2779 Commits

Author SHA1 Message Date
pharan
54de3b2b5e Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-02-28 22:57:09 +08:00
pharan
93ea3a56c2 [unity] Moved AtlasRegionAttacher and SpriteAttacher to Sample Components. 2017-02-28 22:55:46 +08:00
pharan
033edb5680 [unity] Updated examples for 3.6 2017-02-28 22:55:16 +08:00
badlogic
4fa4f9009e [cocos2dx] Updated README.md 2017-02-28 15:53:12 +01:00
badlogic
bc8ac2e379 [cococs2dx] Reverted temporary changes to samples 2017-02-28 15:50:35 +01:00
badlogic
82899299f8 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 15:40:12 +01:00
badlogic
ca23700db0 [cocos2dx] Fixed formatting, removed printf... 2017-02-28 15:40:07 +01:00
John
3697e431ee [csharp] Fix reading dark color from binary. 2017-02-28 22:37:46 +08:00
badlogic
6fdded7bf8 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-28 15:36:12 +01:00
badlogic
1be3c1a6b4 [c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance 2017-02-28 15:36:04 +01:00
John
7e236dafbc Update README.md 2017-02-27 01:29:25 +08:00
John
012cbe24bd Update README.md 2017-02-27 01:29:05 +08:00
pharan
e29f53785e [unity] Minor cleanup. 2017-02-27 00:52:20 +08:00
pharan
34f8afbefc [unity] Remove old front-facing-triangles code. 2017-02-27 00:51:54 +08:00
pharan
2ad6fd1280 [unity] Autoreset by default for SkeletonAnimator. 2017-02-27 00:42:51 +08:00
pharan
4e8cc0f79c [unity] Remove support for Unity 5.2 2017-02-27 00:42:06 +08:00
pharan
75ab281817 [unity] Tint Black support via uv2,uv3. 2017-02-27 00:41:11 +08:00
pharan
02b0e108bf [unity] Fix for TK2D from 3.5 2017-02-27 00:38:52 +08:00
pharan
757006f199 [unity] Match changes in spine-csharp 3.6 2017-02-27 00:38:26 +08:00
pharan
9b302de4ff [unity] Remove support for Unity 5.2 2017-02-27 00:35:47 +08:00
pharan
af2b483ca7 [csharp] Fix UV/Vertex order to favor existing renderers. 2017-02-27 00:32:17 +08:00
pharan
cd2c3e6b9d [csharp] Fix dark color loading from json. 2017-02-27 00:30:48 +08:00
pharan
a56c22cb74 [csharp] Minor formatting changes on Atlas.cs 2017-02-27 00:30:02 +08:00
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
10a11fd74b Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-24 15:00:37 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
pharan
145c1a78a4 Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta 2017-02-24 21:12:46 +08:00
pharan
7938375067 [csharp] Matching and cleanup. 2 of 2 2017-02-24 21:12:21 +08:00
John
50fdaefa3f [libgdx] Minor docs typo. 2017-02-24 20:49:14 +08:00
John
55e43c0ca7 [libgdx] Minor docs typo. 2017-02-24 20:48:09 +08:00
pharan
2c92a4689b [csharp] Matching and cleanup. 1 of 2 2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192 Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 15:44:38 +01:00
badlogic
787a525a93 [runtimes] Closes #842, sorting of transform constraints 2017-02-23 15:44:31 +01:00
badlogic
ee64dd98eb [monogame] Replaced old projects with cross-platform desktop project 2017-02-23 15:31:46 +01:00
badlogic
6256ebcb86 [ue4] Tested with latest 4.15 release, fixed up controller map 2017-02-23 14:50:54 +01:00
badlogic
bdce56767e Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-02-23 14:41:40 +01:00
badlogic
db6aad1a72 [csharp] Added point attachment to spine-csharp VS project 2017-02-23 14:41:32 +01:00
badlogic
cbe79ba04a Merged master manually 2017-02-23 14:39:36 +01:00
badlogic
a04c0088cb Merge branch 'master' into 3.6-beta 2017-02-23 14:38:23 +01:00
badlogic
946a97d67a [lua] Ported 3.6 changes of TransformConstraint 2017-02-23 13:52:04 +01:00
badlogic
9cd5f25cdb [ts] Moved conversion to typed array to minimize allocations 2017-02-23 13:33:40 +01:00
badlogic
6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample 2017-02-23 13:21:51 +01:00
id-ilych
16b9d63bf7 Bug: animation totally disappears if has alpha < 1 (#833)
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`. 

BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a Bug: hitTest is broken for empty animation (#832) 2017-02-23 11:21:19 +01:00
badlogic
ba4abfa6d8 [love] Fixed up Love2D rendering for 3.6 2017-02-22 14:51:34 +01:00
badlogic
0a2ca732cd [lua][corona] Ported 3.6 changes except TransformConstraint update 2017-02-22 14:40:55 +01:00
badlogic
0b8913691a [ts] Closes #838, modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused 2017-02-21 11:48:07 +01:00
shiverbrock
4502a432da [ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.

* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01 Bug: wrong blend mode for MeshAttachment (#831) 2017-02-21 11:17:14 +01:00
badlogic
f617ff635f [runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson 2017-02-20 11:22:26 +01:00