Davide Tantillo
|
538c4ed58e
|
[haxe] Use physicsTranslate in the example
|
2024-07-25 09:19:34 +02:00 |
|
Davide Tantillo
|
73c401c2e5
|
[haxe] Renamed example ControlBones
|
2024-06-04 09:13:52 +02:00 |
|
Davide Tantillo
|
455e2cbd6f
|
[haxe] Add events example
|
2024-06-03 11:59:19 +02:00 |
|
Davide Tantillo
|
acd4b1eb98
|
[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
|
2024-05-29 11:23:05 +02:00 |
|
Davide Tantillo
|
d860c3dbb4
|
[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
|
2024-05-04 12:15:41 +02:00 |
|
Davide Tantillo
|
9b5dcdac1f
|
[haxe] Physics porting completed - Added 4 physics examples
|
2024-04-16 13:01:37 +02:00 |
|
Davide Tantillo
|
bb9d23c4d0
|
[haxe] Physics porting - Missing Skeleton loaders, examples and TODO
|
2024-04-13 18:31:10 +02:00 |
|
Mario Zechner
|
fa4310b4d3
|
[haxe] Closes #2403, deform vertices arrays need to be initialized with default values.
|
2023-10-30 15:10:19 +01:00 |
|
Mario Zechner
|
a7bb103ec9
|
[haxe] Fix Scene touch handling, fix PathConstraint
|
2023-10-24 18:52:55 +02:00 |
|
Mario Zechner
|
eed1a3e30a
|
[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
|
2023-09-14 15:05:02 +02:00 |
|
Mario Zechner
|
bb3bd3ad40
|
[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
|
2023-09-14 14:53:30 +02:00 |
|
Mario Zechner
|
f2f1a8ce46
|
[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
|
2023-09-14 12:26:34 +02:00 |
|
Mario Zechner
|
8f8bf06610
|
[haxe] License headers.
|
2023-09-14 11:33:15 +02:00 |
|
Mario Zechner
|
02220279bb
|
[haxe] Remove superfluous OpenFL imports.
|
2023-09-14 11:23:09 +02:00 |
|
Mario Zechner
|
fd62fee92a
|
[haxe] Make SequenceExample compile.
|
2023-09-14 00:11:27 +02:00 |
|
Mario Zechner
|
9eab06f3ba
|
[haxe] Fix texture atlas loading, sequence example.
|
2023-09-13 19:35:30 +02:00 |
|
Mario Zechner
|
806ec03e0d
|
[haxe] Fix binary asset loading, make Skeleton.getBounds() easier to use.
|
2023-09-13 17:36:52 +02:00 |
|
Mario Zechner
|
fdfc4642ad
|
[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
|
2023-09-13 15:36:03 +02:00 |
|
Mario Zechner
|
4cc4f15f47
|
[haxe] Fix json parsing, rendering.
|
2023-09-12 17:44:06 +02:00 |
|
Mario Zechner
|
30311f2cd8
|
[haxe] More porting from 4.0 -> 4.1, WIP
|
2023-09-11 14:06:13 +02:00 |
|
Mario Zechner
|
ec0ff67084
|
[haxe] Initial commit
|
2023-09-08 14:06:49 +02:00 |
|