Mario Zechner
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7c76c5803c
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[flutter] Add publishing script, fix changelog.
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2023-03-08 15:02:11 +01:00 |
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Mario Zechner
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728aa6226b
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[flutter] Fix doc headers, pub version.
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2023-03-08 14:46:48 +01:00 |
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Mario Zechner
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5232c1cb77
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[flutter] Add VS Code launch configs.
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2023-03-07 11:52:11 +01:00 |
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Mario Zechner
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adbb5d367a
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[godot] Update setup action to latest Python/Scons versions.
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2023-03-07 11:28:57 +01:00 |
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Mario Zechner
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9a168a26a4
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[godot] Revert change to python setup GH action.
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2023-03-07 11:26:39 +01:00 |
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Mario Zechner
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b7482f87d9
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Update action versions in GH workflows.
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2023-03-07 11:21:34 +01:00 |
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Mario Zechner
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8e22e7894b
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Update action versions in GH workflows.
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2023-03-07 11:19:11 +01:00 |
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Mario Zechner
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deb2754b90
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Update action versions across workflows.
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2023-03-07 11:06:41 +01:00 |
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Mario Zechner
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e07fa017d1
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[godot] Update actions to latest versions in GH workflow.
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2023-03-07 11:00:07 +01:00 |
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Mario Zechner
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7d04a3d767
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[godot] Closes #2262. add Windows export templates for Godot 4.0.
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2023-03-07 10:55:37 +01:00 |
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Mario Zechner
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714edf501c
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[flutter] Implement blend modes, see #2200
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2023-03-06 11:43:14 +01:00 |
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Mario Zechner
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2fc2e98c36
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[flutter] widget state only re-creates resources if asset specified to widget constructor has changed.
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2023-03-03 13:38:18 +01:00 |
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Mario Zechner
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5f9f684408
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[godot] Register signal handlers before queuing animations.
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2023-03-03 12:06:37 +01:00 |
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Mario Zechner
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425e5a5f2c
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[flutter] Support hot-reload of SpineWidget and controller.
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2023-03-02 17:48:37 +01:00 |
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Mario Zechner
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4ea0205a27
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[godot] Fix up v4 examples.
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2023-03-02 11:48:39 +01:00 |
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Mario Zechner
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fd08e48125
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[godot] Update README.md.
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2023-03-02 09:36:52 +01:00 |
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Mario Zechner
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adcb84d004
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[godot] Build against 4.0-stable branch.
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2023-03-02 09:25:16 +01:00 |
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Harald Csaszar
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2f1b0b860c
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[unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x.
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2023-02-28 19:50:04 +01:00 |
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Mario Zechner
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15f9e39b14
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Formatting.
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2023-02-27 13:44:19 +01:00 |
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Mario Zechner
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b0b1fe011e
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[c] Closes #2258, check for empty skins in JSON parser
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2023-02-27 13:43:22 +01:00 |
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badlogic
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a557db3a54
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[ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer.
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2023-02-27 12:50:21 +01:00 |
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Harald Csaszar
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41dc6cc84f
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[unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version.
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2023-02-21 20:03:37 +01:00 |
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UjNoaUlFVjJjbXNnU1dacQ==
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a3888f5e99
|
Update README.md (#2254)
typo
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2023-02-21 09:30:11 +01:00 |
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Mario Zechner
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de808262bb
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[c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson.
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2023-02-20 12:57:23 +01:00 |
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Mario Zechner
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fbb0d0d41f
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[cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds.
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2023-02-20 11:32:33 +01:00 |
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badlogic
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7a4312a7ba
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[ue] Fix compilation errors after RendererObject change in spine-cpp.
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2023-02-20 10:19:46 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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4e0dd648f4
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[flutter] Upgrade dependencies.
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2023-02-17 16:44:09 +01:00 |
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Mario Zechner
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96c0842021
|
[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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8e16576e94
|
[flutter] Backport to 4.1.
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2023-02-17 11:38:40 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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bcf268462d
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[ue] Closes #2251, fix shadowed local var.
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2023-02-17 07:42:57 +01:00 |
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Mario Zechner
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13803ce644
|
Fix formatting.
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2023-02-17 07:13:51 +01:00 |
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Nathan Sweet
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d5cd7f67b1
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Don't indent shader code to minify better.
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2023-02-16 19:29:27 -04:00 |
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Harald Csaszar
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55c2bd9ed4
|
[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Mario Zechner
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b80b57b380
|
[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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Harald Csaszar
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b64942b257
|
[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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badlogic
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11f261ba1f
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[ue4] Fix world vertices buffer allocation in widget.
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2023-02-14 16:24:43 +01:00 |
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badlogic
|
1aed9a2aa4
|
[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
|
b8a2facf93
|
[ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices.
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2023-02-14 13:43:53 +01:00 |
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Mario Zechner
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aec3b6adaa
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-02-13 14:55:36 +01:00 |
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Mario Zechner
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2751d76426
|
[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Harald Csaszar
|
cf68a29da1
|
[unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246.
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2023-02-13 11:12:12 +01:00 |
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Mario Zechner
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d9fff16b5f
|
[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
|
7a861dc605
|
[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
|
7ef8ca40f4
|
[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
|
bc2a1af417
|
[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
|
c2e32368b6
|
[godot] Fix Windows template executable names in GH action.
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2023-02-10 22:52:19 +01:00 |
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Harald Csaszar
|
bf5d445fa7
|
[unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241.
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2023-02-09 16:55:48 +01:00 |
|
Harald Csaszar
|
be983ac413
|
[unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237.
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2023-02-08 20:07:08 +01:00 |
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