badlogic
969ae94f9d
[ts] Finished porting new AnimationState, works as intended
2016-10-25 11:26:14 +02:00
NathanSweet
3d9ee5a743
Removed some locals when used <= 2 times.
2016-10-25 02:11:22 +02:00
NathanSweet
d3b9f89a1e
Added TrackEntry listener test.
2016-10-25 01:58:59 +02:00
NathanSweet
6a191c5093
Fixed listener copy/paste errors.
2016-10-25 01:51:26 +02:00
NathanSweet
bcc48327a2
Removed locals with single access.
...
Don't even remember why those two methods were added.
2016-10-25 01:51:11 +02:00
NathanSweet
eb0876818f
Javadoc
2016-10-23 01:55:06 +02:00
NathanSweet
63cef27a42
Javadocs.
2016-10-22 21:53:31 +02:00
NathanSweet
bfe0a54a4e
Skeleton Viewer UI improvements.
2016-10-22 21:53:25 +02:00
NathanSweet
21d63cd228
Fixed TranslateTime mixing.
2016-10-21 21:04:49 +02:00
NathanSweet
375e4f6941
Merge remote-tracking branch 'origin/dev' into dev
2016-10-21 19:40:09 +02:00
NathanSweet
255a8c086e
All timelines now support setupPose and mixingOut parameters.
2016-10-21 19:40:05 +02:00
NathanSweet
397c8fd8f8
Documented updateCacheReset.
2016-10-20 14:28:06 +02:00
badlogic
552db5823f
Merge branch 'spine-3.5' into spine-as3-3.5
2016-10-20 13:11:57 +02:00
NathanSweet
5994c65e51
Merge remote-tracking branch 'origin/dev' into dev
2016-10-19 22:43:50 +02:00
NathanSweet
e084f7c745
Removed crossfade "dip" fix.
...
It worked by applying the mixing from timeline with full alpha, then mix the higher timeline. It wasn't good since it would blow away any pose from before the mixing from timeline.
2016-10-19 22:43:41 +02:00
NathanSweet
5cd29e55df
AnimationState, mixing from multiple animations.
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#621
2016-10-19 22:36:04 +02:00
badlogic
58f0eb5dfc
Merge branch 'dev' into spine-as3-3.5
2016-10-19 14:35:48 +02:00
badlogic
a5e05c3e06
Merge branch 'master' into dev
2016-10-19 13:11:31 +02:00
NathanSweet
f92e770bb1
noRotationOrReflection simplification.
2016-10-19 13:06:27 +02:00
badlogic
ab226ab681
[runtimes] re-exported examples with Spine 3.5.03-beta
2016-10-17 14:08:00 +02:00
badlogic
02130d242e
[runtimes] Updated examples to beta exports
2016-10-17 12:48:15 +02:00
NathanSweet
97756d6921
Added version placeholder for building JAR.
2016-10-17 11:27:36 +02:00
NathanSweet
257e72de11
Added version placeholder for building JAR.
2016-10-17 11:24:13 +02:00
NathanSweet
92f91bae58
Simplified noRotationOrReflection.
2016-10-16 12:48:32 +02:00
NathanSweet
3a3f0cc2f4
Whitespace.
2016-10-16 00:32:34 +02:00
NathanSweet
15015a12e0
Merge branch 'master' into dev
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# Conflicts:
# spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
2016-10-15 23:50:01 +02:00
NathanSweet
3bfe462534
Fixed local rotation when inherit rotation is disabled.
2016-10-15 23:47:33 +02:00
NathanSweet
2e87ab8f9f
Debugging AnimationState.
2016-10-15 23:47:12 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
NathanSweet
3bf261dc4b
Clean up.
2016-10-13 18:05:00 +02:00
NathanSweet
aae761cd19
Removed blending caching (from master).
2016-10-13 18:04:43 +02:00
badlogic
06e7037503
[runtimes] Merged with master, updated license headers
2016-10-13 16:49:30 +02:00
badlogic
21de61a094
Merge branch 'master' into dev
2016-10-13 15:48:15 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
Mario Zechner
f84ae17615
Updated License Headers
2016-10-13 10:27:54 +02:00
Mario Zechner
5b1814cff3
spine-lua, spine-love, spine-corona update to 3.4.02 ( #722 )
...
The spine-lua API has been updated to be compatible with Spine version 3.4.02 (latest stable). The spine-lua API now supports path constraints, transform constraints, uses the new way we encode meshes etc. There are no API breaking changes, only API additions, such as PathConstraints and TransformConstraints as well as additional methods to Skeleton and similar classes. The internals of the spine-lua API have also been updated to follow Lua best performance practices by localizing heavily and using meta tables for "class methods". The spine-lua API now also loads texture atlases as exported by Spine. All that is required for a consumer is to supply an image loading function for their specific engine/framework. We provide implementations for spine-love and spine-corona.
The spine-love API can now render all Spine attachment types, including meshes and linked meshes. The API has changed. Where previously a "class" Skeleton existed with a draw function, the new spine-love API introduces a new SkeletonRenderer. See the example on API usage.
The spine-corona API can now also render all Spine attachment types. The API has not changed.
2016-10-11 16:33:25 +02:00
NathanSweet
eb1e8e7942
Disable inherit rotation can be stable if also disabling reflection.
2016-10-10 15:50:57 +02:00
NathanSweet
6ef7cf3ba4
Disable inherit rotation can be stable if also disabling reflection.
2016-10-07 18:30:25 +02:00
NathanSweet
a42ce71796
Simplified disable inherit scale math.
2016-10-07 16:12:15 +02:00
NathanSweet
c34db336d5
Fixed path constraint bone sorting.
2016-10-07 14:22:28 +02:00
NathanSweet
f6a6af0643
Fixed path constraint bone sorting.
2016-10-07 14:19:11 +02:00
NathanSweet
2ea42d4cae
noRotation transformMode experimentation.
2016-10-07 14:19:11 +02:00
NathanSweet
367cf651cf
Added FPS for 3.5.00-beta.
2016-09-17 09:24:34 +02:00
NathanSweet
cd982be60b
Fixed NaN when entire path or individual curve lengths are zero, eg when scaled to zero.
2016-09-15 13:16:31 +02:00
NathanSweet
dfe8e3b826
Refactoring bone transforms.
2016-09-15 13:16:26 +02:00
NathanSweet
56797953c2
Another try at disable inherit scale.
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Still inherits shear and it flips with negative scale.
2016-09-07 10:59:17 +02:00
NathanSweet
0ecef9b2c5
Multiple mixingFrom animations.
2016-09-03 22:47:05 +02:00
NathanSweet
263b47c376
Proper rotation mixing.
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#621
2016-08-29 19:45:08 +02:00