Jianan
b9bf764de4
[sdl]Fix getting MeshAttachment's texture error. ( #2233 )
2023-01-31 15:00:51 +01:00
Mario Zechner
7c05b593dd
[flutter] Update to Flutter 3.7.0
2023-01-30 13:34:20 +01:00
Jimb Esser
905f4c6ece
[ts] Use existing, explicit atlas data instead of relying on an image's current width/height ( #2085 )
...
This fixes a bug where UVs would sometimes be wrong if an image's size is not the same as when originally exported. This could happen in the wild to _any_ project, due to mobile ISPs/browsers that proxy requests and resize images before sending them to clients.
Fixing this also allows `spine-core` to work with engines that:
* use embedded, low-res textures while waiting for high res textures to load
* automatically provide lower resolution textures to low-end devices or low-resolution displays
2023-01-30 12:51:47 +01:00
Mario Zechner
c8d38f2ec4
Merge branch '4.1' into 4.2-beta
2023-01-30 12:49:58 +01:00
Mario Zechner
6aa54259cb
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
2023-01-30 12:49:29 +01:00
Mario Zechner
fcc5cab7b4
Merge branch '4.1' into 4.2-beta
2023-01-30 12:43:46 +01:00
Mario Zechner
b82e78079a
[ts] Fix formatting.
2023-01-30 12:43:38 +01:00
Mario Zechner
808e4cdacc
Merge branch '4.1' into 4.2-beta
2023-01-30 11:25:52 +01:00
Mario Zechner
c14b00d1c4
[godot] Closes #2232 , do not render slots attached to inactive bones.
2023-01-30 11:24:42 +01:00
Mario Zechner
3a501f9094
Merge branch '4.1' into 4.2-beta
2023-01-28 20:37:32 +01:00
Mario Zechner
77100eaca3
[ts] Fix URLs in package README.md files.
2023-01-28 20:37:22 +01:00
Mario Zechner
99cdc5f7d7
[ts] Release 4.2.11.
2023-01-27 19:51:06 +01:00
Mario Zechner
7d20025b9f
[ts] Do not remove package-lock.json as part of publishing.
2023-01-27 19:45:38 +01:00
Mario Zechner
594c87c676
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-01-27 19:45:09 +01:00
Mario Zechner
4dda6e6cce
[ts] Relesae 4.1.26.
2023-01-27 19:44:00 +01:00
Harald Csaszar
66392e8cba
[monogame] Added BlendState support for BlendMode.Multiply.
2023-01-26 19:24:07 +01:00
Mario Zechner
83a8e5d66b
[ts][player][webgl] Closes #2227 , instead of disabling culling automatically, make it configurable via PolygonBatcher.disableCulling. Off by default.
2023-01-26 15:49:02 +01:00
Mario Zechner
59d700ac3f
Merge branch '4.1' into 4.2-beta
2023-01-26 15:40:20 +01:00
Mario Zechner
0042015e7c
[spine-cpp] Closes #2225 , incorrect integer division when reading AlphaTimeline frames.
2023-01-26 15:40:04 +01:00
Mario Zechner
a87776e8bd
[ts] Fix artifact upload.
2023-01-26 13:49:28 +01:00
Mario Zechner
5d54272396
[ts] Fix tags in README.md
2023-01-26 13:40:28 +01:00
Mario Zechner
44590e16c3
[godot] Update README.md with 4.0 build urls and build instructions.
2023-01-26 10:51:40 +01:00
Mario Zechner
b836f65919
[godot] Fix Windows template executable names.
2023-01-26 10:16:12 +01:00
Mario Zechner
f6ed158e29
[godot] Fix v4 macOS template binary names.
2023-01-26 09:55:45 +01:00
Harald Csaszar
a8e6552b81
[unity] OnPostProcessVertices callback now provides access to uv2 and uv3 buffers. Closes #2230 .
2023-01-25 19:25:35 +01:00
Mario Zechner
4b16381cfa
[godot] Fix Linux template build for Godot 4.0.
2023-01-25 15:28:39 +01:00
Mario Zechner
df585301b9
[godot] Install MoltenVK SDK on macOS GH Action runners for Godot 4.0
2023-01-25 13:42:05 +01:00
Mario Zechner
ffa028626a
[godot] Fix Linux editor and template build for Godot 4.0
2023-01-25 13:39:56 +01:00
Mario Zechner
9e5c945d17
[godot] Fix GH workflow for Godot 4.0
2023-01-25 13:20:30 +01:00
Mario Zechner
9da2be9f6f
[godot] Fix web templates build for Godot 4.0
2023-01-25 13:17:30 +01:00
Mario Zechner
d3d5a41bf6
[godot] Fix iOS templates build for Godot 4.0
2023-01-25 13:01:28 +01:00
Mario Zechner
7f39dfc41d
[godot] Fix macOS editor and templates build for Godot 4.0
2023-01-25 12:34:16 +01:00
Mario Zechner
7bc4cbfaee
[godot] Make v4 build scripts executable.
2023-01-25 11:16:31 +01:00
badlogic
859aefe2ce
[godot] Fix Windows template build.
2023-01-25 10:54:35 +01:00
Mario Zechner
5081519366
Merge branch '4.1' into 4.2-beta
2023-01-24 20:51:35 +01:00
Mario Zechner
1914c7eac5
[godot] Fix S3 upload.
2023-01-24 20:51:21 +01:00
badlogic
63d0cb5ed2
[godot] Fixe Live++ patch for v4, fix VSC build task.
2023-01-24 17:41:11 +01:00
badlogic
0b5621ccd4
[godot] Fix v3 Live++ patch, launch configs and tasks.
2023-01-24 16:52:33 +01:00
badlogic
35c4294a9c
[godot] Fixes for latest Godot 4.0, VS Code settings, tasks, and launch configs.
2023-01-24 16:05:10 +01:00
badlogic
253dc293db
Merge branch '4.1' into 4.2-beta
2023-01-24 11:07:12 +01:00
badlogic
ca09a57c21
[godot] Fix exectuable names expected in GitHub workflow.
2023-01-24 10:58:42 +01:00
badlogic
5ae7b307fa
[godot] Disable address sanitiizer for release builds.
2023-01-24 10:40:23 +01:00
Mario Zechner
341217ad6f
[godot] Fix S3 upload.
2023-01-18 09:40:32 +01:00
Mario Zechner
fac881b11b
[godot] Fix executable paths for GH action.
2023-01-17 18:37:56 +01:00
Mario Zechner
804ad4ad0b
Try to figure out where the new install location for Godot binaries is on GH.
2023-01-17 13:52:32 +01:00
Mario Zechner
e9c68326de
[cpp][flutter] Fix formatting.
2023-01-16 15:02:43 +01:00
Mario Zechner
ba71af746b
Merge branch '4.1' into 4.2-beta
2023-01-16 14:57:11 +01:00
Mario Zechner
7f4f32453b
[csharp] Fix formatting.
2023-01-16 14:49:12 +01:00
Mario Zechner
6081af6af0
Try to fix dotnet-format on GH.
2023-01-16 14:13:55 +01:00
Mario Zechner
3c94e429cc
[godot] Update action to ubuntu-latest for Linux to fix GCC sanitizer support.
2023-01-16 14:03:34 +01:00