721 Commits

Author SHA1 Message Date
NathanSweet
cb5e05008a [libgdx] Fixed disable inherit scale.
#1224
2018-12-09 18:32:01 +01:00
badlogic
871ca05a12 [libgdx] Superfluous parantheses removed. 2018-12-05 15:58:01 +01:00
badlogic
637db7ca9d [libgdx] Fix attempt for #1219. Avoid singularities that can arise when clipping polygon and to be clipped triangle overlap in some of their vertices. 2018-12-05 15:50:26 +01:00
NathanSweet
54dd3825f7 [libgdx] Minor javadoc update. 2018-12-03 18:06:17 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
NathanSweet
b4c50035b8 [libgdx] AnimationState, fixed attachment and draw order threshold TrackEntry settings.
closes #1204
2018-12-01 20:59:19 +01:00
NathanSweet
d9e39c2866 [libgdx] SkeletonViewer, display track percentages with lowest at bottom. 2018-12-01 20:59:19 +01:00
NathanSweet
750722f1c9 Catch Throwable rather than Exception. 2018-11-20 21:44:47 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
NathanSweet
b194dbf2c8 [libgdx] Added Skin#removeAttachment. 2018-11-12 01:41:15 +01:00
NathanSweet
42e5222cbf [libgdx] Simpler hashcode. 2018-11-04 04:29:58 +01:00
NathanSweet
69df56826d [libgdx] Limit the number of entries nulled when a skin is cleared. 2018-10-29 17:11:57 +01:00
NathanSweet
3851e201d8 [libgdx] Fixed worldToLocalRotation and localToWorldRotation to account for local rotation and shearX. 2018-10-20 18:01:46 +02:00
NathanSweet
81af7309e8 Batch and PolygonBatch draw methods accept float[] vertex data in the Batch format (5 attribute/vertex), new methods are provided to accept float[] vertex data containing two colors.
closes #1121
2018-10-19 00:33:35 +02:00
NathanSweet
f95465ff96 [libgdx] Mix time is no longer affected by TrackEntry#timeScale.
Also contains a fix for the leftover time when the next track entry's delay is reached. The remaining time is converted from `current` back to AnimationState time, then to `next` time.
2018-10-18 00:57:58 +02:00
NathanSweet
84ae36f90f [libgdx] Improved fix for timeScale not returning to the setup pose.
We should complete a mix frozen by timeScale 0 only when `to` has been mixed out. However, it would probably be better for TrackEntry#timeScale to not affect the mix time at all.
#1194
2018-10-18 00:41:43 +02:00
NathanSweet
9867c975ab [libgdx] More javadoc improvements. 2018-10-17 22:06:13 +02:00
NathanSweet
9be30c44cd [libgdx] Fixed tangents at position 0.
Calculating the tangent requires more precision than the position.

http://esotericsoftware.com/forum/Glitch-with-the-bones-constrained-to-the-path-10969

Repro:
http://n4te.com/x/173-path-tangent-precision.spine
2018-10-17 14:52:15 +02:00
NathanSweet
d0d22bb344 [libgdx] AnimationState javadoc. 2018-10-17 14:49:22 +02:00
NathanSweet
48371236db [libgdx] AnimationState javadocs. 2018-10-15 16:25:45 +02:00
NathanSweet
eea4d106c1 [libgdx] Added AnimationState#getMixingFrom. 2018-10-15 16:25:45 +02:00
NathanSweet
abdbb10480 [libgdx] Fixed 0 timeScale not returning to the setup pose.
closes #1194
2018-10-15 16:25:45 +02:00
NathanSweet
12338fa262 [gdx] Update TwoColorPolygonBatch to match latest libgdx changes. 2018-09-29 01:11:07 +02:00
NathanSweet
18bd64f657 Added BoneTimeline and SlotTimeline interfaces. 2018-09-07 21:18:20 +02:00
NathanSweet
bc77029711 [libgdx] Removed unnecessary local. 2018-09-06 15:35:44 +02:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
NathanSweet
45fbd64e30 Added event volume and balance. 2018-09-06 10:59:02 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
NathanSweet
7df713b13f Added IK constraint compress and uniform settings. 2018-08-23 12:15:38 +02:00
NathanSweet
9b259c66e0 Added TrackEntry#holdPrevious to avoid dipping in higher tracks.
Also:
- Added mixingTo to make track entries a doubly linked list, removing the need for the mixingTo array.
- Renamed dip->hold, timelineData->timelineMode, timelineDipMix->timelineHoldMix ("dip" naming was bad).
2018-08-16 02:51:49 +02:00
NathanSweet
7996f2bae0 [libgdx] Prevent rotation from spinning out of control.
For example, when diff is -360 at the == 0 check, it later becomes 0.
2018-08-16 02:51:49 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
NathanSweet
98907dd703 [libgdx] Javadoc typo. 2018-07-16 03:59:15 +02:00
NathanSweet
ae2f771120 Be nicer about zero length bones for stretchy IK. 2018-07-11 04:56:26 +02:00
NathanSweet
a62e4466dd Added stretchy IK. 2018-07-11 04:44:56 +02:00
NathanSweet
d9a6b9151b Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
2018-07-02 16:45:06 +02:00
badlogic
046c9b871a Merge branch '3.6' into 3.7-beta 2018-06-28 11:15:54 +02:00
badlogic
52f483e0ad [maven-release-plugin] prepare for next development iteration 2018-06-28 11:12:57 +02:00
badlogic
206a8e675c [maven-release-plugin] prepare release spine-libgdx-3.6.53.1 2018-06-28 11:12:51 +02:00
badlogic
3e6ac83a9d [libgdx] Fixed Maven version. 2018-06-28 11:11:49 +02:00
badlogic
681584056b [runtimes] Back ported fix for #1119 to 3.6. 2018-06-08 13:40:38 +02:00
badlogic
cd198815e5 Merge branch '3.6' into 3.7-beta 2018-06-07 16:47:50 +02:00
badlogic
3ea3402344 [libgdx] Updated snapshot version. 2018-06-06 11:38:02 +02:00
Nathan Sweet
395e71c098
Update LICENSE 2018-06-05 14:03:21 +02:00
NathanSweet
2a7fd54224 [libgdx] Fix events firing during mix out.
#1120
closes #1119
2018-05-31 09:40:07 +02:00
badlogic
eb69071a0a Merge branch '3.6' into 3.7-beta 2018-05-16 11:46:01 +02:00
badlogic
99ca67ca77 Fixes completion event firing for 0 duration animations. See #1112. 2018-05-16 11:26:22 +02:00
Nathan Sweet
e4839352ec Fixed percent spacing incorrectly being affected by scale. Made fixed position and fixed spacing be affected by scale.
Caveats: Fixed position is not affected by scale in setup mode nor for non-constant speed paths.
2018-05-02 22:24:29 +02:00