badlogic
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7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
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e49b587fa8
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Merged latest from master
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2017-01-27 09:47:00 +01:00 |
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badlogic
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808aea73c6
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[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
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2017-01-26 16:35:21 +01:00 |
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badlogic
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7b463b1336
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[ts] Fixed SkeletonDebugRenderer, fixed memory allocations in SkeletonRenderer
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2017-01-26 16:21:08 +01:00 |
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badlogic
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8f99571185
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[ts][libgdx] Fixed TwoColorTimeline ordinal
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2017-01-26 14:56:05 +01:00 |
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badlogic
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be1a2e3cbb
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Fixed bug in SkeletonJson, used = instead of == in condition. Fixed vertex component order for mesh attachment. Fixed SkeletonRenderer.
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2017-01-26 14:52:04 +01:00 |
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badlogic
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fcade28c7a
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[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
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2017-01-25 16:55:39 +01:00 |
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Mario Zechner
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2dc9726282
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Update CHANGELOG.md
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2017-01-24 11:18:07 +01:00 |
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badlogic
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070e4eaae6
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Fixed spine-ue4 README, made CHANGELOG markdown
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2017-01-24 11:16:46 +01:00 |
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badlogic
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0de00d6178
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Merge branch 'spine-ue4'
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2017-01-24 11:13:23 +01:00 |
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badlogic
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a8704ebf61
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Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
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2017-01-24 11:12:50 +01:00 |
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badlogic
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744230359b
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[lua] Closes #823, accessed global instead of property
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2017-01-24 09:23:32 +01:00 |
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badlogic
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68e7eaaed9
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[ue4] Updated README.md
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2017-01-23 15:58:19 +01:00 |
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badlogic
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290e7e996a
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[ue4] Updated README.md
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2017-01-23 15:57:42 +01:00 |
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badlogic
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b9c32d925c
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[ue4] More samples
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2017-01-23 15:55:39 +01:00 |
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badlogic
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c71e1dd57e
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[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
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badlogic
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983855a2a5
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Merge branch 'master' into spine-ue4
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2017-01-23 11:28:18 +01:00 |
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badlogic
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539db11690
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Updated CHANGELOG
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2017-01-23 11:09:33 +01:00 |
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badlogic
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8bb75ec9ba
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Added CHANGELOG
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2017-01-23 11:07:49 +01:00 |
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badlogic
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c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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pharan
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369cda4335
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[unity] Minor interface consistency fixes.
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2017-01-18 15:54:33 +08:00 |
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badlogic
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637eb23253
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[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
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e8f13f4c3a
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Merge branch 'master' into spine-ue4
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2017-01-10 14:24:57 +01:00 |
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caiocsabino
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0b74269207
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NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
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2017-01-09 14:22:46 +01:00 |
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badlogic
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e9bbe8b417
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Merge branch 'master' into spine-ue4
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2017-01-06 15:08:50 +01:00 |
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John
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467853a786
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[unity] Fix binary version check.
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2017-01-05 19:01:58 +08:00 |
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badlogic
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343f144c93
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[lua] Skeleton:setColor was wrong
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2017-01-04 10:57:32 +01:00 |
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pharan
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fe25ffda1a
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[unity] Basic multi-editing for AtlasAsset, SkeletonDataAsset and BoneFollower.
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2017-01-04 01:01:01 +08:00 |
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pharan
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da5849d1b9
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[unity] Fix clearing invalid SkeletonRenderer and SkeletonAnimation.
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2017-01-04 00:58:03 +08:00 |
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pharan
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251ca5d03e
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[unity] Cleanup SkeletonAnimator Update.
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2017-01-04 00:57:11 +08:00 |
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pharan
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d83361e8f0
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[unity] Remove extra fields from default shaders.
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2017-01-04 00:56:15 +08:00 |
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badlogic
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1246bf85c6
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[ts] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:33:20 +01:00 |
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badlogic
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45b5935483
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[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:31:30 +01:00 |
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badlogic
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8f10c759ad
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[lua] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:30:13 +01:00 |
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NathanSweet
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f9fd0f2570
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Merge remote-tracking branch 'origin/master'
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2016-12-28 19:51:37 +01:00 |
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NathanSweet
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f3dbc650f8
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[libgdx] MeshAttachment setParent should set worldVerticesLength.
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2016-12-28 19:51:31 +01:00 |
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badlogic
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4dacc8c67c
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[cocos2dx] Updated README
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2016-12-27 11:06:59 +01:00 |
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pharan
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c1dce1f476
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[unity] Fix SkeletonAnimator autoreset weight.
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2016-12-27 14:21:10 +08:00 |
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pharan
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73f8779efc
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[unity] Minor extensions update.
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2016-12-26 11:32:19 +08:00 |
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pharan
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68fb6e78ae
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[unity] BoneFollower find bone on initialization.
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2016-12-26 11:31:13 +08:00 |
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pharan
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0279c3a391
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[unity] SkeletonAnimator deferred autoReset.
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2016-12-26 11:30:05 +08:00 |
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NathanSweet
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6d87c3bddb
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Expose applied transform as public API, allow world transform to be modified.
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2016-12-24 19:36:14 +01:00 |
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NathanSweet
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12c986806d
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worldToLocalRotation and localToWorldRotation utility methods.
http://esotericsoftware.com/forum/RegionAttachment-offset-7662?p=35770#p35770
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2016-12-24 18:04:48 +01:00 |
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pharan
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0a423c3757
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[unity] Updated editors.
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2016-12-23 12:24:58 +08:00 |
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pharan
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acd50548d5
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[unity] Updated editors.
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2016-12-23 10:16:39 +08:00 |
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badlogic
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25876edba5
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[ue4] First batch of samples.
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2016-12-22 17:17:59 +01:00 |
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badlogic
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f7f5f3a71f
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[ue4] Better category names
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2016-12-21 16:01:27 +01:00 |
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badlogic
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f07c2967d5
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[c] Fixed up c-unittests on GCC/Linux
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2016-12-20 11:18:26 +01:00 |
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badlogic
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d85a83d231
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[sfml] Updated Linux build to SFML 2.4.1
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2016-12-20 11:04:40 +01:00 |
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badlogic
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b1cbedce55
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[sfml] Updated Windows build to SFML 2.4.1
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2016-12-20 11:02:03 +01:00 |
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