badlogic
52f483e0ad
[maven-release-plugin] prepare for next development iteration
2018-06-28 11:12:57 +02:00
badlogic
206a8e675c
[maven-release-plugin] prepare release spine-libgdx-3.6.53.1
spine-libgdx-3.6.53.1
2018-06-28 11:12:51 +02:00
badlogic
599f99e016
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
2018-06-28 11:11:54 +02:00
badlogic
3e6ac83a9d
[libgdx] Fixed Maven version.
2018-06-28 11:11:49 +02:00
aram-ahak
b0aedb0aac
Fixed illogical comparison warning ( #1128 )
2018-06-28 10:15:28 +02:00
John
c6f31e6310
[unity] Fix some type uses in SpineMesh code.
2018-06-24 09:05:52 +08:00
badlogic
647d124361
[starling] Fixed two color tint.
2018-06-15 15:31:31 +02:00
badlogic
966ed65465
[starling] Updated to Starling 2.4, fixed #1125 . When clipping, we can't reuse the cached Mesh of the clipped attachment, but must allocate a new one. Otherwise the Starling MeshBatcher explodes.
2018-06-15 15:02:45 +02:00
xiaolei
82295f52b5
[unity] Better animation inspector preview event tooltips. ( #1122 )
...
* animation event tips modified
* [unity] Format new tooltip code.
2018-06-11 19:15:25 +08:00
badlogic
681584056b
[runtimes] Back ported fix for #1119 to 3.6.
2018-06-08 13:40:38 +02:00
Ievgen Mukhin
cab8127626
[c] Optimized attachment lookup in skin. See #1117 . ( #1118 )
...
* [c] Optimized attachment lookup in skin. See #1117 .
* [c] Optimized attachment lookup in skin. See #1117 . Changes according to suggestions in PR #1118 .
2018-06-07 16:43:41 +02:00
KITAGAWA Yasutaka
35703dbce9
fix loading multi page atlas ( #1124 )
2018-06-07 16:42:33 +02:00
John
0d829a7ba2
[unity] Handle MeshRendererBuffers reinitialize.
2018-06-07 20:07:27 +08:00
Nathan Sweet
395e71c098
Update LICENSE
2018-06-05 14:03:21 +02:00
John
0d6dbc15c8
[csharp] Fix events firing during mix out.
2018-06-01 19:01:21 +08:00
John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
3598f51a65
[ts][canvas] Closes #1114 , alpha tinting support for triangle rendering.
2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration.
2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8
[csharp] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:42:19 +02:00
badlogic
1833f4211a
[c] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f
[ts] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909
[as3] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77
Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
2018-05-15 11:22:31 +02:00
pharan
5919e0bea3
[unity] Add Spine Playables and Clip types.
2018-05-14 04:37:15 +08:00
pharan
d3a38367e1
[unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset.
2018-05-13 03:20:01 +08:00
pharan
debc5801c8
[unity] Handle obsolete APIs in 2018.1
2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a
[unity] Handle BoneFollowerGraphic error on editor instantiate.
2018-05-11 06:38:03 +08:00
pharan
093d06cfdb
[unity] Remove old code.
2018-05-11 06:33:24 +08:00
pharan
f6f264336a
[unity] SkeletonAnimator.GetAnimation(clip)
2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3
[unity] Fix clipping subsets of submeshes.
2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e
[unity] Some code cleanup.
2018-05-11 06:31:18 +08:00
pharan
093090875f
[unity] Remove Unity 5.4 code.
2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca
[unity] Minor cleanup for AnimationReferenceAsset.
2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8
[unity] Handle extra case for attributes without dataField.
2018-04-25 09:55:12 +08:00
pharan
aea15e63d8
[unity] Better GetPathSafeName
2018-04-25 09:53:49 +08:00
pharan
7e910cb8f7
[csharp] Minor cleanup.
2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083
[csharp] Make AnimationPair nested type public.
2018-04-20 12:17:46 +08:00
pharan
5766aa747d
[unity] Minor updates to editors.
2018-04-20 12:05:32 +08:00
pharan
69cb86eeef
[unity] Add PointAttachment icon to editor.
2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90
[unity] Use public properties in examples.
...
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder
* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
7999610a24
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
2018-04-19 11:50:31 +08:00
pharan
2d9a772954
[examples] Update hero-pro
2018-04-19 11:49:45 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call.
2018-04-18 12:02:31 +08:00
pharan
99166771e5
[unity] Update Basic Platformer example.
2018-04-18 07:30:47 +08:00
pharan
a4361cae91
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
2018-04-18 07:29:14 +08:00
pharan
79a8a33776
[examples] Update hero-pro animations.
2018-04-18 07:28:22 +08:00
badlogic
acca89688d
[ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free.
2018-04-17 11:50:51 +02:00