Matt
a28ddaf5d9
updates color values and image anchor for Corona Graphics 2.0 compatablility.
2014-02-28 19:30:06 +01:00
NathanSweet
fa52abc780
Fancier SkeletonTest for trying skeleton files, organized assets.
2014-02-27 19:41:07 +01:00
NathanSweet
7570e0a18c
Adjusted order objects are read.
2014-02-27 19:39:29 +01:00
NathanSweet
0365100f27
Merge branch 'origin/master'
2014-02-21 17:38:31 +01:00
NathanSweet
cc62e8ce39
Updated license to clarify how permission is typically granted.
2014-02-21 17:38:16 +01:00
Nathan Sweet
1597efb8d9
Merge pull request #185 from pharan/patch-1
...
Faster BoneComponent
2014-02-20 15:53:09 +01:00
John
d50386a3a9
Faster BoneComponent
...
Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00
Nathan Sweet
453c4bcbb1
Update README.md
2014-02-13 19:23:30 +01:00
Nathan Sweet
dab32201c9
Update README.md
2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42
Update README.md
2014-02-13 19:20:28 +01:00
Nathan Sweet
34ae588e67
Update README.md
2014-02-13 19:10:36 +01:00
Nathan Sweet
ba03c323a7
Update README.md
2014-02-13 19:09:54 +01:00
Nathan Sweet
4e3f8ca974
Update README.md
2014-02-13 19:09:45 +01:00
Nathan Sweet
e64b0b00d0
Update README.md
2014-02-13 19:09:00 +01:00
Nathan Sweet
ae5e7d582d
Update README.md
2014-02-13 19:08:55 +01:00
NathanSweet
89b29177ba
Better color computation.
2014-02-13 12:25:38 +01:00
NathanSweet
e578531489
Merge branch 'origin/master'
2014-02-13 12:25:19 +01:00
NathanSweet
c9aabe4c63
zSpacing defaults to 0.
2014-02-13 12:25:12 +01:00
Nathan Sweet
264bf33776
Merge pull request #183 from rszalla/master
...
Fix concatenation in errors
2014-02-12 00:01:40 +01:00
Roman Szalla
fe82c0d1e6
Fix concatenation in errors
2014-02-11 23:41:27 +01:00
NathanSweet
6e3a254aac
Comment.
2014-02-09 17:02:14 +01:00
NathanSweet
38e54e686d
Added BoneComponent.
...
closes #166
2014-02-05 20:23:34 +01:00
NathanSweet
86093e7d0d
Clean up, added zSpacing.
...
#166
2014-02-05 18:10:07 +01:00
NathanSweet
66a336e219
Adjusted line endings.
2014-02-05 18:09:16 +01:00
NathanSweet
37ee75a424
Merge branch 'origin/master'
2014-02-05 17:17:48 +01:00
NathanSweet
d4ae313c6b
Fixed submesh bug, improved Clear().
...
closes #151
2014-02-05 17:17:41 +01:00
Nathan Sweet
29ff735384
Merge pull request #161 from tadas-miceika/master
...
fix copy-paste error
2014-02-05 16:42:21 +01:00
NathanSweet
2e001c6440
Merge branch 'origin/master'
2014-02-05 16:39:47 +01:00
NathanSweet
1e313182e2
Various bug fixes.
...
closes #176
2014-02-05 16:38:39 +01:00
Nathan Sweet
1567bba01e
Merge pull request #177 from pharan/patch-6
...
AnimationState C# events subscription
2014-02-05 16:13:01 +01:00
NathanSweet
c570829d38
Null checks in Clear.
2014-02-04 12:32:01 +01:00
NathanSweet
f6805575d9
Don't hide SkeletonData asset errors.
2014-02-04 00:24:41 +01:00
NathanSweet
a9abb3155b
Fixed spSkeleton_setSlotsToSetupPose.
2014-02-03 22:28:11 +01:00
NathanSweet
b272808a2d
Use display.remove().
2014-02-01 02:07:50 +01:00
NathanSweet
9780af9524
Fixed premultiplied alpha.
2014-02-01 01:27:58 +01:00
NathanSweet
0e47b09706
Dispose texture, not bitmapdata.
2014-01-31 16:30:43 +01:00
John
c5bc9a3cf4
AnimationState C# events subscription
...
Using the "event" keyword DOESN'T require the use of EventArgs derived classes as part of the method signature.
Events provide a (standard) layer of safety by preventing the nulling or complete reassignment.
It restricts external class interaction with the event to subscription with the += operator and unsubscription with the -= operator. This prevents unrelated objects from accidentally unsubscribing other objects from the event.
The null check is still required though.
For people who followed the examples, worked with the original events and only used += to subscribe to events, this change shouldn't affect client code at all.
2014-01-31 18:36:41 +08:00
NathanSweet
a71f9f4f75
Merge branch 'origin/master'
2014-01-31 00:55:25 +01:00
NathanSweet
58472318a9
Added setScale.
2014-01-31 00:54:58 +01:00
Nathan Sweet
842e3c98f6
Merge pull request #175 from pharan/patch-7
...
Fixed "CompleteDelete" typo in C# event delegates
2014-01-30 10:18:43 -08:00
John
7699e9b28f
Fixed "CompleteDelete" typo in C# event delegates
...
Supposed to be "CompleteDelegate"?
2014-01-31 01:33:46 +08:00
NathanSweet
99a5250855
Javadoc
2014-01-28 12:58:27 +01:00
NathanSweet
12a625917a
Updated to new AnimationState delegates.
2014-01-26 21:14:24 +01:00
NathanSweet
4216077c0e
Better AnimationState event delegates.
2014-01-26 21:08:09 +01:00
NathanSweet
8506ed5154
Added UpdateBones delegate to more easily adjust bones after the animation is applied.
2014-01-26 21:03:43 +01:00
NathanSweet
41c36a89d3
Use Initialize instead of Update so animations aren't applied before the first Update.
2014-01-26 21:02:30 +01:00
NathanSweet
ee1b835602
Added missing meta files.
2014-01-26 21:00:58 +01:00
NathanSweet
2745bb2308
Merge branch 'origin/master'
2014-01-26 16:58:20 +01:00
NathanSweet
68d829556a
Added getter for tracks.
...
http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1982
2014-01-26 16:46:30 +01:00
Nathan Sweet
a3a5071a67
Merge pull request #171 from dz1111/master
...
Modifications to the Spine Cocos2d iOS project so that it compiles out-of-the-box in Xcode 5.0.2.
2014-01-26 04:45:55 -08:00