NathanSweet
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93be778697
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Updated spine-as3 for use with PowerFlasher FDT.
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2016-02-17 02:01:52 +01:00 |
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NathanSweet
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10c941a28b
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Missed porting.
#519
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2016-02-17 01:04:43 +01:00 |
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NathanSweet
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108ea5a70d
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Use FLT_MAX.
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2016-02-17 00:50:28 +01:00 |
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NathanSweet
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4128d1c2bd
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Fixed update cache leak.
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2016-02-17 00:43:33 +01:00 |
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NathanSweet
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b25992464b
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Updated spine-cocos2dx 2 and 3 to Spine v3.
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2016-02-16 23:06:23 +01:00 |
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NathanSweet
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61deedc76c
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Updated spine-cocos2d-iphone 2 and 3 to Spine v3.
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2016-02-16 21:34:29 +01:00 |
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NathanSweet
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b139932dc2
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Merge remote-tracking branch 'origin/master'
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2016-02-16 20:49:17 +01:00 |
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NathanSweet
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4d3b007c99
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C89 updates.
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2016-02-16 20:39:24 +01:00 |
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pharan
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fe02e78681
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SkeletonGraphic Inspector and Edtor, small fixes.
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2016-02-16 13:27:20 +08:00 |
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NathanSweet
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d7d08d263a
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Updated spine-c and spine-sfml to Spine v3.
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2016-02-16 00:14:07 +01:00 |
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NathanSweet
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c0f8e40858
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Fixed reading translateMix from JSON.
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2016-02-16 00:04:26 +01:00 |
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NathanSweet
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b72d915036
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Better yDown support.
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2016-02-15 23:56:00 +01:00 |
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NathanSweet
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00f0ec62dc
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Updated for SFML 2.3.2.
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2016-02-15 21:04:31 +01:00 |
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NathanSweet
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03606717a7
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Fixed whitespace.
C# has such bad tools. :(
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2016-02-15 21:03:49 +01:00 |
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NathanSweet
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337e6c284f
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Added SharpJson to project.
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2016-02-15 16:38:31 +01:00 |
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NathanSweet
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f44d6260ab
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Merge remote-tracking branch 'origin/master'
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2016-02-15 14:06:36 +01:00 |
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NathanSweet
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ebc5ff0072
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Set time field.
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2016-02-15 14:03:51 +01:00 |
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pharan
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200570ea0e
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NewMesh should be marked dynamic.
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2016-02-15 18:16:48 +08:00 |
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pharan
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ef92fc3843
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Fixed incorrect overwrite check.
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2016-02-15 12:06:57 +08:00 |
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pharan
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be38f3e1d3
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SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes.
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2016-02-15 11:05:09 +08:00 |
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pharan
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777fb110e8
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spine-csharp now uses SharpJson
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2016-02-15 09:55:00 +08:00 |
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pharan
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4c69881c2f
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MathUtils.cs compiler constants instead of static fields.
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2016-02-15 09:54:26 +08:00 |
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NathanSweet
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ac2721c553
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Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped.
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2016-02-15 02:43:04 +01:00 |
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NathanSweet
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4283d6fce3
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Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
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2016-02-14 23:20:36 +01:00 |
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NathanSweet
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08b74f5b18
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Updated spine-csharp to Spine v3.
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2016-02-14 22:51:18 +01:00 |
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NathanSweet
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4b7fc36328
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Updated setup instructions.
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2016-02-14 22:50:48 +01:00 |
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NathanSweet
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075e5f2246
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Couldn't upgrade this project, not sure why it's needed?
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2016-02-14 22:50:01 +01:00 |
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NathanSweet
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bb187daa10
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SkinnedMeshAttachment renamed to WeightedMeshAttachment.
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2016-02-14 22:48:38 +01:00 |
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NathanSweet
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5835337bed
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Added loading of transform constraints from JSON and binary.
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2016-02-14 19:45:54 +01:00 |
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NathanSweet
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88207a609c
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Fixed Skeleton Viewer process staying alive after a crash.
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2016-02-14 19:45:38 +01:00 |
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NathanSweet
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ca70bd04e6
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Fixed single bone IK when a parent is scaled negatively.
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2016-02-14 19:45:10 +01:00 |
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NathanSweet
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749acb7847
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Shouldn't have been committed.
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2016-02-11 17:15:47 +01:00 |
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NathanSweet
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323df5799e
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Simpler test animation.
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2016-02-11 17:14:48 +01:00 |
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NathanSweet
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d5278e8331
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Import warning.
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2016-02-08 15:40:00 +01:00 |
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NathanSweet
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230542fb7f
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Merge remote-tracking branch 'origin/master'
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2016-02-06 17:49:49 +01:00 |
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NathanSweet
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d70c1da866
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Fixed disable rotation inheritance.
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2016-02-06 17:49:42 +01:00 |
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pharan
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d4901b74d0
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[Unity] GetColor, Bone position and Skeleton pose extensions.
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2016-02-05 20:49:51 +08:00 |
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pharan
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e978f2e519
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[Unity] Prevent SkeletonAnimation from using AnimationState in edit mode.
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2016-02-05 19:28:15 +08:00 |
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pharan
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d2c2ce0e14
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[Unity] SkeletonAnimationInspector now uses SpineAnimation attribute. Bypasses Spine.AnimationState in edit mode.
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2016-02-04 23:13:33 +08:00 |
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pharan
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6de6a4712d
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[Unity] Internal check enforces RequireComponent better.
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2016-01-26 07:41:49 +08:00 |
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pharan
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324cbc89cc
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[Unity] Some cleanup to runtime instantiation.
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2016-01-26 07:39:39 +08:00 |
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pharan
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6e6e5a9438
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[Unity] SkeletonAnimation.AddToGameObject() method for instantiation at runtime.
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2016-01-26 07:29:40 +08:00 |
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John
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b8ccd5cbda
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[Unity] Comments for SpineAttachment Attribute
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2016-01-24 10:20:31 +08:00 |
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John
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53693c3faf
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[Unity] Comments for CustomSkin.cs
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2016-01-24 10:17:32 +08:00 |
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NathanSweet
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cf01d47796
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Updated Event in anticipation of AnimationState changes.
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2016-01-21 11:38:23 +01:00 |
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NathanSweet
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c333b84740
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Javadoc.
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2016-01-20 14:58:25 +01:00 |
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NathanSweet
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8e9595f496
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Fixed missing inherit scale/rotation.
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2016-01-20 14:58:13 +01:00 |
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NathanSweet
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4d9c3d5ec4
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Backward attachment check!
Ouch!
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2016-01-15 07:10:08 +01:00 |
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NathanSweet
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318b9939e6
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Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
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2016-01-15 07:02:09 +01:00 |
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NathanSweet
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c7bb3f3af8
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Ensure the track entry has the correct time when start and end are fired.
#154
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2016-01-12 17:18:45 +01:00 |
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