Davide Tantillo
775c3c16de
[ts] Release 4.0.29
2024-08-30 16:16:57 +02:00
Harald Csaszar
efdf1d3b41
[unity] Fixed a second example component compile error on 2017.2, see commit 9317241. See #2056 .
2024-08-21 17:20:19 +02:00
Harald Csaszar
9317241256
[unity] Example component compile error on 2017.2. Closes #2056 .
2024-08-20 15:53:53 +02:00
Mario Zechner
d67362b0ed
[ue] Fix compilation for UE 5+, closes #2328
2023-07-31 09:58:38 +02:00
Mario Zechner
b309eac3ff
[ue] Added setup.sh
2023-07-31 09:49:03 +02:00
Mario Zechner
dab0545c1b
[sfml] Added testbed
2022-12-05 13:27:22 +01:00
Mario Zechner
b7a7870e34
[cocos2d-objc] Ensure skeleton/state are updated once before rendering the first frame.
2022-11-10 11:49:36 +01:00
Mario Zechner
5b9688b236
[c] Backport bugfixes from 4.1
2022-11-10 11:12:53 +01:00
Mario Zechner
5eeec39224
[cocos2d-objc] Fix clipping of meshes.
2022-11-03 08:43:19 +01:00
Mario Zechner
f8406e81c0
[cpp] Fix dark color parsing for skeleton binary files.
2022-10-14 12:55:50 +02:00
Harald Csaszar
3fc55df04d
[unity][4.0] SkeletonDataAsset Atlas Assets array immediately resets size in Inspector after changing array size. Fixed on 4.1+ via commit b79316de already.
2022-09-26 17:41:04 +02:00
Mario Zechner
1dfa252ab4
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
2022-07-22 10:03:30 +02:00
Mario Zechner
16bc7434d0
[c] Closes #2123 , spTransformConstraintTimeline_setFrame assigned mixY to the wrong entry.
2022-07-22 10:03:22 +02:00
Harald Csaszar
73ce4206ce
[unity] Backport of commits ab28b77c and 0a325735. Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. See #2101 .
2022-07-19 15:41:14 +02:00
Toru Hisai
85af0f6580
prevent a crash when a skin has no attachments. ( #2114 )
2022-07-18 14:09:12 +02:00
Daniel Collins
3cdfb25a48
[c] Fixed JSON parsing of PathConstraint spacing mode ( #2065 ). ( #2115 )
...
See 4ec3290b987230a0b71d67c34269ba50f4e5e57f
2022-07-18 14:07:14 +02:00
一线灵
e964de68df
[cocos2d-x] Use backend shader definations ( #2104 )
2022-07-11 10:00:23 +02:00
badlogic
de5f8cd469
[ue4] Fix formatting.
2022-07-04 14:00:50 +02:00
GGgRain
a85765d4d9
[ue4] Black Spots and Normal Flipping Bug Fixes By CCW Resolve (Old Title : Normal Generation Improvement) ( #2096 )
...
* [ue4] Normal Generation Improvement
All the vertex normals now face correct direction. It will prevent some of the flicker in some occasions.
* [ue4] A Huge Rendering Improvement
A really huge upgrade for the rendering.
Now the renderer can resolving CCW of the triangles to remove the black spot of some parts, and it now has much more simple normal generation.
There is no need to restrict the movement of the joint / bone to avoid some ugly black spots being rendered from now, just do it without even thinking about it!
And also the flicking bug that caused by the normal flipping bug has been fixed with it, so now you can use lit material more practically with spine. Try to create some cool scenes with a great light setting!
2022-07-04 13:11:56 +02:00
Harald Csaszar
6e659dc08b
[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
2022-06-27 14:03:12 +02:00
Harald Csaszar
e39f74837a
[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095 .
2022-06-13 16:26:12 +02:00
Harald Csaszar
0c286734a7
[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093 .
2022-06-09 18:07:15 +02:00
Harald Csaszar
6bf587057f
[unity] Fixed Timeline SkeletonGraphic clip exception when DefaultMixDuration is disabled. Closes #2090 . Same bugfix as in commit d796131 on 4.1-beta branch.
2022-06-01 19:38:21 +02:00
Mario Zechner
b46f55b25b
[threejs] Updated to r140
2022-05-30 11:47:16 +02:00
Harald Csaszar
d257c49cdb
[unity] Increased compatible Unity version to 2022.1.
2022-05-25 19:44:13 +02:00
Mario Zechner
9ac5498030
[ts] 4.0.28 release
2022-05-25 12:28:43 +02:00
Mario Zechner
d12d59b593
[ts][player] Add support for preserving drawing buffer contents, updated example accordingly to show screenshotting.
2022-05-25 12:26:04 +02:00
Harald Csaszar
6fc6e090ae
[unity] Fixed rare import error that material.mainTexture is null ("Material is missing texture").
2022-05-24 16:31:58 +02:00
Harald Csaszar
c6d12296b1
Merge branch '4.0' of https://github.com/EsotericSoftware/spine-runtimes into 4.0
2022-05-23 16:30:50 +02:00
Harald Csaszar
86116f7b2d
[unity] Minor: Fixed main object name to match file name to avoid Inspector warnings.
2022-05-23 16:30:05 +02:00
Sergey Kazantsev
1880447f0b
[spine-c] Add initialization of mixRotate to transform constraint(SkeletonJson) ( #2083 )
2022-05-21 01:34:08 +02:00
Harald Csaszar
9882fe1da3
[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084 .
2022-05-18 15:11:17 +02:00
Harald Csaszar
4f5bc00d66
[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081 .
2022-05-16 19:43:24 +02:00
Harald Csaszar
662c00d547
[unity] Minor cleanup of example scene description, removal of unnecessary lines.
2022-05-16 16:59:49 +02:00
Harald Csaszar
a82b24a649
[unity] Fixed drag and drop code affecting other non-Spine drag and drop events, introduced in commit 29e0e917. See #2077 .
2022-05-09 11:50:17 +02:00
Harald Csaszar
29e0e9172b
[unity] Fixed drag and drop instantiation for Unity 2021.2 and newer (which provides a new callback method). Closes #2077 .
2022-05-06 15:12:14 +02:00
Harald Csaszar
362a9fcd20
[unity] Added additional null checks (unlikely to trigger, but added for sake of correctness).
2022-05-05 18:23:21 +02:00
Harald Csaszar
3ad0192912
[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
2022-05-05 18:04:47 +02:00
Harald Csaszar
f63dd6027e
[unity] Fixes compile error on code branch for old Unity versions < 2018.3 of (added by previous commit).
2022-05-05 17:51:19 +02:00
Harald Csaszar
d00be040e2
[unity] Fixed null reference exception upon import when default shader is used but preferences has default shader set to a non-existing/null shader path.
2022-05-05 17:34:21 +02:00
badlogic
e6688e2514
[ue4] Closes #2032 , set bGenerateMirroredCollision when SpineSkeletonRenderer has negative scale.
2022-05-02 18:30:43 +02:00
badlogic
614b2749f7
[ue4] Closes #1993 , don't generate collision meshes in editor.
2022-05-02 18:19:48 +02:00
Harald Csaszar
edea4bef94
[unity] Now keeping manually placed AnimationClip Events when updating skeleton assets (Mecanim). Closes #1838 .
2022-04-26 19:18:28 +02:00
badlogic
01524d4cdc
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
4.0.64
2022-04-21 14:05:32 +02:00
badlogic
0db28c0a46
[ue4] Fix UE5 compilation errors. Closes #2071
2022-04-21 14:05:20 +02:00
Adrian Seeley
14af269a25
Fixed unpkg link for threejs ( #2070 )
2022-04-19 18:09:55 +02:00
Harald Csaszar
70277b8f04
[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066 .
2022-04-13 20:41:58 +02:00
Harald Csaszar
0820bd7024
[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. Closes #2066 .
2022-04-07 16:36:20 +02:00
Mario Zechner
7dc0073ab9
[ts] Release 4.0.27
2022-04-07 09:02:34 +02:00
Mario Zechner
9d7da553bb
[ts][player] Don't dispose loading screen, if loading screen is disabled. Closes #2055 .
2022-04-07 08:56:22 +02:00