Mario Zechner
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7cfa99d4ae
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Merge branch '4.1' into 4.2-beta
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2023-03-02 17:48:48 +01:00 |
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Mario Zechner
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425e5a5f2c
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[flutter] Support hot-reload of SpineWidget and controller.
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2023-03-02 17:48:37 +01:00 |
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Mario Zechner
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0590c0e989
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Merge branch '4.1' into 4.2-beta
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2023-03-02 16:56:58 +01:00 |
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Mario Zechner
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4ea0205a27
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[godot] Fix up v4 examples.
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2023-03-02 11:48:39 +01:00 |
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Mario Zechner
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fd08e48125
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[godot] Update README.md.
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2023-03-02 09:36:52 +01:00 |
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Mario Zechner
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adcb84d004
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[godot] Build against 4.0-stable branch.
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2023-03-02 09:25:16 +01:00 |
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Harald Csaszar
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2f1b0b860c
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[unity] Fixed shader compile error occurring during build on Unity URP versions 12.x and 13.x.
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2023-02-28 19:50:04 +01:00 |
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Mario Zechner
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4a66ced952
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Merge branch '4.1' into 4.2-beta
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2023-02-27 13:44:34 +01:00 |
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Mario Zechner
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15f9e39b14
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Formatting.
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2023-02-27 13:44:19 +01:00 |
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Mario Zechner
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b0b1fe011e
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[c] Closes #2258, check for empty skins in JSON parser
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2023-02-27 13:43:22 +01:00 |
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badlogic
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a557db3a54
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[ue] Closes #2257, import uses null attachment loader, leading to crash for mesh attachments. Also fixes atlas page fetch in renderer.
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2023-02-27 12:50:21 +01:00 |
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Harald Csaszar
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cefdf8394d
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Merge branch '4.1' into 4.2-beta
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2023-02-21 20:08:35 +01:00 |
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Harald Csaszar
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41dc6cc84f
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[unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version.
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2023-02-21 20:03:37 +01:00 |
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Harald Csaszar
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c191282f54
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[unity] Added Spine/SkeletonGraphic Grayscale shader.
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2023-02-21 17:57:11 +01:00 |
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Harald Csaszar
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85a972922a
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[unity] Fixed SkeletonutilityBone zPosition property having no effect. Closes #2255.
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2023-02-21 14:02:00 +01:00 |
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UjNoaUlFVjJjbXNnU1dacQ==
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a3888f5e99
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Update README.md (#2254)
typo
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2023-02-21 09:30:11 +01:00 |
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Mario Zechner
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a5fc30cbf2
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Merge branch '4.1' into 4.2-beta
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2023-02-20 12:57:34 +01:00 |
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Mario Zechner
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de808262bb
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[c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson.
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2023-02-20 12:57:23 +01:00 |
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Mario Zechner
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fc2354dede
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Merge branch '4.1' into 4.2-beta
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2023-02-20 11:32:43 +01:00 |
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Mario Zechner
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fbb0d0d41f
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[cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds.
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2023-02-20 11:32:33 +01:00 |
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badlogic
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7a4312a7ba
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[ue] Fix compilation errors after RendererObject change in spine-cpp.
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2023-02-20 10:19:46 +01:00 |
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Mario Zechner
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ed940a43a2
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Merge branch '4.1' into 4.2-beta
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2023-02-17 16:50:27 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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4e0dd648f4
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[flutter] Upgrade dependencies.
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2023-02-17 16:44:09 +01:00 |
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Mario Zechner
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329f5b404f
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
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2023-02-17 14:28:05 +01:00 |
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Mario Zechner
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96c0842021
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[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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81b96886ad
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Merge branch '4.1' into 4.2-beta
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2023-02-17 11:38:50 +01:00 |
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Mario Zechner
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8e16576e94
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[flutter] Backport to 4.1.
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2023-02-17 11:38:40 +01:00 |
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Mario Zechner
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e5a481770d
|
Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
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2023-02-17 11:27:28 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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9d2c16f388
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[cpp] Fix compilation error in SkeletonBinary.cpp after merge.
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2023-02-17 10:33:07 +01:00 |
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Mario Zechner
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4f3fcc5ed0
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Merge branch '4.1' into 4.2-beta
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2023-02-17 07:43:08 +01:00 |
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Mario Zechner
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bcf268462d
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[ue] Closes #2251, fix shadowed local var.
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2023-02-17 07:42:57 +01:00 |
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Mario Zechner
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9cef3b443a
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Merge branch '4.1' into 4.2-beta
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2023-02-17 07:13:59 +01:00 |
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Mario Zechner
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13803ce644
|
Fix formatting.
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2023-02-17 07:13:51 +01:00 |
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Nathan Sweet
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d5cd7f67b1
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Don't indent shader code to minify better.
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2023-02-16 19:29:27 -04:00 |
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Harald Csaszar
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55c2bd9ed4
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[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Mario Zechner
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b1426e3b04
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Merge branch '4.1' into 4.2-beta
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2023-02-16 13:51:18 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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Nathan Sweet
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cc6f25340c
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Javadoc.
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2023-02-15 11:50:04 -04:00 |
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Nathan Sweet
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9ac1d77d32
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WIP
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2023-02-15 11:50:04 -04:00 |
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Harald Csaszar
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d8f0e9e88d
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Merge branch '4.1' into 4.2-beta
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2023-02-14 19:41:29 +01:00 |
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Harald Csaszar
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b64942b257
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[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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badlogic
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1532229f20
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Merge branch '4.1' into 4.2-beta
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2023-02-14 16:25:17 +01:00 |
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badlogic
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11f261ba1f
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[ue4] Fix world vertices buffer allocation in widget.
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2023-02-14 16:24:43 +01:00 |
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badlogic
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89412eeada
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Merge branch '4.1' into 4.2-beta
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2023-02-14 15:38:07 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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fe8f51810a
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Merge branch '4.1' into 4.2-beta
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2023-02-14 13:44:36 +01:00 |
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badlogic
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b8a2facf93
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[ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices.
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2023-02-14 13:43:53 +01:00 |
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Mario Zechner
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aec3b6adaa
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-02-13 14:55:36 +01:00 |
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