5413 Commits

Author SHA1 Message Date
badlogic
9313d010ec [ts] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:36:19 +02:00
badlogic
ce86f669f5 [lua] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:41 +02:00
badlogic
60ab78d4c1 [cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:26 +02:00
badlogic
c1cc7f4db8 [c] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:14 +02:00
badlogic
0e4125686c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-26 11:30:46 +02:00
badlogic
826771c2b6 [libgdx] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:30:38 +02:00
Harald Csaszar
9c1f6ad10f [unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486. 2019-09-25 15:45:37 +02:00
Harald Csaszar
e4ae0ceb1c [unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486. 2019-09-25 15:26:15 +02:00
Harald Csaszar
31f9356af8 [unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474. 2019-09-25 11:03:54 +02:00
Harald Csaszar
159d71b827 [unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474. 2019-09-24 17:07:12 +02:00
Harald Csaszar
12ca54ab5e [unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478. 2019-09-24 15:50:01 +02:00
badlogic
5cb9afd2fa [cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445. 2019-09-23 16:43:19 +02:00
badlogic
cd68175c65 Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 16:03:54 +02:00
badlogic
fba357ed74 [cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483. 2019-09-23 16:03:37 +02:00
Harald Csaszar
22251a482a [unity] Fixed a compile error when TK2D define is enabled. 2019-09-23 15:37:17 +02:00
badlogic
3034d93178 Updated CHANGELOG. 2019-09-23 14:50:37 +02:00
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
2762234c4c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 14:38:32 +02:00
badlogic
4913926e3b [ts][webgl] Added support for WebGL2. Closes #1500. 2019-09-23 14:38:26 +02:00
Harald Csaszar
e88cfd4dac [unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491. 2019-09-23 13:12:16 +02:00
badlogic
6d674c975f [chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499. 2019-09-19 16:39:43 +02:00
badlogic
9cfe697cfd [cocos2dx] Fix VS project to copy resources to new required location on Windows. 2019-09-19 15:44:52 +02:00
badlogic
8ba4bf269b [cpp] Add stdint.h for VS2019 build tools. Closes #1498. 2019-09-19 15:27:25 +02:00
badlogic
6e4a6925a2 [cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade. 2019-09-19 14:36:09 +02:00
badlogic
0e9978b5d2 [cocos2d] Updated README.md with better instructions for Windows. 2019-09-19 14:26:00 +02:00
badlogic
e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 2019-09-18 17:29:21 +02:00
badlogic
372b8ff425 [cpp] Removed STL dependencies. RTTI uses static literals instead of std::string or SpineString. Closes #1479. 2019-09-18 15:16:50 +02:00
badlogic
6f0cf68681 [ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494. 2019-09-16 15:25:54 +02:00
badlogic
14b8849a5d [lua] Fixes 1492. Containment check of skin constraints in skin constraint list was wrong. 2019-09-16 14:56:30 +02:00
badlogic
83dd267675 [cpp] Add accessors for MeshAttachment::_regionDegrees. Fixes #1480. 2019-09-12 15:59:58 +02:00
badlogic
e9f816a8ad [lua] Parsing of skin bones and constraints was incorrect. Fixes #1492. 2019-09-12 15:55:11 +02:00
badlogic
d66d3daef0 [lua] Fix parsing of path constraint timelines. Fixes #1466. 2019-09-12 15:01:20 +02:00
badlogic
e74274eebe [lua] Incorrect check for end slot. Fixes #1489. 2019-09-12 14:48:53 +02:00
Stefano Lanza
df748dbe4b Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project

* Take into account premultiplied alpha of cocos2dx texture
2019-09-10 14:11:58 +02:00
Harald Csaszar
9483df76b5 [unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481. 2019-09-05 19:31:59 +02:00
Harald Csaszar
4c1e01474e [unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464. 2019-09-04 17:19:24 +02:00
Harald Csaszar
6b84079a08 [unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374. 2019-09-03 20:03:26 +02:00
Harald Csaszar
3e55e5396e [unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem. 2019-09-03 14:52:12 +02:00
Harald Csaszar
40e69c9164 [unity] Minor: Improved material settings warning text to be more precise. 2019-09-03 12:39:32 +02:00
Harald Csaszar
af3d657a11 [unity] Fixed a bug where non-spine json files were reporting false errors. 2019-09-03 12:23:20 +02:00
NathanSweet
28d85e12b8 [ts] Owl demo updated: use window rather than canvas size, wait for first mouse move. 2019-08-30 16:49:06 +02:00
NathanSweet
f6dcf94115 [libgdx] Removed extra spaces in shader. 2019-08-29 19:18:59 +02:00
Harald Csaszar
dbfceec061 [unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473. 2019-08-29 16:42:26 +02:00
Harald Csaszar
1a34ed59d5 [unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463. 2019-08-28 17:30:35 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
NathanSweet
2fa85fc1c6 [all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
2019-08-27 13:20:24 +02:00
NathanSweet
88ece3181e [libgdx] Made method package private for editor. 2019-08-26 20:29:05 +02:00
NathanSweet
2af6f4c925 [libgdx] Set default size (may fix VM bug in Chinese Android devices). 2019-08-25 17:32:01 +02:00
Harald Csaszar
47033fa10a [unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example. 2019-08-23 15:23:51 +02:00
Harald Csaszar
f45e13b40d [unity] Fixed activating and deactivating asmdef files for 2D Toolkit. 2019-08-23 14:00:41 +02:00