1598 Commits

Author SHA1 Message Date
pharan
8e192ad08d Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-02-17 10:09:09 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
NathanSweet
11c251615d Merge remote-tracking branch 'origin/master' 2016-02-17 02:44:46 +01:00
NathanSweet
821928fb89 Removed time parameter. 2016-02-17 02:44:33 +01:00
John
6552c85bb9 Missed porting. 2016-02-17 09:11:44 +08:00
NathanSweet
4758bc713c Merge remote-tracking branch 'origin/master' 2016-02-17 02:01:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
John
23900a33c0 Merge pull request #520 from EsotericSoftware/pharan-patch-1
[C#] Internal code should access internal fields.
2016-02-17 08:44:08 +08:00
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00
NathanSweet
108ea5a70d Use FLT_MAX. 2016-02-17 00:50:28 +01:00
NathanSweet
4128d1c2bd Fixed update cache leak. 2016-02-17 00:43:33 +01:00
NathanSweet
b25992464b Updated spine-cocos2dx 2 and 3 to Spine v3. 2016-02-16 23:06:23 +01:00
NathanSweet
61deedc76c Updated spine-cocos2d-iphone 2 and 3 to Spine v3. 2016-02-16 21:34:29 +01:00
NathanSweet
b139932dc2 Merge remote-tracking branch 'origin/master' 2016-02-16 20:49:17 +01:00
NathanSweet
4d3b007c99 C89 updates. 2016-02-16 20:39:24 +01:00
John
d019981303 Internal code should access internal fields. 2016-02-16 19:04:45 +08:00
pharan
fe02e78681 SkeletonGraphic Inspector and Edtor, small fixes. 2016-02-16 13:27:20 +08:00
NathanSweet
d7d08d263a Updated spine-c and spine-sfml to Spine v3. 2016-02-16 00:14:07 +01:00
NathanSweet
c0f8e40858 Fixed reading translateMix from JSON. 2016-02-16 00:04:26 +01:00
NathanSweet
b72d915036 Better yDown support. 2016-02-15 23:56:00 +01:00
NathanSweet
00f0ec62dc Updated for SFML 2.3.2. 2016-02-15 21:04:31 +01:00
NathanSweet
03606717a7 Fixed whitespace.
C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
337e6c284f Added SharpJson to project. 2016-02-15 16:38:31 +01:00
NathanSweet
f44d6260ab Merge remote-tracking branch 'origin/master' 2016-02-15 14:06:36 +01:00
NathanSweet
ebc5ff0072 Set time field. 2016-02-15 14:03:51 +01:00
pharan
200570ea0e NewMesh should be marked dynamic. 2016-02-15 18:16:48 +08:00
pharan
ef92fc3843 Fixed incorrect overwrite check. 2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
pharan
777fb110e8 spine-csharp now uses SharpJson 2016-02-15 09:55:00 +08:00
pharan
4c69881c2f MathUtils.cs compiler constants instead of static fields. 2016-02-15 09:54:26 +08:00
NathanSweet
ac2721c553 Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped. 2016-02-15 02:43:04 +01:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
4b7fc36328 Updated setup instructions. 2016-02-14 22:50:48 +01:00
NathanSweet
075e5f2246 Couldn't upgrade this project, not sure why it's needed? 2016-02-14 22:50:01 +01:00
NathanSweet
bb187daa10 SkinnedMeshAttachment renamed to WeightedMeshAttachment. 2016-02-14 22:48:38 +01:00
NathanSweet
5835337bed Added loading of transform constraints from JSON and binary. 2016-02-14 19:45:54 +01:00
NathanSweet
88207a609c Fixed Skeleton Viewer process staying alive after a crash. 2016-02-14 19:45:38 +01:00
NathanSweet
ca70bd04e6 Fixed single bone IK when a parent is scaled negatively. 2016-02-14 19:45:10 +01:00
NathanSweet
749acb7847 Shouldn't have been committed. 2016-02-11 17:15:47 +01:00
NathanSweet
323df5799e Simpler test animation. 2016-02-11 17:14:48 +01:00
NathanSweet
d5278e8331 Import warning. 2016-02-08 15:40:00 +01:00
NathanSweet
230542fb7f Merge remote-tracking branch 'origin/master' 2016-02-06 17:49:49 +01:00
NathanSweet
d70c1da866 Fixed disable rotation inheritance. 2016-02-06 17:49:42 +01:00
pharan
d4901b74d0 [Unity] GetColor, Bone position and Skeleton pose extensions. 2016-02-05 20:49:51 +08:00
pharan
e978f2e519 [Unity] Prevent SkeletonAnimation from using AnimationState in edit mode. 2016-02-05 19:28:15 +08:00
pharan
d2c2ce0e14 [Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode. 2016-02-04 23:13:33 +08:00
pharan
6de6a4712d [Unity] Internal check enforces RequireComponent better. 2016-01-26 07:41:49 +08:00
pharan
324cbc89cc [Unity] Some cleanup to runtime instantiation. 2016-01-26 07:39:39 +08:00
pharan
6e6e5a9438 [Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime. 2016-01-26 07:29:40 +08:00