121 Commits

Author SHA1 Message Date
NathanSweet
93bc7080f1 Fixed bounds.
closes #440
2016-05-11 12:48:11 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1ccfaab4c9 spine-as3 updated to v3.1. 2016-04-15 17:40:32 +02:00
NathanSweet
516c59b303 Formatting. 2016-04-15 16:51:32 +02:00
NathanSweet
d0d7e64b43 Docs: added a note to runtimes that don't yet support the binary format. 2016-04-07 22:50:00 +02:00
NathanSweet
a60a0d1b78 Documentation. 2016-04-04 10:19:37 +02:00
NathanSweet
1fb85097e0 Fixed links.
closes #533
2016-04-04 10:10:09 +02:00
NathanSweet
4f3ccc2c51 List the supported editor version on each runtime README.
closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
6c353c1a38 Fixed worldToLocal.
closes #544
2016-04-03 18:30:35 +02:00
NathanSweet
ef0b4b4bb9 Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment. 2016-02-27 02:12:55 +01:00
NathanSweet
3299aa2a06 Fixed skeleton update cache. 2016-02-26 23:18:04 +01:00
pharan
2945eedad9 Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. 2016-02-25 15:57:27 +08:00
NathanSweet
d22073b1a3 Docs 2016-02-25 08:47:23 +01:00
NathanSweet
d93e1507fc Fixed disabling scale/rotation.
closes #525
2016-02-22 10:18:16 +01:00
NathanSweet
5c14df3cf5 No lib folder for spine-as3. 2016-02-22 10:17:47 +01:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6 Updated spine-as3 to Spine v3. 2016-02-17 03:54:04 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
01cb844993 You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE! 2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d Clarified licensing on runtimes pages. 2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
63801b6f13 setSkin docs. 2014-11-17 19:41:50 +01:00
NathanSweet
ee1f13ab9c Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
9dcaeb6853 Clean up. 2014-11-14 01:47:39 +01:00
Nathan Sweet
9a27f11816 Update README.md 2014-11-13 00:47:52 +01:00
NathanSweet
efae035f18 Flip timelines for spine-as3 and spine-starling. 2014-11-12 19:38:43 +01:00
NathanSweet
b2f09b352b Reanedm goblins-ffd example to goblins-mesh. 2014-10-05 18:53:47 +02:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
7fde649d8c Added getter for skinName. 2014-10-01 17:03:41 +02:00
NathanSweet
53437a6159 Fixed FfdTimeline for spine-c. 2014-10-01 01:31:52 +02:00
NathanSweet
272873d2e2 spine-as3, fixed IK constraint timeline mix. 2014-09-30 12:50:09 +02:00
NathanSweet
d8eac649ba Improved examples. 2014-09-30 02:17:39 +02:00
NathanSweet
84a80feccc IK constraints for spine-as3. 2014-09-30 01:27:01 +02:00
NathanSweet
e5d3d380c7 Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
3ed7fb6865 Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
6d398233d7 spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
#236
2014-07-25 23:04:32 +02:00
NathanSweet
dee15d16b3 Clean up. 2014-07-25 22:33:10 +02:00
Nathan Sweet
0a640b4432 Merge pull request #240 from matulkum/master
enable SkeletonJson to load Objects (not just Strings)
2014-07-25 22:31:10 +02:00
NathanSweet
b0da7d0e52 Fixed reading inherit scale and rotation. 2014-07-25 20:31:22 +02:00
NathanSweet
669b0ac155 Added attachments property. 2014-07-24 22:06:59 +02:00
mak
26be597cb2 enable SkeletonJson to load Objects (not just Strings) 2014-06-10 18:34:31 +02:00
NathanSweet
68da7f72de Scale UVs since Starling mangles textures to POT size. 2014-06-04 02:42:16 +02:00
NathanSweet
7f6abc8c00 Fixed mixing from uninitialized slot vertices.
http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
2014-06-03 18:37:42 +02:00
NathanSweet
6b9d514ca7 Meshes, FFD and skinning for spine-starling. 2014-06-02 15:33:22 +02:00
NathanSweet
fb28ee1b49 Triangles int -> uint. 2014-06-02 12:12:39 +02:00
NathanSweet
be09165723 Fixed path lookup.
closes #229
2014-05-29 10:13:48 +02:00
NathanSweet
ab15078b3e Fixes. 2014-05-25 08:55:14 +02:00