1408 Commits

Author SHA1 Message Date
Fenrisul
825259dbdb Merge pull request #355 from Fenrisul/master
Patched SkeletonRenderer
2015-02-05 19:05:47 -08:00
Fenrisul
663a241939 Forgot to add SkeletonBaker.cs.meta. 2015-02-05 19:04:41 -08:00
Fenrisul
68cc57143e Modified SkeletonRenderer OnEnable OnDisable to be Awake and OnDestroy to clear meshes to fix a few behavioral changes. 2015-02-05 19:04:23 -08:00
Tadas Miceika
6ecf8ef695 fix compiling 2015-02-05 11:09:46 +02:00
Fenrisul
6789e7985c Merge pull request #353 from Fenrisul/master
SkeletonBaker for Unity
2015-02-02 07:21:30 -08:00
Fenrisul
b2ae8cba9f SkeletonBaker dirty settings fix 2015-02-02 06:52:19 -08:00
Fenrisul
ca97abb2a1 Added SkeletonBaker system 2015-02-02 05:49:36 -08:00
Fenrisul
c5273fc6d7 Added GetCurveType to CSharp CurveTimeline 2015-02-02 05:44:17 -08:00
NathanSweet
d11b90c4e8 Added Bone_isYDown.
Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
NathanSweet
1a480cd707 Added setColor method.
Was hard for people to figure out.
2015-01-30 04:46:24 +01:00
Fenrisul
5275e921c8 Merge pull request #351 from Fenrisul/master
Null mesh cleanup fixed in SkeletonRenderer
2015-01-29 17:42:35 -08:00
Fenrisul
c445d14f6e Null mesh cleanup fixed in SkeletonRenderer
Added "Front Facing" parameter to SkeletonRenderer
2015-01-29 17:41:34 -08:00
Nathan Sweet
3a8faa4d2e Merge pull request #328 from TrompoGames/Trompo-JS-MeshAttachments
[JS] Mesh attachments + syntax fixes + infinite loop fix
2015-01-28 03:48:24 +01:00
Nathan Sweet
ba792fa07d Merge pull request #333 from IgorMats/master
Cocos2d-x: changes for JSB support.
2015-01-28 03:41:33 +01:00
Fenrisul
e1c77f7fb1 Merge pull request #350 from Fenrisul/master
Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if th...
2015-01-26 22:06:53 -08:00
Fenrisul
86a5b5289d updated footsoldier example 2015-01-26 22:05:39 -08:00
Fenrisul
dc5873876b Modified SkeletonRenderer to destroy mesh1 and mesh2 when disabled if the gameobject its attached to is no longer visible. 2015-01-26 22:02:55 -08:00
Fenrisul
47452a0c54 Merge pull request #348 from Fenrisul/master
Spine Unity Runtime Update
2015-01-23 00:30:09 -08:00
Fenrisul
7638ed96ff Missing reference fix 2015-01-23 00:23:41 -08:00
Fenrisul
9911183a3d Initial import error fix 2015-01-23 00:21:27 -08:00
Fenrisul
f7d8b9d3f9 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2015-01-23 00:03:06 -08:00
Fenrisul
d60bc9241c more attributes
more bug fixes
more helper menus
even more examples
2015-01-23 00:01:32 -08:00
Nate Heagy
01c767bae9 Readme fixes
- directory has been changed from 3.0 to just 3
- the example objective-c files end in .m not .cpp
- the runtime requires CCRenderer, which I believe is only available in 3.1+
2015-01-22 19:53:59 -06:00
Nate Heagy
4cb8c2b6bb Fixing links to examples 2015-01-21 14:22:55 -06:00
Fenrisul
444a536dad Importer improvements
Attributes
Multiple atlas support
More examples
2015-01-20 00:08:06 -08:00
Nathan Sweet
a215d6097c Update README.md 2015-01-18 02:10:39 +01:00
Piotr Paczkowski
4c0321626b Fix buffer overflow when JSON Skeleton produces Error 2015-01-17 00:03:05 +01:00
Sebastien Flory
01ba46ff0e Fix issue with HitTest
Hi,

I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)

Have a nice day!

Seb
2014-12-16 10:02:46 +01:00
NathanSweet
b3b3b25a83 Added skin to tests project, for NormalMapTest. 2014-12-11 03:18:25 +01:00
NathanSweet
5d8e907b93 Merge remote-tracking branch 'origin/master' 2014-12-11 03:16:50 +01:00
NathanSweet
8da86d7f25 Fixed allocations. 2014-12-11 03:16:46 +01:00
NathanSweet
e9a9b15f34 No need to check mix == 1. 2014-12-11 03:15:39 +01:00
NathanSweet
71b41a60a4 Added getBounds method to get the bounds of the attachments for the current pose. 2014-12-11 03:15:13 +01:00
NathanSweet
61906bcf1f Fixed premultiplied alpha. 2014-12-11 03:14:48 +01:00
Fenrisul
39ce4b2bd4 Merge pull request #336 from pharan/patch-1
Fix 2D Projects breaking PMA atlases.
2.1.08
2014-12-05 20:46:46 -08:00
John
987f4a17d2 Fix 2D Projects breaking PMA atlases.
Disable alphaIsTransparency by default.
This will prevent 2D projects from causing PMA atlases to bleed colors into transparent areas.
2014-12-06 11:59:49 +08:00
pinguin999
a9f404a7e3 Merge remote-tracking branch 'upstream/master'
Conflicts:
	spine-c/include/spine/SkeletonData.h
2014-12-02 17:53:12 +01:00
Igor Mats
2725eff1c8 Some improvements. 2014-12-02 17:06:03 +02:00
Dario Segura
145aed328e Merge branch 'master' of github.com:EsotericSoftware/spine-runtimes into Trompo-JS-AtlasAttachmentLoader 2014-12-01 14:58:55 -05:00
Dario Segura
18584fc496 -[JAVASCRIPT] Atlas attachment loader was using the name as the path instead of the path passed to it. It would throw an exception using the path to report the error, making it extremely confusing. 2014-12-01 14:58:17 -05:00
NathanSweet
3ed63ef028 Moar boxes. 2014-11-30 12:42:23 +01:00
Igor Mats
22a0eb0c5f Cocos2d-x: changes for JSB support. 2014-11-28 08:43:52 +02:00
RandolphBurt
99c0282047 Fix goblin skeleton file references after file rename (Visual Studio Windows) 2014-11-25 17:07:45 +00:00
Randolph Burt
ecaea3ae12 Fix goblin skeleton file references after file rename (Xamarin iOS) 2014-11-25 16:54:09 +00:00
Dario Segura
a1783db250 -[JAVASCRIPT] Fixed nasty infinite loop bug. 2014-11-24 13:38:29 -05:00
Dario Segura
7ec398c4f5 -[JAVASCRIPT][SYNTAX] Fixes various syntax mistakes that prevented some files from loading. 2014-11-24 13:37:36 -05:00
NathanSweet
e38213fb67 Fixed NPE if file failed to load. 2014-11-24 02:16:38 +01:00
NathanSweet
9cb1a2852b Added bone width to debug renderer. 2014-11-24 02:16:24 +01:00