4530 Commits

Author SHA1 Message Date
badlogic
9409a772c6 [ts][player] Fixes for default post/prefix. 2018-12-20 15:27:32 +01:00
badlogic
e5646f0370 Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta 2018-12-20 15:22:28 +01:00
badlogic
0d6deee210 [ts][player] Added embedable player code editor. 2018-12-20 15:22:23 +01:00
pharan
0180f59336 [unity] Improved Mecanim+SkeletonAnimation example. 2018-12-20 10:54:19 +08:00
NathanSweet
63238bfc69 [libgdx] Handle whitespace stripping for mesh texture regions. 2018-12-19 14:40:48 +01:00
NathanSweet
9d77b4bf12 [libgdx] Moved duplicate code outside the IF. 2018-12-19 14:40:48 +01:00
pharan
65e8d12e63
[unity] Fix tint black buffer mismatched sizes when vertex array is smaller. 2018-12-18 14:02:38 +08:00
badlogic
ac45cc9154 [ts][player] Closes #1231. 2018-12-17 18:53:48 +01:00
badlogic
ba33942a45 [ts][player] Fixed constructor. 2018-12-17 18:43:42 +01:00
badlogic
d1172cc785 [ts][player] Handle touch events for hover. 2018-12-17 18:35:29 +01:00
badlogic
65511c6581 [ts][player] Longer delay for control hiding. 2018-12-17 18:26:29 +01:00
badlogic
43227961ce [ts][player] Click on canvas will now pause/resume player ala YouTube. 2018-12-17 18:17:18 +01:00
badlogic
d5ee59558a [ts][player] constructor now takes string in addition to HTMLElement, hover behaviour now similar to YouTube. 2018-12-17 18:00:44 +01:00
badlogic
7a3ec78638 [ts][player] decreased delay for when mouse leaves player area and controls are hidden. 2018-12-17 17:04:58 +01:00
badlogic
49f9eb12a9 Updated CHANGELOG. 2018-12-17 15:57:49 +01:00
badlogic
86dca93180 [ts][player] Updated docs. 2018-12-17 15:56:43 +01:00
badlogic
c21b366d03 [ts][player] Renamed build output. 2018-12-17 15:45:22 +01:00
badlogic
075d4a1be5 [ts][player] Removed old widget. Renamed TSC output to spine-player.js, moved sources from widget/ to player/. 2018-12-17 15:32:25 +01:00
badlogic
7d066d7f9d [lua] Fix path constraint for when path length is NaN. See #1230. 2018-12-17 15:25:06 +01:00
badlogic
9f8003a3b6 [as3] Fix path constraint for when path length is NaN. See #1230. 2018-12-17 15:23:24 +01:00
badlogic
19fdea7d80 [ts] Fix path constraint for when path length is NaN. See #1230. 2018-12-17 15:21:59 +01:00
badlogic
503cdb81f4 [c][cpp] Fix path constraint for when path length is NaN. 2018-12-17 15:20:12 +01:00
pharan
55f4a2968b
[unity] Some fixes and docs for frame limit example. 2018-12-17 16:17:40 +08:00
pharan
9a7f6add4b [unity] Frame limit example component and scene. 2018-12-17 16:09:42 +08:00
pharan
43f31bd675 [unity] Update example materials. 2018-12-17 16:08:51 +08:00
Harald Csaszar
8c47b66dc0 [csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
(cherry picked from commit 651416c620f13beb4ecf98de0a62c1466bc2afaf)
2018-12-15 23:01:01 +01:00
Harald Csaszar
258215ec06 [csharp] Fixed path constraint computations being invalid if a path's length is ever NaN. See #1230 2018-12-15 22:56:41 +01:00
NathanSweet
e6acc6725b [libgdx] Fixed path constraint computations being invalid if a path's length is ever NaN. 2018-12-15 22:41:11 +01:00
badlogic
91a1dc4ece [csharp] Closes #1228. 2018-12-13 18:11:18 +01:00
badlogic
90f3823c15 [csharp] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 18:07:23 +01:00
badlogic
3f77c0e172 [lua] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 18:06:35 +01:00
badlogic
1a50622fc5 [as3] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 18:04:20 +01:00
badlogic
8fc251f55e [ts] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 17:51:01 +01:00
badlogic
4a5c031540 [c][cpp] Allow negative scale and shear mix in transform constraint. See #1227. 2018-12-13 17:49:19 +01:00
NathanSweet
0062424589 Allow transform constraint scale and shearY mix < 0.
#1227
2018-12-13 09:50:19 +01:00
NathanSweet
237f1fd968 [csharp] Removed unnecessary porting differences. 2018-12-13 09:50:19 +01:00
pharan
e601f889b7 [unity] Handle SkeletonGraphic with invalid SkeletonDataAsset. 2018-12-13 05:31:41 +08:00
pharan
594e287721 [unity] Minor formatting. 2018-12-13 05:30:39 +08:00
Jhett Black
c36e0a93ed [Unity] Use AssetDatabase for locating editor base directory (#1207)
The current method assumes the Spine Runtime exists in a sub-directory of the project's "Assets" folder.

With the package manager, and the support of local packages in Unity 2018, the runtime could be located elsewhere. The AssetDatabase would be a more reliable option for finding this path.
2018-12-11 04:46:34 +08:00
pharan
3b92f7cb79
[unity] Fix warning case in examples. 2018-12-11 04:46:06 +08:00
pharan
bda6c58dbe
[unity] Disable baking in 2018.3 2018-12-11 04:44:19 +08:00
pharan
987d074152
[unity] Skip loading SpineEditorUtilities in play mode. 2018-12-11 03:12:37 +08:00
pharan
1bd0347038
[unity] Fix SkeletonBakingWindow header. 2018-12-11 02:34:05 +08:00
badlogic
6596319c36 [ts][player] popup is dismissed if button is pressed a second time. 2018-12-10 15:39:12 +01:00
badlogic
c09b0673ac [lua] Ported fix for #1224, disable inherit scale. 2018-12-10 15:21:51 +01:00
badlogic
fe9f689beb [as3] Ported fix for #1224, disable inherit scale. 2018-12-10 15:16:36 +01:00
badlogic
dd2d63a2ee [ts] Ported fix for #1224, disable inherit scale. 2018-12-10 15:10:14 +01:00
badlogic
86334f50ff [c][cpp] Ported fix for #1224, disable inherit scale. 2018-12-10 15:06:51 +01:00
pharan
de543b2cfc [unity] Update 3.7 examples. 2018-12-10 02:32:51 +08:00
pharan
68ef65eee0
[unity] Rename extension to SetLocalPosition 2018-12-10 02:28:52 +08:00