badlogic
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b5e5d4aabb
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[lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:13:22 +01:00 |
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badlogic
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f56937c042
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[as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:10:14 +01:00 |
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badlogic
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dd61552c82
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[libgdx] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:08:49 +01:00 |
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badlogic
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ce124e381e
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[ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries.
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2018-01-12 11:06:22 +01:00 |
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badlogic
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4f4a4e8dce
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Closes #1065, make key pairs for mixing data unique
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2018-01-12 10:34:03 +01:00 |
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John
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4416582216
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[unity] BoneFollower should use cached value.
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2018-01-09 17:30:40 +08:00 |
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John
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c2dea9f9fd
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[unity] BoneFollower. Negate rotation from negative scaleX.
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2018-01-09 17:26:11 +08:00 |
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John
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92cacd7e6d
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[unity] BoneFollower. Negate rotation from negative scaleX.
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2018-01-08 21:16:20 +08:00 |
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John
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5e563c883d
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[unity] Include Unity 5.6 for clipInfoCache API usage.
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2018-01-06 21:30:37 +08:00 |
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John
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97c5293fb1
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[unity] Fix MecanimTranslator clearing incompletely.
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2018-01-05 14:11:52 +08:00 |
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badlogic
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1c04803b59
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2018-01-02 14:00:28 +01:00 |
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badlogic
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f4a5911dea
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Fixed bug in TrackEntry#setTimelineData, closes #1055.
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2018-01-02 14:00:20 +01:00 |
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John
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9a65761814
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[unity] Fix auto-assigning BoneFollower bone.
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2017-12-22 14:16:39 +08:00 |
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John
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5be75c9f6d
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[unity] Handle invalid SkeletonAnimation property behavior.
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2017-12-21 07:40:22 +08:00 |
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John
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613b098b53
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[unity] Handle animation not found.
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2017-12-21 07:11:24 +08:00 |
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John
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45c67ee4bc
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[unity] SlotTintBlackFollower sample separate assembly
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2017-12-20 07:16:37 +08:00 |
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John
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bc6a2ea129
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[unity] Slot GetColor GetColorTintBlack extensions
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2017-12-20 07:15:34 +08:00 |
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John
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46df0cd9b9
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[unity] SpriteAttacher separate assembly
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2017-12-20 07:10:32 +08:00 |
|
pharan
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ab4fcb48ec
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[unity] GetRepackedSkin NullReferenceException.
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2017-12-15 09:45:05 +08:00 |
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pharan
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d7eff92375
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[unity] Updated docs.
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2017-12-15 09:43:43 +08:00 |
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pharan
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ad8964380e
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[unity] ISkeletonDataAssetComponent
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2017-12-15 09:43:16 +08:00 |
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pharan
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21d56f4b98
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[unity] Move asset inspector scripts to the main Editor folder.
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2017-12-15 09:41:59 +08:00 |
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pharan
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b06dc2134d
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[unity] Fix method name typo.
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2017-12-15 09:40:34 +08:00 |
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pharan
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baa6ed3e60
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[unity] Fix clipper skipping non-rendered slot.
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2017-12-15 09:39:40 +08:00 |
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DemiDroL
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33cd0a6a75
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Dereferencing of the null pointer 'boneMap' fix (#1048)
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2017-12-14 11:02:48 +01:00 |
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John
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4048e6b7f5
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[unity] Cleanup SkeletonDataAssetInspector
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2017-12-11 00:37:12 +08:00 |
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John
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1dda8f5890
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[unity] Cleanup SkeletonDataAssetInspector.
Thanks to Mitch Thompson for the original featured version.
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2017-12-11 00:34:58 +08:00 |
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Greg Rynkowski
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97dd5ab8df
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Fix typo in the SkeletonAnimation::createWithFile (#1045)
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2017-12-07 15:47:32 +01:00 |
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John
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6eb3f1dbd7
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[unity] Handle SkeletonData inspector play-pause.
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/996
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2017-12-07 07:05:35 +08:00 |
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badlogic
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f40efe6066
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Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
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2017-12-06 15:35:02 +01:00 |
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Guto Maia
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1132594797
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fix comment: CPP comment not allowed in C90 (#1042)
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2017-11-29 10:42:28 +01:00 |
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pharan
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57fb0ee0be
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[unity] Update some shader things.
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2017-11-25 15:18:35 +08:00 |
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pharan
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a0cf9badb9
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[unity] Extra SkeletonDataAssetInspector info.
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2017-11-25 15:17:47 +08:00 |
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pharan
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164678163d
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[unity] Allow TextField fallback for attributes.
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2017-11-25 15:14:28 +08:00 |
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John
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ad55ab9736
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[unity] Handle SkeletonAnimator edit mode pose.
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2017-11-23 14:09:33 +08:00 |
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John
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ed8f238524
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[csharp] Removed bad fix for #1024
based on 1514b4acbb (diff-2e690293d0fea3104ddda07be1d1e5c9)
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2017-11-22 18:07:20 +08:00 |
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minggo
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5948e5a62f
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fix warnings (#1034)
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2017-11-21 11:17:39 +01:00 |
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John
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017b65198f
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[unity] Fix some OnValidate behavior.
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2017-11-20 08:26:27 +08:00 |
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badlogic
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08451f2a8d
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[ts][webgl] Exposing the renderers in SceneRenderer.
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2017-11-17 15:40:39 +01:00 |
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badlogic
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246c5310d4
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[ts][webgl] SceneRenderer method to draw textures with manually set UVs.
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2017-11-17 14:39:53 +01:00 |
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badlogic
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99b975f405
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2017-11-17 10:57:49 +01:00 |
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badlogic
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49137a58ea
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[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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2017-11-17 10:57:44 +01:00 |
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John
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54c20904fd
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[unity] Fix editor Drag-and-Drop tooltip.
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2017-11-14 04:37:56 +08:00 |
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badlogic
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adb11a221a
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2017-11-13 14:06:18 +01:00 |
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badlogic
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fe26844e3e
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[ue4] Forgot to commit new queue control functions. Closes #1038
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2017-11-13 14:06:11 +01:00 |
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badlogic
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4850cb7a05
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Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
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2017-11-10 11:27:30 +01:00 |
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badlogic
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843159b6c3
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[cocos2dx] Updated Android.mk. Closes #1036
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2017-11-10 11:27:23 +01:00 |
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badlogic
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33a00182ff
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[ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037
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2017-11-10 11:13:33 +01:00 |
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badlogic
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361378b275
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[c] Error in color parsing, off-by-one resulting in invalid memory access. Closes #1031. Thanks @minggo for the adress sanitizer hint.
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2017-11-02 11:20:57 +01:00 |
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badlogic
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095fe71ff8
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[cocos2dx] Updated to cocos2d-x 3.16.
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2017-11-02 10:51:26 +01:00 |
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