pharan
|
0f5172a89d
|
[unity] Hint at code with fixed eye normal.
|
2018-03-08 22:36:42 +08:00 |
|
pharan
|
9958bf48e8
|
[unity] Allow skeleton data to load without atlases.
|
2018-03-08 22:35:00 +08:00 |
|
pharan
|
d3bce39d65
|
[unity] Updated compatibility just for json.
|
2018-03-08 22:28:42 +08:00 |
|
pharan
|
a8921ac7e3
|
[unity] Some SpineEditorUtilities cleanup.
|
2018-03-08 22:02:15 +08:00 |
|
pharan
|
aaeee6de13
|
[unity] Move Components into their own folder.
|
2018-03-08 22:00:19 +08:00 |
|
pharan
|
cb29ca9ae4
|
[unity] Move Components into their own folder.
|
2018-03-08 21:59:47 +08:00 |
|
John
|
83d0e6b9be
|
[unity] Handle arrays in FindBaseOrSiblingProperty
|
2018-03-07 01:50:20 +08:00 |
|
John
|
f4d12bae6e
|
[unity] Handle editor adding the same InstanceID to the Dictionaires more than once.
|
2018-03-04 14:00:13 +08:00 |
|
badlogic
|
4f446e7952
|
[maven-release-plugin] prepare for next development iteration
|
2018-02-23 11:12:40 +01:00 |
|
badlogic
|
03f3aadca3
|
[maven-release-plugin] prepare release spine-libgdx-3.6.52.1
spine-libgdx-3.6.52.1
|
2018-02-23 11:12:34 +01:00 |
|
badlogic
|
4d5010680d
|
[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
|
2018-02-16 13:47:03 +01:00 |
|
badlogic
|
db504d7bc6
|
Updated UE4 project to use 4.18.
|
2018-02-13 14:09:43 +01:00 |
|
pharan
|
1606933335
|
[unity] Rename Examples to Spine Examples
|
2018-02-11 18:13:52 +08:00 |
|
pharan
|
398884f294
|
[unity] Remove old Gizmos folder meta file.
|
2018-02-11 18:09:58 +08:00 |
|
pharan
|
3be056c422
|
[unity] Add PointFollower editor conveniences.
|
2018-02-09 17:45:16 +08:00 |
|
pharan
|
ca870d6b19
|
[unity] Add PointFollower.
|
2018-02-08 22:16:06 +08:00 |
|
badlogic
|
a0340f82f5
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
|
2018-02-08 14:40:21 +01:00 |
|
badlogic
|
7a10d04e61
|
[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
|
2018-02-08 14:39:51 +01:00 |
|
John
|
f5d62bf88a
|
[unity] Fix <none> item for [SpineSlot] attribute.
|
2018-02-08 21:32:09 +08:00 |
|
badlogic
|
d27a9a3d87
|
[starling] Remove allocations in TwoColorEffect. Closes #1078
|
2018-02-08 14:02:13 +01:00 |
|
badlogic
|
39c63887c0
|
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
|
2018-02-06 15:16:44 +01:00 |
|
badlogic
|
eecde9e871
|
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
|
2018-02-06 15:16:23 +01:00 |
|
pharan
|
cf7447628b
|
[unity] Use IHasSkeletonDataAsset interface.
|
2018-02-01 13:04:27 +08:00 |
|
pharan
|
4c7a6b6501
|
[unity] Use explicit primitive type instead of var.
|
2018-02-01 13:03:29 +08:00 |
|
pharan
|
1d5b62c2fd
|
[unity] Skip SkeletonUtility follow post-local phase if bones are not constrained.
|
2018-01-31 19:32:34 +08:00 |
|
pharan
|
9e89e37c54
|
[unity] Disabled HingeChain2D code.
|
2018-01-31 19:27:34 +08:00 |
|
pharan
|
b7b839063b
|
[unity] Fix unconstrained SkeletonUtility following one frame behind.
|
2018-01-31 19:27:07 +08:00 |
|
pharan
|
c584de7c26
|
[unity] Make Skeleton Material preview 2D.
|
2018-01-31 19:19:54 +08:00 |
|
badlogic
|
16d799002d
|
[as3] Fixed sorting of path constraint attachments. Closes #1069.
|
2018-01-24 14:29:40 +01:00 |
|
badlogic
|
fe9ae97747
|
[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
|
2018-01-22 16:11:42 +01:00 |
|
badlogic
|
2987e2ae69
|
[maven-release-plugin] prepare for next development iteration
|
2018-01-22 12:16:16 +01:00 |
|
badlogic
|
fc02cbba07
|
[maven-release-plugin] prepare release spine-libgdx-3.6.51.1
spine-libgdx-3.6.51.1
|
2018-01-22 12:16:10 +01:00 |
|
pharan
|
b1bfd3e8f9
|
[unity] Updated examples.
|
2018-01-21 05:53:02 +08:00 |
|
pharan
|
da3f84b38c
|
[unity] Use IHasRendererObject
|
2018-01-18 00:47:08 +08:00 |
|
pharan
|
d97c80df7d
|
[unity] Some cleanup.
|
2018-01-18 00:41:42 +08:00 |
|
pharan
|
217215cbd7
|
[unity] Remove superfluous constructor. (Fix for 2018.1b)
|
2018-01-18 00:41:24 +08:00 |
|
pharan
|
4e3cf15acb
|
[unity] Use IHasRendererObject.
|
2018-01-18 00:40:42 +08:00 |
|
pharan
|
f6a98b0f43
|
[csharp] IHasRendererObject
|
2018-01-18 00:39:21 +08:00 |
|
pharan
|
aa32c1aefd
|
[csharp] Line endings.
|
2018-01-18 00:38:32 +08:00 |
|
badlogic
|
999e836ba0
|
[cocos2dx] Closes #1062, proper handling of batch boundaries.
|
2018-01-12 13:44:58 +01:00 |
|
badlogic
|
d029d19a3e
|
[csharp] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:18:54 +01:00 |
|
badlogic
|
095424ee98
|
[c] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:16:35 +01:00 |
|
badlogic
|
b5e5d4aabb
|
[lua] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:13:22 +01:00 |
|
badlogic
|
f56937c042
|
[as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:10:14 +01:00 |
|
badlogic
|
dd61552c82
|
[libgdx] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:08:49 +01:00 |
|
badlogic
|
ce124e381e
|
[ts] Fixes #1064, delay was calculated incorrectly for non-loop previous track entries.
|
2018-01-12 11:06:22 +01:00 |
|
badlogic
|
4f4a4e8dce
|
Closes #1065, make key pairs for mixing data unique
|
2018-01-12 10:34:03 +01:00 |
|
John
|
4416582216
|
[unity] BoneFollower should use cached value.
|
2018-01-09 17:30:40 +08:00 |
|
John
|
c2dea9f9fd
|
[unity] BoneFollower. Negate rotation from negative scaleX.
|
2018-01-09 17:26:11 +08:00 |
|
John
|
92cacd7e6d
|
[unity] BoneFollower. Negate rotation from negative scaleX.
|
2018-01-08 21:16:20 +08:00 |
|