Mario Zechner
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634028495f
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[godot] Closes #2238, C# binding generator dislikes type mismatch in gettter/setter pairs.
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2023-02-08 13:01:13 +01:00 |
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badlogic
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2113751ac8
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[godot] Closes #2119, meshes are now drawn on window resizing as well.
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2023-02-07 17:57:41 +01:00 |
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badlogic
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68ac2ffb7a
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[godot] Closes #2235, proper release of resources loaders and savers.
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2023-02-07 15:46:46 +01:00 |
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badlogic
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39d544ce86
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[ue4] Closes #2234, add SpineWidget::GetBonePosition in the skeleton coordinate system.
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2023-02-07 15:26:10 +01:00 |
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badlogic
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0f595e7fbe
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[ue4] Add setup scripts.
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2023-02-07 10:34:33 +01:00 |
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Karl Smeltzer
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3b1366b04f
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[godot] update parse_property signature (#2236)
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2023-02-05 11:58:48 +01:00 |
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Harald Csaszar
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8b06294d76
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[unity] Fixed Unity 2022.2 URP Forward+ renderer additional lights rendered (culled) incorrectly. Closes #2173.
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2023-02-02 16:32:32 +01:00 |
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Mario Zechner
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6aa54259cb
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[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
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2023-01-30 12:49:29 +01:00 |
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Mario Zechner
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b82e78079a
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[ts] Fix formatting.
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2023-01-30 12:43:38 +01:00 |
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Mario Zechner
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c14b00d1c4
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[godot] Closes #2232, do not render slots attached to inactive bones.
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2023-01-30 11:24:42 +01:00 |
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Mario Zechner
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77100eaca3
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[ts] Fix URLs in package README.md files.
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2023-01-28 20:37:22 +01:00 |
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Mario Zechner
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4dda6e6cce
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[ts] Relesae 4.1.26.
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2023-01-27 19:44:00 +01:00 |
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Mario Zechner
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83a8e5d66b
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[ts][player][webgl] Closes #2227, instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
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2023-01-26 15:49:02 +01:00 |
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Mario Zechner
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0042015e7c
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[spine-cpp] Closes #2225, incorrect integer division when reading AlphaTimeline frames.
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2023-01-26 15:40:04 +01:00 |
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Mario Zechner
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a87776e8bd
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[ts] Fix artifact upload.
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2023-01-26 13:49:28 +01:00 |
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Mario Zechner
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5d54272396
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[ts] Fix tags in README.md
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2023-01-26 13:40:28 +01:00 |
|
Mario Zechner
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44590e16c3
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[godot] Update README.md with 4.0 build urls and build instructions.
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2023-01-26 10:51:40 +01:00 |
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Mario Zechner
|
b836f65919
|
[godot] Fix Windows template executable names.
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2023-01-26 10:16:12 +01:00 |
|
Mario Zechner
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f6ed158e29
|
[godot] Fix v4 macOS template binary names.
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2023-01-26 09:55:45 +01:00 |
|
Mario Zechner
|
4b16381cfa
|
[godot] Fix Linux template build for Godot 4.0.
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2023-01-25 15:28:39 +01:00 |
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Mario Zechner
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df585301b9
|
[godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0
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2023-01-25 13:42:05 +01:00 |
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Mario Zechner
|
ffa028626a
|
[godot] Fix Linux editor and template build for Godot 4.0
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2023-01-25 13:39:56 +01:00 |
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Mario Zechner
|
9e5c945d17
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[godot] Fix GH workflow for Godot 4.0
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2023-01-25 13:20:30 +01:00 |
|
Mario Zechner
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9da2be9f6f
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[godot] Fix web templates build for Godot 4.0
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2023-01-25 13:17:30 +01:00 |
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Mario Zechner
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d3d5a41bf6
|
[godot] Fix iOS templates build for Godot 4.0
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2023-01-25 13:01:28 +01:00 |
|
Mario Zechner
|
7f39dfc41d
|
[godot] Fix macOS editor and templates build for Godot 4.0
|
2023-01-25 12:34:16 +01:00 |
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Mario Zechner
|
7bc4cbfaee
|
[godot] Make v4 build scripts executable.
|
2023-01-25 11:16:31 +01:00 |
|
badlogic
|
859aefe2ce
|
[godot] Fix Windows template build.
|
2023-01-25 10:54:35 +01:00 |
|
Mario Zechner
|
1914c7eac5
|
[godot] Fix S3 upload.
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2023-01-24 20:51:21 +01:00 |
|
badlogic
|
63d0cb5ed2
|
[godot] Fixe Live++ patch for v4, fix VSC build task.
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2023-01-24 17:41:11 +01:00 |
|
badlogic
|
0b5621ccd4
|
[godot] Fix v3 Live++ patch, launch configs and tasks.
|
2023-01-24 16:52:33 +01:00 |
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badlogic
|
35c4294a9c
|
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
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2023-01-24 16:05:10 +01:00 |
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badlogic
|
ca09a57c21
|
[godot] Fix exectuable names expected in GitHub workflow.
|
2023-01-24 10:58:42 +01:00 |
|
badlogic
|
5ae7b307fa
|
[godot] Disable address sanitiizer for release builds.
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2023-01-24 10:40:23 +01:00 |
|
Mario Zechner
|
341217ad6f
|
[godot] Fix S3 upload.
|
2023-01-18 09:40:32 +01:00 |
|
Mario Zechner
|
fac881b11b
|
[godot] Fix executable paths for GH action.
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2023-01-17 18:37:56 +01:00 |
|
Mario Zechner
|
804ad4ad0b
|
Try to figure out where the new install location for Godot binaries is on GH.
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2023-01-17 13:52:32 +01:00 |
|
Mario Zechner
|
7f4f32453b
|
[csharp] Fix formatting.
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2023-01-16 14:49:12 +01:00 |
|
Mario Zechner
|
6081af6af0
|
Try to fix dotnet-format on GH.
|
2023-01-16 14:13:55 +01:00 |
|
Mario Zechner
|
3c94e429cc
|
[godot] Update action to ubuntu-latest for Linux to fix GCC sanitizer support.
|
2023-01-16 14:03:34 +01:00 |
|
Mario Zechner
|
83945e17dc
|
Apply formatter.
|
2023-01-16 14:00:01 +01:00 |
|
Mario Zechner
|
c5bab4ccfc
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Install missing dependency for format-check.yml GH action for latest GH Ubuntu runner.
|
2023-01-16 13:59:18 +01:00 |
|
Mario Zechner
|
19b1ea703c
|
[c] Closes #2224, incorrect position calculation in path constraint
|
2023-01-16 13:55:31 +01:00 |
|
Mario Zechner
|
71d4417ca1
|
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-01-16 13:21:41 +01:00 |
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Mario Zechner
|
e5585ab162
|
[libgdx] Update to latest libGDX SNAPSHOT.
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2023-01-16 13:21:04 +01:00 |
|
Harald Csaszar
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c658453bb5
|
[unity] Fixed compile error on older Unity versions which contain PackageInfo but not FindForAssetPath. See #2223.
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2023-01-11 21:34:11 +01:00 |
|
Harald Csaszar
|
042a6dfd1d
|
[unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223.
|
2023-01-11 21:26:01 +01:00 |
|
Harald Csaszar
|
07b54ee18e
|
[unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222.
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2023-01-11 11:48:10 +01:00 |
|
Harald Csaszar
|
01b8c06800
|
[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
|
Mario Zechner
|
6661ae9322
|
[phaser] Fix package version.
|
2022-12-27 12:10:02 +01:00 |
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