NathanSweet
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d94170b411
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Formatting.
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2017-05-07 08:43:35 +02:00 |
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NathanSweet
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9acf0621d0
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[libgdx] Do less work for first bezier segment.
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2017-05-07 08:43:35 +02:00 |
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NathanSweet
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fdc3419ab0
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Removed unused imports.
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2017-05-05 14:07:11 +02:00 |
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badlogic
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a97d18aafd
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[libgdx] Fixed leak in Triangulator
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2017-05-04 14:03:24 +02:00 |
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badlogic
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8123422f33
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[lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation
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2017-05-04 13:17:54 +02:00 |
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badlogic
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1fafbd0cb7
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[corona] Added coin sample, added clipping attachment loading, fixed bug in Corona renderer.
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2017-05-03 14:45:25 +02:00 |
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badlogic
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d218cf1544
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[lua] Added triangulator.
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2017-05-03 13:44:34 +02:00 |
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badlogic
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537f033dad
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[c] Added SkeletonClipping and unit/leak test
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2017-04-27 14:19:02 +02:00 |
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badlogic
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59eb90eb66
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[c] Added Triangulator. Decomposition is leaking.
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2017-04-24 13:58:55 +02:00 |
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Nathan Sweet
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7b40f0c4d0
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Return number of clipping polygons.
For metrics in editor.
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2017-04-21 15:07:10 +09:00 |
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Nathan Sweet
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a50ee49781
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Renamed ConvexDecomposer to Triangulator.
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2017-04-21 14:52:02 +09:00 |
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Nathan Sweet
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6454d76700
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Revert AnimationState fix, which likely breaks mixing > 2 animations (even when multiple mixing is false, by using multiple tracks).
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2017-04-21 13:18:15 +09:00 |
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Nathan Sweet
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6ceb623e54
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Always use timelinesLast when not multipleMixing.
http://esotericsoftware.com/forum/Blend-Weirdness-in-Unity-3-5-7263?p=38334#p38334
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2017-04-21 12:13:53 +09:00 |
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badlogic
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0fd553e75a
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[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
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2017-04-20 15:02:24 +02:00 |
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badlogic
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a1889341c9
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[libgdx] Fixed SkeletonViewer scale on HDPI screens, fixed NPE when saving preferences if no skeleton is loaded yet
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2017-04-20 13:54:05 +02:00 |
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Nathan Sweet
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62db5d29de
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Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
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2017-04-20 20:47:54 +09:00 |
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Nathan Sweet
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f881ee6942
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[libgdx] SkeletonViewer supports 2x scale for 4K displays.
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2017-04-20 20:47:19 +09:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
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bb93011144
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[libgdx] Fixed Box2D test, offset bounding boxes by skeleton x/y
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2017-04-11 12:25:09 +02:00 |
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Nathan Sweet
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47155e4427
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Don't use setup pose for last apply when there is a next animation.
http://esotericsoftware.com/forum/Mixing-fail-in-cocos2d-x-8200?p=38086#p38086
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2017-04-10 22:08:35 +09:00 |
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Nathan Sweet
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f35bbc33f5
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Fixed clipping end slot.
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2017-04-08 12:26:07 +09:00 |
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Nathan Sweet
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15961df0e3
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Ensure clipping always ends.
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2017-04-08 00:15:05 +09:00 |
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Nathan Sweet
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ff98e136a1
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Bit of reorganization.
It's pretty now!
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2017-04-07 16:54:07 +09:00 |
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Nathan Sweet
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f8ea8e99ca
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Only use mixAlpha for multiple mixing.
closes #871
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2017-04-07 11:14:25 +09:00 |
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Nathan Sweet
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160c491d90
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Fixed min height of skin and animation select boxes.
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2017-04-07 11:13:35 +09:00 |
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Nathan Sweet
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0b514ea08c
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Optimization / clean up.
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2017-04-06 18:39:13 +09:00 |
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Nathan Sweet
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e334d7a27a
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Don't need local to track if all edges were outside.
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2017-04-06 18:09:01 +09:00 |
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Nathan Sweet
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3adaf1b9ac
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Bit of organization.
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2017-04-05 00:18:42 +09:00 |
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Nathan Sweet
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c0161c7c60
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Skip further clipping for a triangle completely inside a clipping polygon.
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2017-04-04 23:40:30 +09:00 |
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Nathan Sweet
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c558771cac
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Prefer local vs clipOutput#size field.
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2017-04-04 23:26:43 +09:00 |
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Nathan Sweet
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c2b1140ef0
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Unused import.
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2017-04-04 23:26:17 +09:00 |
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badlogic
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18f0e6fe7f
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[libgdx] Fixed SkeletonClipping, ensure input clipping area is clockwise
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2017-04-03 11:42:19 +02:00 |
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Nathan Sweet
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c5cf1155a0
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Clean up.
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2017-04-01 22:53:26 +09:00 |
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Nathan Sweet
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1254b06a91
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Fixed AnimationState tests, added notes.
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2017-04-01 16:59:40 +09:00 |
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Nathan Sweet
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058b7587e1
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More prettying.
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2017-04-01 10:31:38 +09:00 |
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Nathan Sweet
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6e97b7e75f
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Swapped light, dark.
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2017-04-01 09:06:29 +09:00 |
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Nathan Sweet
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7235f7c6b1
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Moved SkeletonClipping to utils, since it isn't public API.
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2017-04-01 08:52:06 +09:00 |
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Nathan Sweet
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7829b39e00
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Added spiral test.
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2017-04-01 08:48:40 +09:00 |
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Nathan Sweet
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cf9103d1f5
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Missed one.
:D
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2017-03-31 20:02:55 +09:00 |
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Nathan Sweet
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57535b68dd
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Applied Nate's beautifier and standard set of useless optimizations.
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2017-03-31 19:52:06 +09:00 |
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badlogic
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241c7980f8
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Merged with origin
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2017-03-31 11:23:11 +02:00 |
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badlogic
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9ca215f2e9
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[libgdx] Refactored SkeletonRenderer, moved clipping related code to SkeletonClipping, removed stencil clipping
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2017-03-31 11:18:39 +02:00 |
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Nathan Sweet
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ea6319820f
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Fixes for clipping.
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2017-03-31 17:45:33 +09:00 |
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badlogic
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1675658f1a
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Merged with Nate's changes
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2017-03-31 10:25:45 +02:00 |
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badlogic
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ace38dca5f
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[libgdx] Added convex decomposition to SkeletonRenderer.
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2017-03-31 10:22:25 +02:00 |
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Nathan Sweet
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bc3cbf22e8
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Clipping attachment loading, clean up.
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2017-03-31 10:45:45 +09:00 |
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badlogic
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b8a603d6af
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[libgdx] Fixed up software clipping test
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2017-03-30 16:03:37 +02:00 |
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badlogic
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23fd36a5f1
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[libgdx] Improved and cleaned up decomposer
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2017-03-30 15:31:24 +02:00 |
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badlogic
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1617eae131
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[libgdx] Generating random concave polygons is hard.
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2017-03-30 11:40:19 +02:00 |
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badlogic
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61d5a3de5a
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[libgdx] Working version of convex decomposer, can improve result by merging left over triangles at end of decomposition
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2017-03-30 10:55:11 +02:00 |
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