3755 Commits

Author SHA1 Message Date
John
5e563c883d
[unity] Include Unity 5.6 for clipInfoCache API usage. 2018-01-06 21:30:37 +08:00
John
97c5293fb1
[unity] Fix MecanimTranslator clearing incompletely. 2018-01-05 14:11:52 +08:00
badlogic
1c04803b59 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2018-01-02 14:00:28 +01:00
badlogic
f4a5911dea Fixed bug in TrackEntry#setTimelineData, closes #1055. 2018-01-02 14:00:20 +01:00
John
9a65761814
[unity] Fix auto-assigning BoneFollower bone. 2017-12-22 14:16:39 +08:00
John
5be75c9f6d
[unity] Handle invalid SkeletonAnimation property behavior. 2017-12-21 07:40:22 +08:00
John
613b098b53
[unity] Handle animation not found. 2017-12-21 07:11:24 +08:00
John
45c67ee4bc
[unity] SlotTintBlackFollower sample separate assembly 2017-12-20 07:16:37 +08:00
John
bc6a2ea129
[unity] Slot GetColor GetColorTintBlack extensions 2017-12-20 07:15:34 +08:00
John
46df0cd9b9
[unity] SpriteAttacher separate assembly 2017-12-20 07:10:32 +08:00
pharan
ab4fcb48ec [unity] GetRepackedSkin NullReferenceException. 2017-12-15 09:45:05 +08:00
pharan
d7eff92375 [unity] Updated docs. 2017-12-15 09:43:43 +08:00
pharan
ad8964380e [unity] ISkeletonDataAssetComponent 2017-12-15 09:43:16 +08:00
pharan
21d56f4b98 [unity] Move asset inspector scripts to the main Editor folder. 2017-12-15 09:41:59 +08:00
pharan
b06dc2134d [unity] Fix method name typo. 2017-12-15 09:40:34 +08:00
pharan
baa6ed3e60 [unity] Fix clipper skipping non-rendered slot. 2017-12-15 09:39:40 +08:00
DemiDroL
33cd0a6a75 Dereferencing of the null pointer 'boneMap' fix (#1048) 2017-12-14 11:02:48 +01:00
John
4048e6b7f5
[unity] Cleanup SkeletonDataAssetInspector 2017-12-11 00:37:12 +08:00
John
1dda8f5890
[unity] Cleanup SkeletonDataAssetInspector.
Thanks to Mitch Thompson for the original featured version.
2017-12-11 00:34:58 +08:00
Greg Rynkowski
97dd5ab8df Fix typo in the SkeletonAnimation::createWithFile (#1045) 2017-12-07 15:47:32 +01:00
John
6eb3f1dbd7
[unity] Handle SkeletonData inspector play-pause.
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/996
2017-12-07 07:05:35 +08:00
badlogic
f40efe6066 Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
2017-12-06 15:35:02 +01:00
Guto Maia
1132594797 fix comment: CPP comment not allowed in C90 (#1042) 2017-11-29 10:42:28 +01:00
pharan
57fb0ee0be [unity] Update some shader things. 2017-11-25 15:18:35 +08:00
pharan
a0cf9badb9 [unity] Extra SkeletonDataAssetInspector info. 2017-11-25 15:17:47 +08:00
pharan
164678163d [unity] Allow TextField fallback for attributes. 2017-11-25 15:14:28 +08:00
John
ad55ab9736
[unity] Handle SkeletonAnimator edit mode pose. 2017-11-23 14:09:33 +08:00
John
ed8f238524
[csharp] Removed bad fix for #1024
based on 1514b4acbb (diff-2e690293d0fea3104ddda07be1d1e5c9)
2017-11-22 18:07:20 +08:00
minggo
5948e5a62f fix warnings (#1034) 2017-11-21 11:17:39 +01:00
John
017b65198f
[unity] Fix some OnValidate behavior. 2017-11-20 08:26:27 +08:00
badlogic
08451f2a8d [ts][webgl] Exposing the renderers in SceneRenderer. 2017-11-17 15:40:39 +01:00
badlogic
246c5310d4 [ts][webgl] SceneRenderer method to draw textures with manually set UVs. 2017-11-17 14:39:53 +01:00
badlogic
99b975f405 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-17 10:57:49 +01:00
badlogic
49137a58ea [ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas. 2017-11-17 10:57:44 +01:00
John
54c20904fd
[unity] Fix editor Drag-and-Drop tooltip. 2017-11-14 04:37:56 +08:00
badlogic
adb11a221a Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-13 14:06:18 +01:00
badlogic
fe26844e3e [ue4] Forgot to commit new queue control functions. Closes #1038 2017-11-13 14:06:11 +01:00
badlogic
4850cb7a05 Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6 2017-11-10 11:27:30 +01:00
badlogic
843159b6c3 [cocos2dx] Updated Android.mk. Closes #1036 2017-11-10 11:27:23 +01:00
badlogic
33a00182ff [ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037 2017-11-10 11:13:33 +01:00
badlogic
361378b275 [c] Error in color parsing, off-by-one resulting in invalid memory access. Closes #1031. Thanks @minggo for the adress sanitizer hint. 2017-11-02 11:20:57 +01:00
badlogic
095fe71ff8 [cocos2dx] Updated to cocos2d-x 3.16. 2017-11-02 10:51:26 +01:00
John
06a18da27b
[unity] Fix Repacking caching. 2017-10-31 21:07:09 +08:00
badlogic
e6c2b75101 [ts] More test refactoring. 2017-10-30 14:12:03 +01:00
badlogic
470ae4a1f3 [ts] More test refactoring. 2017-10-30 14:09:56 +01:00
badlogic
de3acaf084 [ts] reworked example/tests 2017-10-30 14:06:41 +01:00
badlogic
ed24d3b33f [ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions. 2017-10-30 10:11:07 +01:00
badlogic
3006353c8c [c] Fix handling of SP_MIX_POSE_CURRENT_LAYERED, closes #1028. 2017-10-28 16:23:27 +02:00
badlogic
ed2594deca [csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:44:21 +02:00
badlogic
a8c5282653 [c] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:43:26 +02:00