NathanSweet
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93be778697
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Updated spine-as3 for use with PowerFlasher FDT.
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2016-02-17 02:01:52 +01:00 |
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NathanSweet
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4283d6fce3
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Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
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2016-02-14 23:20:36 +01:00 |
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NathanSweet
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533e304503
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Updated ignore for spine-unity with VS.
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2015-08-03 15:06:46 +02:00 |
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Fenrisul
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12110a72ca
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Updated gitignore to include spine-csharp/src/ .cs.meta files to make symdir linking easier for Unity projects
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2015-02-07 01:46:56 -08:00 |
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NathanSweet
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cad68f30ff
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Organized spine-libgdx so tests and the skeleton viewer are separate.
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2014-11-20 12:42:54 +01:00 |
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NathanSweet
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ecaace0f80
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Many spine-js fixes, added hero example.
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2014-11-14 01:48:42 +01:00 |
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NathanSweet
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ef3761158d
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Renamed 3.0 to 3.
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2014-10-11 17:59:16 +02:00 |
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NathanSweet
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e32e4a4f36
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Updated projects for latest cocos2d-iphone.
v2 is 2.1.0
v3 is 3.2.1
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2014-10-11 17:58:37 +02:00 |
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Randolph Burt
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93841ec3b2
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Added Xamarin iOS MonoGame example/demo.
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2014-09-04 22:53:57 +01:00 |
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NathanSweet
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446327b1f8
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Dropped support for cocos2d-x 3.0 and 3.1.
Will support only the latest 3.x.
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2014-08-31 16:50:51 +02:00 |
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NathanSweet
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5faff9b10f
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Updated to latest spine-c.
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2014-08-31 16:48:14 +02:00 |
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NathanSweet
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8b0aeaf9c5
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spine-csharp should not be committed under spine-tk2d!
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2014-05-25 20:10:48 +02:00 |
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NathanSweet
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b0279701e4
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Meshes, FFD and skinning for spine-cocos2d-iphone.
Also, AnimationState listeners are done using blocks.
This is for cocos2d 2.1.0. Version 3.0 and 3.1 is coming soon.
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2014-05-17 22:28:24 +02:00 |
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NathanSweet
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3a2c986fd1
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Rearranged directories so it is easier to copy Unity runtimes into your own Unity project.
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2014-05-17 14:41:59 +02:00 |
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NathanSweet
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e68c830876
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cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1
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2014-05-16 16:33:30 +02:00 |
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NathanSweet
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87a5f683c3
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Ignore debug dir.
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2014-05-08 19:30:56 +02:00 |
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randolphburt
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b75bb765fe
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Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
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2014-04-25 00:24:56 +01:00 |
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NathanSweet
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5f46d03c4d
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Moved SMFL location into project.
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2014-01-06 21:26:37 +01:00 |
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NathanSweet
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8d361f53e2
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Ignore Unity meta file.
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2013-12-21 21:53:56 +01:00 |
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NathanSweet
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a793d2bfa6
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spine-lua: keyable draw order, events, new AnimationState.
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2013-10-13 14:31:07 +02:00 |
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NathanSweet
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7d7158894d
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No need to recompute tangents.
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2013-08-29 15:11:41 +02:00 |
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NathanSweet
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335259f954
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Rewrote spine-tk2d to match spine-unity.
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2013-08-03 15:44:36 +02:00 |
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NathanSweet
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288e520b25
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Refactored spine-unity to support multiple materials.
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2013-08-03 15:44:04 +02:00 |
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NathanSweet
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f9d538d6e7
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Unity 3.5 is no longer supported. Verified works with Unity 4.2.
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2013-08-03 10:36:14 +02:00 |
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NathanSweet
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7e66b9e22d
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spine-unity4-tk2d
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2013-07-28 11:01:17 +02:00 |
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Randolph Burt
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e7177ed56b
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Updated .gitignore to reflect new MonoGame file structure
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2013-06-19 21:36:45 +01:00 |
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Randolph Burt
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0d7abe62d2
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Project added for building MonoGame apps in Xamarin Studio for iOS
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2013-06-19 21:15:24 +01:00 |
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randolphburt
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43115d2e29
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Project added for building MonoGame apps for the Windows8 Store
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2013-06-19 20:13:01 +01:00 |
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NathanSweet
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09aa13c643
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Added Atlas and Flash rendering to spine-as3.
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2013-05-04 11:41:49 +02:00 |
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NathanSweet
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4838ebf4ef
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Fixed spine-starling rendering.
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2013-05-01 10:25:46 +02:00 |
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NathanSweet
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131cdbd576
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AS3 and Starling runtimes.
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2013-04-30 19:18:39 +02:00 |
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NathanSweet
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90180dafbb
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CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
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2013-04-27 16:58:22 +02:00 |
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NathanSweet
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86e75d96d7
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Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions.
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2013-04-24 18:41:42 +02:00 |
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NathanSweet
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95c550bc0c
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spine-love, Love runtime.
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2013-04-19 11:21:17 +02:00 |
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NathanSweet
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9e49979db1
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spine-lua generic Lua runtime, refactored spine-corona.
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2013-04-19 10:54:15 +02:00 |
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NathanSweet
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655d2d856b
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Ignore
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2013-04-16 11:43:30 +02:00 |
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NathanSweet
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3d049106d4
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spine-unity ignore.
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2013-04-16 07:28:17 +02:00 |
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Calvin Rien
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3dd401b342
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Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop. Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
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2013-04-15 18:04:13 -07:00 |
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NathanSweet
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d3bd35a0e3
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Reorganized Unity project.
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2013-04-15 12:02:48 +02:00 |
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NathanSweet
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a9d03f668f
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Unity runtime.
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2013-04-15 11:17:13 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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NathanSweet
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567d076f78
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Runtime for cocos2d-iphone.
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2013-04-02 05:14:11 +02:00 |
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NathanSweet
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3e9385271b
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Merge remote-tracking branch 'origin/master'
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2013-03-28 04:23:06 +01:00 |
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Stefan Nguyen
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d20ada65fb
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ignore iOS xcuserdata
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2013-03-26 09:28:27 +07:00 |
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NathanSweet
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1f991ac234
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Commit VS user file to for correct working dir.
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2013-03-25 20:56:56 +01:00 |
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NathanSweet
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12245b9912
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gitignore
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2013-03-25 20:39:44 +01:00 |
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NathanSweet
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ba0227364d
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Place cocos2dx here
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2013-03-25 19:33:10 +01:00 |
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Stefan Nguyen
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ee25feffbe
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reorganize structure to match cocos2d-x multi-platform style; create a working iOS example
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2013-03-25 14:36:39 +07:00 |
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NathanSweet
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6addb86a40
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Changed file loading to use cocos2d-x API.
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2013-03-24 22:39:29 +01:00 |
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NathanSweet
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d3949288f8
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Separated SFML from spine-cpp.
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2013-03-20 14:08:54 +01:00 |
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