badlogic
3ada70e2aa
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-13 11:26:31 +02:00
badlogic
3456073765
[c] Closes #698 , locale reset was still wrong. Thanks @FrankStain.
2016-09-13 11:26:24 +02:00
NathanSweet
8314fb915d
Merge remote-tracking branch 'origin/master'
2016-09-13 08:39:58 +02:00
NathanSweet
6b5e476324
Readme
2016-09-13 08:39:46 +02:00
John
7b03506b24
[unity] Added sprite slices button feedback.
2016-09-11 22:24:03 +08:00
John
c1535080c8
[unity] Unity Sprite slices for atlas textures.
...
The new "Apply Regions as Texture Sprite Slices" button adds Sprite slices to all atlas page Textures of an AtlasAsset in Unity Editor.
Clicking the button updates existing sprites if it detects name-matches. Adds ones that don't exist. It does not remove non-matches.
Sprite slices are not auto-applied on atlas import. Users have to opt-in by clicking the button.
This is also to communicate that spine-unity does not currently rely on the Unity sprite system. Unity 5.5 has promising API changes to this end but this cannot be a standard spine-unity feature yet.
This replaces the functionality of the old Region Baking as prefabs with mesh assets. Original functionality has been precompiler-defined out. Region baking code will be removed in a future version.
2016-09-11 22:08:43 +08:00
badlogic
48c5b06676
[cocos2dx] Closes #611 , cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler
2016-09-11 13:26:51 +02:00
badlogic
e3cdea94a0
[c] Closes #696 , leak in spine-c binary loader
2016-09-11 13:12:26 +02:00
NathanSweet
66a0421803
Merge remote-tracking branch 'origin/master'
2016-09-09 11:53:06 +02:00
NathanSweet
ba92b2bb7d
[ts] Fixed moving root bone in IK example.
2016-09-09 11:52:53 +02:00
pharan
fbd8e32c06
[unity] Fix PMA for SkeletonRenderSeparator.
2016-09-08 20:43:03 +08:00
NathanSweet
1fafe6bd40
[ts] Changed pause/play button.
2016-09-07 22:48:30 +02:00
NathanSweet
aba57b2ad2
[ts] Added note about CORS.
2016-09-07 11:07:42 +02:00
NathanSweet
1806ec6c72
[ts] Stretchyman demo upgrade.
2016-09-07 10:38:39 +02:00
NathanSweet
1dd775f5d6
Changed default colors.
2016-09-06 21:13:09 +02:00
NathanSweet
4a2ba83aa4
[ts] Demo refactoring.
2016-09-06 12:46:25 +02:00
NathanSweet
44f542935d
[ts] Fixed JS filename case.
2016-09-06 10:37:07 +02:00
NathanSweet
3b3cef5bda
Merge remote-tracking branch 'origin/master'
2016-09-05 19:53:16 +02:00
NathanSweet
b1d92aecf8
[ts] Demo CSS upgrade.
2016-09-05 19:52:48 +02:00
badlogic
48568cda2f
[cocos2dx] Updated to cocos2dx 3.13
2016-09-05 15:40:39 +02:00
badlogic
030a28022a
[cocos2dx] Fixed GL context attribute initialization for iOS
2016-09-05 15:32:29 +02:00
badlogic
cb949715f3
[cocos2dx] Added dependency on CoreText to iOS example
2016-09-05 15:27:26 +02:00
badlogic
763cc18816
[c] Call configure attachment on mesh attachments in binary loader. Thanks @boruis
2016-09-05 15:17:45 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
badlogic
684f6dcf3e
[c] Closes #690 , resetting old locale should work now
2016-09-05 14:49:10 +02:00
badlogic
1f9649e7df
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-05 14:43:23 +02:00
badlogic
65a6d37f5a
[c] Closes #686 , reading weighted path vertices set the wrong vertexCount on the path attachment
2016-09-05 14:43:17 +02:00
NathanSweet
603d48aaa3
[ts] Adjusted tank camera.
2016-09-05 13:56:10 +02:00
NathanSweet
058b440dd1
[examples] Fixed export for Windows (with Cygwin).
2016-09-05 11:39:42 +02:00
badlogic
ec7510b0b5
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-09-05 11:36:27 +02:00
badlogic
7c2e7e5083
Mario is still an idiot, re-added example exports
2016-09-05 11:36:00 +02:00
NathanSweet
9a521966df
Merge remote-tracking branch 'origin/master'
2016-09-05 11:32:56 +02:00
NathanSweet
f4286b9fe0
[ts] Adjust touch detection size, transitions demo timing.
2016-09-05 11:32:51 +02:00
badlogic
c92b6f2363
Mario is an idiot
2016-09-05 11:31:57 +02:00
badlogic
9aad7da2ca
Made Bash export script work on Windows (cygwin) and macOS
2016-09-05 11:29:44 +02:00
badlogic
1ef1afc890
Added Bash-based export script, Spine binary path hardcoded for macOS
2016-09-05 11:23:31 +02:00
badlogic
2f300f7f01
[ts] Updated spine-ts build artifacts
2016-09-05 11:06:41 +02:00
John
5da73d9f1b
[unity] SpriteAttacher basic SkeletonGraphic support.
2016-09-05 13:58:10 +08:00
John
f539742300
[unity] SpriteAttacher better PMA behavior.
2016-09-05 13:34:08 +08:00
NathanSweet
65d0014827
[ts] Moar demo love.
2016-09-04 23:22:47 +02:00
NathanSweet
e8227537ba
[ts] Various demo improvements.
2016-09-04 17:14:12 +02:00
NathanSweet
cf08ed3293
[ts] Use CSS transformX instead of left for performance.
2016-09-04 13:51:09 +02:00
badlogic
40f192de43
[ts] Resizing spritesheet demo
2016-09-04 11:51:48 +02:00
NathanSweet
e56afe7673
[ts] Raptor jump/roar.
2016-09-04 11:47:44 +02:00
NathanSweet
a0a9bfe140
[ts] Force bounds for tank demo.
2016-09-03 18:16:11 +02:00
NathanSweet
1e650a70ac
[ts] Adjusted skeleton positions.
2016-09-03 17:18:31 +02:00
NathanSweet
7646c28f9d
[ts] Little more refactoring.
2016-09-03 16:35:42 +02:00
NathanSweet
681fd1df58
[ts] Fixed demos to use new slider.
2016-09-03 16:31:54 +02:00
badlogic
35d8598fe3
[ts] Visibility check is only done on scroll events, saves some CPU
2016-09-03 14:25:49 +02:00
badlogic
b112ef10d3
[ts] Fixed slider updates so we don't burn up CPUs
2016-09-03 13:20:58 +02:00