7511 Commits

Author SHA1 Message Date
Mario Zechner
7c76c5803c [flutter] Add publishing script, fix changelog. 2023-03-08 15:02:11 +01:00
Mario Zechner
728aa6226b [flutter] Fix doc headers, pub version. 2023-03-08 14:46:48 +01:00
Mario Zechner
5232c1cb77 [flutter] Add VS Code launch configs. 2023-03-07 11:52:11 +01:00
Mario Zechner
adbb5d367a [godot] Update setup action to latest Python/Scons versions. 2023-03-07 11:28:57 +01:00
Mario Zechner
9a168a26a4 [godot] Revert change to python setup GH action. 2023-03-07 11:26:39 +01:00
Mario Zechner
b7482f87d9 Update action versions in GH workflows. 2023-03-07 11:21:34 +01:00
Mario Zechner
8e22e7894b Update action versions in GH workflows. 2023-03-07 11:19:11 +01:00
Mario Zechner
deb2754b90 Update action versions across workflows. 2023-03-07 11:06:41 +01:00
Mario Zechner
e07fa017d1 [godot] Update actions to latest versions in GH workflow. 2023-03-07 11:00:07 +01:00
Mario Zechner
7d04a3d767 [godot] Closes #2262. add Windows export templates for Godot 4.0. 2023-03-07 10:55:37 +01:00
Mario Zechner
714edf501c [flutter] Implement blend modes, see #2200 2023-03-06 11:43:14 +01:00
Mario Zechner
2fc2e98c36 [flutter] widget state only re-creates resources if asset specified to widget constructor has changed. 2023-03-03 13:38:18 +01:00
Mario Zechner
5f9f684408 [godot] Register signal handlers before queuing animations. 2023-03-03 12:06:37 +01:00
Mario Zechner
425e5a5f2c [flutter] Support hot-reload of SpineWidget and controller. 2023-03-02 17:48:37 +01:00
Mario Zechner
4ea0205a27 [godot] Fix up v4 examples. 2023-03-02 11:48:39 +01:00
Mario Zechner
fd08e48125 [godot] Update README.md. 2023-03-02 09:36:52 +01:00
Mario Zechner
adcb84d004 [godot] Build against 4.0-stable branch. 2023-03-02 09:25:16 +01:00
Harald Csaszar
2f1b0b860c [unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x. 2023-02-28 19:50:04 +01:00
Mario Zechner
15f9e39b14 Formatting. 2023-02-27 13:44:19 +01:00
Mario Zechner
b0b1fe011e [c] Closes #2258, check for empty skins in JSON parser 2023-02-27 13:43:22 +01:00
badlogic
a557db3a54 [ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer. 2023-02-27 12:50:21 +01:00
Harald Csaszar
41dc6cc84f [unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version. 2023-02-21 20:03:37 +01:00
UjNoaUlFVjJjbXNnU1dacQ==
a3888f5e99
Update README.md (#2254)
typo
2023-02-21 09:30:11 +01:00
Mario Zechner
de808262bb [c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson. 2023-02-20 12:57:23 +01:00
Mario Zechner
fbb0d0d41f [cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds. 2023-02-20 11:32:33 +01:00
badlogic
7a4312a7ba [ue] Fix compilation errors after RendererObject change in spine-cpp. 2023-02-20 10:19:46 +01:00
Mario Zechner
983220d3bc [godot] Fix refactoring compilation errors. 2023-02-17 16:50:20 +01:00
Mario Zechner
4e0dd648f4 [flutter] Upgrade dependencies. 2023-02-17 16:44:09 +01:00
Mario Zechner
96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2023-02-17 14:25:41 +01:00
Mario Zechner
8e16576e94 [flutter] Backport to 4.1. 2023-02-17 11:38:40 +01:00
Mario Zechner
55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2023-02-17 11:17:15 +01:00
Mario Zechner
bcf268462d [ue] Closes #2251, fix shadowed local var. 2023-02-17 07:42:57 +01:00
Mario Zechner
13803ce644 Fix formatting. 2023-02-17 07:13:51 +01:00
Nathan Sweet
d5cd7f67b1 Don't indent shader code to minify better. 2023-02-16 19:29:27 -04:00
Harald Csaszar
55c2bd9ed4 [unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173. 2023-02-16 17:55:55 +01:00
Mario Zechner
b80b57b380 [godot] FIx 4.0 compilation errors. 2023-02-16 13:51:00 +01:00
Harald Csaszar
b64942b257 [unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250. 2023-02-14 19:40:28 +01:00
badlogic
11f261ba1f [ue4] Fix world vertices buffer allocation in widget. 2023-02-14 16:24:43 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
badlogic
b8a2facf93 [ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices. 2023-02-14 13:43:53 +01:00
Mario Zechner
aec3b6adaa Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-02-13 14:55:36 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Harald Csaszar
cf68a29da1 [unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246. 2023-02-13 11:12:12 +01:00
Mario Zechner
d9fff16b5f [godot] Closes #2243, custom resource types returned incorrect values from get_resource_type(). 2023-02-13 07:42:06 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
c2e32368b6 [godot] Fix Windows template executable names in GH action. 2023-02-10 22:52:19 +01:00
Harald Csaszar
bf5d445fa7 [unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241. 2023-02-09 16:55:48 +01:00
Harald Csaszar
be983ac413 [unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237. 2023-02-08 20:07:08 +01:00