badlogic
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7f58a2f5da
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[cocos2dx] Fix VS solution and instructions.
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2019-12-12 15:12:11 +01:00 |
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badlogic
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63be983014
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[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
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2019-12-12 14:51:05 +01:00 |
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badlogic
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ebe44b0e13
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Merge branch '3.8' into 3.9-beta
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2019-12-12 14:41:18 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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badlogic
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c90ca1b08c
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Merge branch '3.8' into 3.9-beta
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2019-11-19 16:36:36 +01:00 |
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badlogic
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41cfd38049
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[cpp][cocos2dx] Skin and attachment setters now handle empty strings correctly. Closes #1543.
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2019-11-19 16:36:25 +01:00 |
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badlogic
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151cf5143b
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Merge branch '3.8' into 3.9-beta
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2019-10-28 15:35:07 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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2e5560ca0f
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Merge branch '3.8' into 3.9-beta
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2019-10-28 14:09:38 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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badlogic
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2bc4181fe0
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Merge branch '3.8' into 3.9-beta
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2019-09-23 16:43:30 +02:00 |
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badlogic
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5cb9afd2fa
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[cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445.
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2019-09-23 16:43:19 +02:00 |
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badlogic
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16306c3cec
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Merge branch '3.8' into 3.9-beta
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2019-09-23 16:04:23 +02:00 |
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badlogic
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fba357ed74
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[cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483.
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2019-09-23 16:03:37 +02:00 |
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badlogic
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81938c65c0
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Merge branch '3.8' into 3.9-beta
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2019-09-23 14:38:43 +02:00 |
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badlogic
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9cfe697cfd
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[cocos2dx] Fix VS project to copy resources to new required location on Windows.
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2019-09-19 15:44:52 +02:00 |
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badlogic
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6e4a6925a2
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[cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade.
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2019-09-19 14:36:09 +02:00 |
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badlogic
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0e9978b5d2
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[cocos2d] Updated README.md with better instructions for Windows.
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2019-09-19 14:26:00 +02:00 |
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badlogic
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e6103a8a88
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Merge branch '3.8' into 3.9-beta
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2019-09-18 17:36:04 +02:00 |
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badlogic
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e89043b1f6
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[cpp] Fixes #1444. SpineObject was using the wrong calloc.
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2019-09-18 17:29:21 +02:00 |
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badlogic
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db166b1b7b
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Merge branch '3.8' into 3.9-beta
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2019-09-11 16:20:00 +02:00 |
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Stefano Lanza
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df748dbe4b
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Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project
* Take into account premultiplied alpha of cocos2dx texture
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2019-09-10 14:11:58 +02:00 |
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NathanSweet
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45362e60bf
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-28 17:36:51 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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56c45856de
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Merge branch '3.8' into 3.9-beta
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2019-08-12 14:02:49 +02:00 |
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badlogic
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40d4cad434
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[cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442.
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2019-08-12 14:02:05 +02:00 |
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badlogic
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9040824e2b
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Merge branch '3.8' into 3.9-beta
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2019-08-05 17:41:29 +02:00 |
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badlogic
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bb51ec7f23
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Updated examples, removed stretch-ik stretchyman.
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2019-08-05 17:31:15 +02:00 |
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badlogic
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f2be7423da
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Updated README.mds to specify correct Spine Editor version compatibility.
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2019-08-05 14:54:07 +02:00 |
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badlogic
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aab88a7a6f
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[cocos2dx] Fixed up reference to isAutoCullEnable().
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2019-07-12 13:03:39 +02:00 |
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Stefano Lanza
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b648d3af99
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Remove Socialpoint custom code related to cocos2dx (#1407)
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2019-07-12 13:01:15 +02:00 |
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badlogic
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e5b88aa4c0
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[cocos2dx] Temporarily enable culling by default.
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2019-07-11 15:05:29 +02:00 |
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badlogic
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727b3866d3
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Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint
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2019-07-11 14:56:56 +02:00 |
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badlogic
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b22420b03b
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[cocos2dx] Fixed mix-and-match example.
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2019-07-11 14:32:14 +02:00 |
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badlogic
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8172d8c98b
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[cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal.
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2019-07-11 14:26:35 +02:00 |
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badlogic
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f8f495524e
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Updated example exports, fixed up example projects with mix-and-match skin api demo.
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2019-07-09 13:47:05 +02:00 |
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unknown
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16c2437d70
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Fix breaking changes
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2019-07-04 14:24:08 +02:00 |
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unknown
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c71736792b
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Formatting
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2019-07-03 12:56:51 +02:00 |
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unknown
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90f2968865
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Clean ups
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2019-07-03 12:49:10 +02:00 |
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unknown
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99c08fced6
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Port more features
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2019-07-02 17:51:47 +02:00 |
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unknown
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9745e3779c
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Revert some changes and fix formatting
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2019-07-02 12:36:52 +02:00 |
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unknown
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7f4343d65c
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Fix solution
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2019-07-02 11:50:11 +02:00 |
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unknown
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9df2c28768
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ported more changes
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2019-07-02 11:47:45 +02:00 |
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