7511 Commits

Author SHA1 Message Date
Mario Zechner
634028495f [godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs. 2023-02-08 13:01:13 +01:00
badlogic
2113751ac8 [godot] Closes #2119, meshes are now drawn on window resizing as well. 2023-02-07 17:57:41 +01:00
badlogic
68ac2ffb7a [godot] Closes #2235, proper release of resources loaders and savers. 2023-02-07 15:46:46 +01:00
badlogic
39d544ce86 [ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system. 2023-02-07 15:26:10 +01:00
badlogic
0f595e7fbe [ue4] Add setup scripts. 2023-02-07 10:34:33 +01:00
Karl Smeltzer
3b1366b04f
[godot] update parse_property signature (#2236) 2023-02-05 11:58:48 +01:00
Harald Csaszar
8b06294d76 [unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173. 2023-02-02 16:32:32 +01:00
Mario Zechner
6aa54259cb [godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow. 2023-01-30 12:49:29 +01:00
Mario Zechner
b82e78079a [ts] Fix formatting. 2023-01-30 12:43:38 +01:00
Mario Zechner
c14b00d1c4 [godot] Closes #2232, do not render slots attached to inactive bones. 2023-01-30 11:24:42 +01:00
Mario Zechner
77100eaca3 [ts] Fix URLs in package README.md files. 2023-01-28 20:37:22 +01:00
Mario Zechner
4dda6e6cce [ts] Relesae 4.1.26. 2023-01-27 19:44:00 +01:00
Mario Zechner
83a8e5d66b [ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default. 2023-01-26 15:49:02 +01:00
Mario Zechner
0042015e7c [spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames. 2023-01-26 15:40:04 +01:00
Mario Zechner
a87776e8bd [ts] Fix artifact upload. 2023-01-26 13:49:28 +01:00
Mario Zechner
5d54272396 [ts] Fix tags in README.md 2023-01-26 13:40:28 +01:00
Mario Zechner
44590e16c3 [godot] Update README.md with 4.0 build urls and build instructions. 2023-01-26 10:51:40 +01:00
Mario Zechner
b836f65919 [godot] Fix Windows template executable names. 2023-01-26 10:16:12 +01:00
Mario Zechner
f6ed158e29 [godot] Fix v4 macOS template binary names. 2023-01-26 09:55:45 +01:00
Mario Zechner
4b16381cfa [godot] Fix Linux template build for Godot 4.0. 2023-01-25 15:28:39 +01:00
Mario Zechner
df585301b9 [godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0 2023-01-25 13:42:05 +01:00
Mario Zechner
ffa028626a [godot] Fix Linux editor and template build for Godot 4.0 2023-01-25 13:39:56 +01:00
Mario Zechner
9e5c945d17 [godot] Fix GH workflow for Godot 4.0 2023-01-25 13:20:30 +01:00
Mario Zechner
9da2be9f6f [godot] Fix web templates build for Godot 4.0 2023-01-25 13:17:30 +01:00
Mario Zechner
d3d5a41bf6 [godot] Fix iOS templates build for Godot 4.0 2023-01-25 13:01:28 +01:00
Mario Zechner
7f39dfc41d [godot] Fix macOS editor and templates build for Godot 4.0 2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee [godot] Make v4 build scripts executable. 2023-01-25 11:16:31 +01:00
badlogic
859aefe2ce [godot] Fix Windows template build. 2023-01-25 10:54:35 +01:00
Mario Zechner
1914c7eac5 [godot] Fix S3 upload. 2023-01-24 20:51:21 +01:00
badlogic
63d0cb5ed2 [godot] Fixe Live++ patch for v4, fix VSC build task. 2023-01-24 17:41:11 +01:00
badlogic
0b5621ccd4 [godot] Fix v3 Live++ patch, launch configs and tasks. 2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c [godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs. 2023-01-24 16:05:10 +01:00
badlogic
ca09a57c21 [godot] Fix exectuable names expected in GitHub workflow. 2023-01-24 10:58:42 +01:00
badlogic
5ae7b307fa [godot] Disable address sanitiizer for release builds. 2023-01-24 10:40:23 +01:00
Mario Zechner
341217ad6f [godot] Fix S3 upload. 2023-01-18 09:40:32 +01:00
Mario Zechner
fac881b11b [godot] Fix executable paths for GH action. 2023-01-17 18:37:56 +01:00
Mario Zechner
804ad4ad0b Try to figure out where the new install location for Godot binaries is on GH. 2023-01-17 13:52:32 +01:00
Mario Zechner
7f4f32453b [csharp] Fix formatting. 2023-01-16 14:49:12 +01:00
Mario Zechner
6081af6af0 Try to fix dotnet-format on GH. 2023-01-16 14:13:55 +01:00
Mario Zechner
3c94e429cc [godot] Update action to ubuntu-latest for Linux to fix GCC sanitizer support. 2023-01-16 14:03:34 +01:00
Mario Zechner
83945e17dc Apply formatter. 2023-01-16 14:00:01 +01:00
Mario Zechner
c5bab4ccfc Install missing dependency for format-check.yml GH action for latest GH Ubuntu runner. 2023-01-16 13:59:18 +01:00
Mario Zechner
19b1ea703c [c] Closes #2224, incorrect position calculation in path constraint 2023-01-16 13:55:31 +01:00
Mario Zechner
71d4417ca1 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-01-16 13:21:41 +01:00
Mario Zechner
e5585ab162 [libgdx] Update to latest libGDX SNAPSHOT. 2023-01-16 13:21:04 +01:00
Harald Csaszar
c658453bb5 [unity] Fixed compile error on older Unity versions which contain PackageInfo but not FindForAssetPath. See #2223. 2023-01-11 21:34:11 +01:00
Harald Csaszar
042a6dfd1d [unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223. 2023-01-11 21:26:01 +01:00
Harald Csaszar
07b54ee18e [unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222. 2023-01-11 11:48:10 +01:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Mario Zechner
6661ae9322 [phaser] Fix package version. 2022-12-27 12:10:02 +01:00