Mario Zechner
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933ccbba62
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[godot] Fix compilation for latest 4.0 master commit.
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2022-09-03 12:52:50 +02:00 |
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Mario Zechner
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0bfeff771e
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Formatting.
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2022-09-03 12:29:40 +02:00 |
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Mario Zechner
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9fcb5007ec
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[godot] Fix compilation error on latest 3.5
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2022-09-03 12:25:37 +02:00 |
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Harald Csaszar
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7a95875ebb
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[unity] Added a warning when a .skel file is found instead of .skel.bytes during import.
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2022-09-02 20:58:42 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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2fe26facc7
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[unity] Added root motion unit tests and a root motion manual test scene. Rearranged dir structure for both editor and playmode tests.
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2022-08-31 20:13:18 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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be7b4a46b3
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[Unity] Fixed changing Timeline root-Playable speed after clip start having no effect on currently playing animation. Closes #2142.
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2022-08-26 16:32:14 +02:00 |
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Harald Csaszar
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ecf5418a25
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[unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141.
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2022-08-25 15:45:19 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Mario Zechner
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e7ee3f417d
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[ts] 4.1.22 release.
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2022-08-19 18:06:14 +02:00 |
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Mario Zechner
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1a0cb86b52
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[ts][webgl] Fixes #2138, mip maps weren't generated in all cases.
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2022-08-19 18:02:15 +02:00 |
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Mario Zechner
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382306cfee
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[ts] 4.1.21 release.
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2022-08-19 17:42:01 +02:00 |
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Mario Zechner
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8973253dc7
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[ts] Fixes #2139, incorrect null check.
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2022-08-19 17:40:54 +02:00 |
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Harald Csaszar
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740e4d4164
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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Mario Zechner
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db03f8612d
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[godot] Related to #2134, validate .json and .skel files before import.
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2022-08-17 20:39:35 +02:00 |
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Mario Zechner
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465879f180
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[godot] Closes #2132, errornous connect call.
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2022-08-17 19:06:17 +02:00 |
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Nathan Sweet
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1b97c2561c
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Update README.md
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2022-08-16 23:44:45 +02:00 |
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Mario Zechner
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7d02748622
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[sdl] Update docs to link to official guide
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2022-08-08 14:57:47 +02:00 |
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Mario Zechner
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62f0c6deca
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[godot] Fixes for latest Godot 4.0, closes #2133, fix setters.
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2022-08-06 19:26:08 +02:00 |
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Mario Zechner
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ffe4ad8538
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[godot] Fix compilation for 3.x, update to 3.5-stable
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2022-08-06 18:59:27 +02:00 |
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badlogic
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92ebbbfc48
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[sdl] Fix up CMake, compilation on Linux.
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2022-08-06 14:09:40 +02:00 |
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Mario Zechner
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e2b980c879
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[sdl] Update README for Windows examples.
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2022-08-05 12:34:35 +02:00 |
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badlogic
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3b1e86d57a
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-08-05 12:32:28 +02:00 |
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badlogic
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34cc5934e2
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[sdl] Fix build on Windows, set working dir for VS debugger
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2022-08-05 12:32:21 +02:00 |
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Mario Zechner
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3387a470b3
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[ts] Release 4.1.20.
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2022-08-05 08:53:39 +02:00 |
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Mario Zechner
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3e0349e94f
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[c] Formatting.
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2022-08-05 08:51:03 +02:00 |
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Mario Zechner
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135d97466d
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-08-05 08:50:08 +02:00 |
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Mario Zechner
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d9696997ac
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[threejs] Fixes #2108, create CanvasTexture for ImageBitmap.
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2022-08-05 08:50:04 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Pol
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b0a609f027
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Corrected Tint black (#2122)
Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
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2022-08-03 18:31:40 +02:00 |
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Mario Zechner
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4386cb8c8e
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Update README.md
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2022-08-03 07:14:08 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Mario Zechner
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787af434ff
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[sdl] Updated README, copying example files, fix gnu-sed macOS issue
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2022-08-02 11:56:19 +02:00 |
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Mario Zechner
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f3e03467b5
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[sdl] Formatting pass.
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2022-08-02 10:46:28 +02:00 |
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Mario Zechner
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2b69bb2af5
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[sdl] Fix up texture loader in C implementation.
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2022-08-02 10:45:32 +02:00 |
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Mario Zechner
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6fb0ebdc7a
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[sdl] C implementation. Atlas page loading incomplete.
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2022-08-02 10:17:50 +02:00 |
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Mario Zechner
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5cd5a26186
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[sdl] C++ runtime complete.
Unsupported:
- premultiplied alpha
- screen blend mode
- two color tint
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2022-08-01 16:50:07 +02:00 |
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Mario Zechner
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af9561de19
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[sdl] Broken renderer.
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2022-07-29 18:22:09 +02:00 |
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Mario Zechner
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28a614177d
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[sdl] Texture loader.
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2022-07-29 17:26:42 +02:00 |
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Mario Zechner
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a03c92f7f2
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[sdl] Add stb_image.h for image loading.
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2022-07-29 17:01:27 +02:00 |
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Mario Zechner
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e7043f3bd2
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[sdl] Initial scafold.
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2022-07-29 16:24:15 +02:00 |
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Mario Zechner
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0dd1aa4dcb
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2022-07-29 14:58:03 +02:00 |
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Mario Zechner
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1c150203ab
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[godot] Fixes for latest 4.0 commits, automatically install MoltenVK on macOS via setup.sh
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2022-07-29 14:57:56 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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2b28510acd
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[unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128.
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2022-07-27 19:27:11 +02:00 |
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