Fenrisul
825259dbdb
Merge pull request #355 from Fenrisul/master
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Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939
Forgot to add SkeletonBaker.cs.meta.
2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e
Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes.
2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695
fix compiling
2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c
Merge pull request #353 from Fenrisul/master
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SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f
SkeletonBaker dirty settings fix
2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1
Added SkeletonBaker system
2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7
Added GetCurveType to CSharp CurveTimeline
2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8
Added Bone_isYDown.
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Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb
Fix mixing from uninitialized slot vertices.
2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707
Added setColor method.
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Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8
Merge pull request #351 from Fenrisul/master
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Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e
Null mesh cleanup fixed in SkeletonRenderer
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Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e
Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
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[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00
Nathan Sweet
ba792fa07d
Merge pull request #333 from IgorMats/master
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Cocos2d-x: changes for JSB support.
2015-01-28 03:41:33 +01:00
Fenrisul
e1c77f7fb1
Merge pull request #350 from Fenrisul/master
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Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if th...
2015-01-26 22:06:53 -08:00
Fenrisul
86a5b5289d
updated footsoldier example
2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible.
2015-01-26 22:02:55 -08:00
Fenrisul
47452a0c54
Merge pull request #348 from Fenrisul/master
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Spine Unity Runtime Update
2015-01-23 00:30:09 -08:00
Fenrisul
7638ed96ff
Missing reference fix
2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d
Initial import error fix
2015-01-23 00:21:27 -08:00
Fenrisul
f7d8b9d3f9
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes
2015-01-23 00:03:06 -08:00
Fenrisul
d60bc9241c
more attributes
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more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Nate Heagy
01c767bae9
Readme fixes
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- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00
Nate Heagy
4cb8c2b6bb
Fixing links to examples
2015-01-21 14:22:55 -06:00
Fenrisul
444a536dad
Importer improvements
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Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
Nathan Sweet
a215d6097c
Update README.md
2015-01-18 02:10:39 +01:00
Piotr Paczkowski
4c0321626b
Fix buffer overflow when JSON Skeleton produces Error
2015-01-17 00:03:05 +01:00
Sebastien Flory
01ba46ff0e
Fix issue with HitTest
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Hi,
I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)
Have a nice day!
Seb
2014-12-16 10:02:46 +01:00
NathanSweet
b3b3b25a83
Added skin to tests project, for NormalMapTest.
2014-12-11 03:18:25 +01:00
NathanSweet
5d8e907b93
Merge remote-tracking branch 'origin/master'
2014-12-11 03:16:50 +01:00
NathanSweet
8da86d7f25
Fixed allocations.
2014-12-11 03:16:46 +01:00
NathanSweet
e9a9b15f34
No need to check mix == 1.
2014-12-11 03:15:39 +01:00
NathanSweet
71b41a60a4
Added getBounds method to get the bounds of the attachments for the current pose.
2014-12-11 03:15:13 +01:00
NathanSweet
61906bcf1f
Fixed premultiplied alpha.
2014-12-11 03:14:48 +01:00
Fenrisul
39ce4b2bd4
Merge pull request #336 from pharan/patch-1
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Fix 2D Projects breaking PMA atlases.
2.1.08
2014-12-05 20:46:46 -08:00
John
987f4a17d2
Fix 2D Projects breaking PMA atlases.
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Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
2014-12-06 11:59:49 +08:00
pinguin999
a9f404a7e3
Merge remote-tracking branch 'upstream/master'
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Conflicts:
spine-c/include/spine/SkeletonData.h
2014-12-02 17:53:12 +01:00
Igor Mats
2725eff1c8
Some improvements.
2014-12-02 17:06:03 +02:00
Dario Segura
145aed328e
Merge branch 'master' of github.com:EsotericSoftware/spine-runtimes into Trompo-JS-AtlasAttachmentLoader
2014-12-01 14:58:55 -05:00
Dario Segura
18584fc496
-[JAVASCRIPT] Atlas attachment loader was using the name as the path instead of the path passed to it. It would throw an exception using the path to report the error, making it extremely confusing.
2014-12-01 14:58:17 -05:00
NathanSweet
3ed63ef028
Moar boxes.
2014-11-30 12:42:23 +01:00
Igor Mats
22a0eb0c5f
Cocos2d-x: changes for JSB support.
2014-11-28 08:43:52 +02:00
RandolphBurt
99c0282047
Fix goblin skeleton file references after file rename (Visual Studio Windows)
2014-11-25 17:07:45 +00:00
Randolph Burt
ecaea3ae12
Fix goblin skeleton file references after file rename (Xamarin iOS)
2014-11-25 16:54:09 +00:00
Dario Segura
a1783db250
-[JAVASCRIPT] Fixed nasty infinite loop bug.
2014-11-24 13:38:29 -05:00
Dario Segura
7ec398c4f5
-[JAVASCRIPT][SYNTAX] Fixes various syntax mistakes that prevented some files from loading.
2014-11-24 13:37:36 -05:00
NathanSweet
e38213fb67
Fixed NPE if file failed to load.
2014-11-24 02:16:38 +01:00
NathanSweet
9cb1a2852b
Added bone width to debug renderer.
2014-11-24 02:16:24 +01:00