John
|
06a18da27b
|
[unity] Fix Repacking caching.
|
2017-10-31 21:07:09 +08:00 |
|
badlogic
|
e6c2b75101
|
[ts] More test refactoring.
|
2017-10-30 14:12:03 +01:00 |
|
badlogic
|
470ae4a1f3
|
[ts] More test refactoring.
|
2017-10-30 14:09:56 +01:00 |
|
badlogic
|
de3acaf084
|
[ts] reworked example/tests
|
2017-10-30 14:06:41 +01:00 |
|
badlogic
|
ed24d3b33f
|
[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
|
2017-10-30 10:11:07 +01:00 |
|
badlogic
|
3006353c8c
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[c] Fix handling of SP_MIX_POSE_CURRENT_LAYERED, closes #1028.
|
2017-10-28 16:23:27 +02:00 |
|
badlogic
|
ed2594deca
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[csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
|
2017-10-28 09:44:21 +02:00 |
|
badlogic
|
a8c5282653
|
[c] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
|
2017-10-28 09:43:26 +02:00 |
|
badlogic
|
bb23c5e25c
|
[lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
|
2017-10-28 09:41:28 +02:00 |
|
badlogic
|
77c990c75e
|
[as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027
|
2017-10-28 09:40:17 +02:00 |
|
badlogic
|
5b410bf2ba
|
[ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013
|
2017-10-28 09:37:28 +02:00 |
|
Nathan Sweet
|
882f49f5a9
|
Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
|
2017-10-28 00:20:33 +02:00 |
|
Nathan Sweet
|
1514b4acbb
|
Removed bad fix for #1024
|
2017-10-28 00:05:56 +02:00 |
|
badlogic
|
93d34666b0
|
Fixed typo in README.md
|
2017-10-27 10:45:29 +02:00 |
|
John
|
b502aa3c23
|
[unity] Handle null preview texture in editor.
|
2017-10-25 20:30:23 +08:00 |
|
John
|
7c29b9573a
|
[unity] Fix SkeletonGraphic shader alpha.
|
2017-10-24 18:29:01 +08:00 |
|
John
|
1f704aec5e
|
[csharp] Don't use the dip fix if mixing is complete.
Based on: 28fd5aff09
See https://github.com/EsotericSoftware/spine-runtimes/issues/1024
|
2017-10-24 00:41:35 +08:00 |
|
NathanSweet
|
28fd5aff09
|
[libgdx] Don't use the dip fix if mixing is complete.
closes #1024
|
2017-10-23 18:30:46 +02:00 |
|
NathanSweet
|
472392190f
|
[libgdx] Documented track entry timeline mix types.
#1024
|
2017-10-23 18:15:49 +02:00 |
|
NathanSweet
|
751c99ad2d
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-10-20 22:00:29 +02:00 |
|
NathanSweet
|
1e7f7026ab
|
[libgdx] Fixed off by 1 errors.
|
2017-10-20 22:00:16 +02:00 |
|
NathanSweet
|
77b38c2ed1
|
[libgdx] Javadocs.
|
2017-10-20 22:00:08 +02:00 |
|
pharan
|
92a5faba58
|
[unity] Use UnityObjectViewPos in Sprite shader.
|
2017-10-20 17:30:53 +08:00 |
|
pharan
|
652506df0c
|
[unity] Handle playModeStateChanged API change (2017.2).
|
2017-10-20 17:30:07 +08:00 |
|
pharan
|
6659902457
|
[unity] Add rotation param to RegionAttachment creation.
|
2017-10-20 17:29:33 +08:00 |
|
badlogic
|
299fa5dc8f
|
[c] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:18:52 +02:00 |
|
badlogic
|
52a300eeae
|
[lua] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:16:44 +02:00 |
|
badlogic
|
cbb37a6096
|
[as3] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:12:58 +02:00 |
|
badlogic
|
bcc7da56d2
|
[ts] Fix PathConstraint length spacing for zero length bones. See #1023.
|
2017-10-20 11:09:42 +02:00 |
|
John
|
bdb97a023f
|
[unity] Fix UI TintBlack shader.
|
2017-10-20 16:51:10 +08:00 |
|
John
|
da54111238
|
[csharp] Fix PathConstraint length spacing for zero length bones.
see https://github.com/EsotericSoftware/spine-runtimes/issues/1023
|
2017-10-19 19:29:26 +08:00 |
|
John
|
292f1a26e3
|
[csharp] Fix ExposedList.Resize
|
2017-10-19 19:27:51 +08:00 |
|
NathanSweet
|
bcf90240db
|
[libgdx] Fixed using path constraint length spacing with zero length bones. Safer float zero checks.
|
2017-10-19 12:44:00 +02:00 |
|
pharan
|
e6aebf2754
|
[xna] Match change in SkeletonClipping.IsClipping
|
2017-10-19 16:19:57 +08:00 |
|
pharan
|
f2bac04e43
|
[csharp] Resize better if T is a class.
|
2017-10-19 16:17:18 +08:00 |
|
pharan
|
a5eed13591
|
[csharp] Some cleanup.
|
2017-10-19 16:15:27 +08:00 |
|
pharan
|
af7471f5f4
|
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
|
2017-10-19 16:10:03 +08:00 |
|
pharan
|
f51b1abf0e
|
[unity] Match clipping behavior with editor.
|
2017-10-19 16:09:06 +08:00 |
|
Kleber Lopes da Silva
|
f336b9f6f5
|
[unity] Fix SpineAttachment skinField param.
* Fixed: skinField property from SpineAttachment attribute
* [unity] Fix SpineAttachment skinField param.
|
2017-10-18 11:38:48 +08:00 |
|
pharan
|
4f119dbdc6
|
[unity] New Asset Icons.
|
2017-10-16 23:14:39 +08:00 |
|
pharan
|
ba02df87bd
|
[unity] GetRepackedAttachments
|
2017-10-16 21:42:39 +08:00 |
|
badlogic
|
f14db028b0
|
[ts] More playground changes.
|
2017-10-13 17:17:45 +02:00 |
|
badlogic
|
2cb75e437b
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
|
2017-10-13 16:50:05 +02:00 |
|
badlogic
|
c4df324038
|
[ts] playing around with playground.
|
2017-10-13 16:49:03 +02:00 |
|
NathanSweet
|
5f03186b36
|
Merge remote-tracking branch 'origin/3.6' into 3.6
|
2017-10-13 16:34:31 +02:00 |
|
NathanSweet
|
6dcd54368d
|
[libgdx] Added filtering checkbox to Skeleton Viewer.
|
2017-10-13 16:34:28 +02:00 |
|
badlogic
|
5a7db58772
|
Updated CHANGELOG.
|
2017-10-13 14:53:21 +02:00 |
|
badlogic
|
20b081ad5a
|
[xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
|
2017-10-13 14:51:50 +02:00 |
|
badlogic
|
aab6d81e34
|
[ue4] Fixed tint black, see #1003.
|
2017-10-13 14:44:10 +02:00 |
|
badlogic
|
77014b9f46
|
[monogame] Fixed tint black, see #1003.
|
2017-10-13 14:16:26 +02:00 |
|