3741 Commits

Author SHA1 Message Date
badlogic
52f483e0ad [maven-release-plugin] prepare for next development iteration 2018-06-28 11:12:57 +02:00
badlogic
206a8e675c [maven-release-plugin] prepare release spine-libgdx-3.6.53.1 spine-libgdx-3.6.53.1 2018-06-28 11:12:51 +02:00
badlogic
599f99e016 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-06-28 11:11:54 +02:00
badlogic
3e6ac83a9d [libgdx] Fixed Maven version. 2018-06-28 11:11:49 +02:00
aram-ahak
b0aedb0aac Fixed illogical comparison warning (#1128) 2018-06-28 10:15:28 +02:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code. 2018-06-24 09:05:52 +08:00
badlogic
647d124361 [starling] Fixed two color tint. 2018-06-15 15:31:31 +02:00
badlogic
966ed65465 [starling] Updated to Starling 2.4, fixed #1125. When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes. 2018-06-15 15:02:45 +02:00
xiaolei
82295f52b5 [unity] Better animation inspector preview event tooltips. (#1122)
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
Ievgen Mukhin
cab8127626 [c] Optimized attachment lookup in skin. See #1117. (#1118)
* [c] Optimized attachment lookup in skin. See #1117.

* [c] Optimized attachment lookup in skin. See #1117. Changes according to suggestions in PR #1118.
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9 fix loading multi page atlas (#1124) 2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize. 2018-06-07 20:07:27 +08:00
Nathan Sweet
395e71c098
Update LICENSE 2018-06-05 14:03:21 +02:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out. 2018-06-01 19:01:21 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh. 2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
3598f51a65 [ts][canvas] Closes #1114, alpha tinting support for triangle rendering. 2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration. 2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8 [csharp] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:42:19 +02:00
badlogic
1833f4211a [c] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94 [lua] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f [ts] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909 [as3] Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77 Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b [starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111 2018-05-15 11:22:31 +02:00
pharan
5919e0bea3 [unity] Add Spine Playables and Clip types. 2018-05-14 04:37:15 +08:00
pharan
d3a38367e1 [unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset. 2018-05-13 03:20:01 +08:00
pharan
debc5801c8 [unity] Handle obsolete APIs in 2018.1 2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a [unity] Handle BoneFollowerGraphic error on editor instantiate. 2018-05-11 06:38:03 +08:00
pharan
093d06cfdb [unity] Remove old code. 2018-05-11 06:33:24 +08:00
pharan
f6f264336a [unity] SkeletonAnimator.GetAnimation(clip) 2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3 [unity] Fix clipping subsets of submeshes. 2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e [unity] Some code cleanup. 2018-05-11 06:31:18 +08:00
pharan
093090875f [unity] Remove Unity 5.4 code. 2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca [unity] Minor cleanup for AnimationReferenceAsset. 2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8 [unity] Handle extra case for attributes without dataField. 2018-04-25 09:55:12 +08:00
pharan
aea15e63d8 [unity] Better GetPathSafeName 2018-04-25 09:53:49 +08:00
pharan
7e910cb8f7 [csharp] Minor cleanup. 2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083 [csharp] Make AnimationPair nested type public. 2018-04-20 12:17:46 +08:00
pharan
5766aa747d [unity] Minor updates to editors. 2018-04-20 12:05:32 +08:00
pharan
69cb86eeef [unity] Add PointAttachment icon to editor. 2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90 [unity] Use public properties in examples.
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder

* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
7999610a24 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-19 11:50:31 +08:00
pharan
2d9a772954 [examples] Update hero-pro 2018-04-19 11:49:45 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call. 2018-04-18 12:02:31 +08:00
pharan
99166771e5 [unity] Update Basic Platformer example. 2018-04-18 07:30:47 +08:00
pharan
a4361cae91 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2018-04-18 07:29:14 +08:00
pharan
79a8a33776 [examples] Update hero-pro animations. 2018-04-18 07:28:22 +08:00
badlogic
acca89688d [ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free. 2018-04-17 11:50:51 +02:00