pharan
54de3b2b5e
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
2017-02-28 22:57:09 +08:00
pharan
93ea3a56c2
[unity] Moved AtlasRegionAttacher and SpriteAttacher to Sample Components.
2017-02-28 22:55:46 +08:00
pharan
033edb5680
[unity] Updated examples for 3.6
2017-02-28 22:55:16 +08:00
badlogic
4fa4f9009e
[cocos2dx] Updated README.md
2017-02-28 15:53:12 +01:00
badlogic
bc8ac2e379
[cococs2dx] Reverted temporary changes to samples
2017-02-28 15:50:35 +01:00
badlogic
82899299f8
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-28 15:40:12 +01:00
badlogic
ca23700db0
[cocos2dx] Fixed formatting, removed printf...
2017-02-28 15:40:07 +01:00
John
3697e431ee
[csharp] Fix reading dark color from binary.
2017-02-28 22:37:46 +08:00
badlogic
6fdded7bf8
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-28 15:36:12 +01:00
badlogic
1be3c1a6b4
[c] Implemented two color tinting. We use our own batching/shader, see SkeletonTwoColorBatch. Currently, every two color tinted skeleton is its own batch. Enable two color tinting by SkeletonRenderer::setTwoColorTint(true) for a specific skeleton instance
2017-02-28 15:36:04 +01:00
John
7e236dafbc
Update README.md
2017-02-27 01:29:25 +08:00
John
012cbe24bd
Update README.md
2017-02-27 01:29:05 +08:00
pharan
e29f53785e
[unity] Minor cleanup.
2017-02-27 00:52:20 +08:00
pharan
34f8afbefc
[unity] Remove old front-facing-triangles code.
2017-02-27 00:51:54 +08:00
pharan
2ad6fd1280
[unity] Autoreset by default for SkeletonAnimator.
2017-02-27 00:42:51 +08:00
pharan
4e8cc0f79c
[unity] Remove support for Unity 5.2
2017-02-27 00:42:06 +08:00
pharan
75ab281817
[unity] Tint Black support via uv2,uv3.
2017-02-27 00:41:11 +08:00
pharan
02b0e108bf
[unity] Fix for TK2D from 3.5
2017-02-27 00:38:52 +08:00
pharan
757006f199
[unity] Match changes in spine-csharp 3.6
2017-02-27 00:38:26 +08:00
pharan
9b302de4ff
[unity] Remove support for Unity 5.2
2017-02-27 00:35:47 +08:00
pharan
af2b483ca7
[csharp] Fix UV/Vertex order to favor existing renderers.
2017-02-27 00:32:17 +08:00
pharan
cd2c3e6b9d
[csharp] Fix dark color loading from json.
2017-02-27 00:30:48 +08:00
pharan
a56c22cb74
[csharp] Minor formatting changes on Atlas.cs
2017-02-27 00:30:02 +08:00
badlogic
be9b522237
[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
2017-02-24 15:18:30 +01:00
badlogic
10a11fd74b
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-24 15:00:37 +01:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
pharan
145c1a78a4
Merge branch '3.6-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.6-beta
2017-02-24 21:12:46 +08:00
pharan
7938375067
[csharp] Matching and cleanup. 2 of 2
2017-02-24 21:12:21 +08:00
John
50fdaefa3f
[libgdx] Minor docs typo.
2017-02-24 20:49:14 +08:00
John
55e43c0ca7
[libgdx] Minor docs typo.
2017-02-24 20:48:09 +08:00
pharan
2c92a4689b
[csharp] Matching and cleanup. 1 of 2
2017-02-24 16:56:35 +08:00
badlogic
29b1f5f192
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-23 15:44:38 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
ee64dd98eb
[monogame] Replaced old projects with cross-platform desktop project
2017-02-23 15:31:46 +01:00
badlogic
6256ebcb86
[ue4] Tested with latest 4.15 release, fixed up controller map
2017-02-23 14:50:54 +01:00
badlogic
bdce56767e
Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta
2017-02-23 14:41:40 +01:00
badlogic
db6aad1a72
[csharp] Added point attachment to spine-csharp VS project
2017-02-23 14:41:32 +01:00
badlogic
cbe79ba04a
Merged master manually
2017-02-23 14:39:36 +01:00
badlogic
a04c0088cb
Merge branch 'master' into 3.6-beta
2017-02-23 14:38:23 +01:00
badlogic
946a97d67a
[lua] Ported 3.6 changes of TransformConstraint
2017-02-23 13:52:04 +01:00
badlogic
9cd5f25cdb
[ts] Moved conversion to typed array to minimize allocations
2017-02-23 13:33:40 +01:00
badlogic
6c581880b0
[cocos2d-x] Fixed up scaling factor in BatchingExample
2017-02-23 13:21:51 +01:00
id-ilych
16b9d63bf7
Bug: animation totally disappears if has alpha < 1 ( #833 )
...
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`.
BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a
Bug: hitTest is broken for empty animation ( #832 )
2017-02-23 11:21:19 +01:00
badlogic
ba4abfa6d8
[love] Fixed up Love2D rendering for 3.6
2017-02-22 14:51:34 +01:00
badlogic
0a2ca732cd
[lua][corona] Ported 3.6 changes except TransformConstraint update
2017-02-22 14:40:55 +01:00
badlogic
0b8913691a
[ts] Closes #838 , modified vertices of input JSON when reading mesh attachment. Breaks when input JSON is reused
2017-02-21 11:48:07 +01:00
shiverbrock
4502a432da
[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() ( #836 )
...
* Added include so that compiling in VS works.
* Actually defined behavior for GetTrackEntry()
2017-02-21 11:26:07 +01:00
id-ilych
aefd9e4b01
Bug: wrong blend mode for MeshAttachment ( #831 )
2017-02-21 11:17:14 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00