3661 Commits

Author SHA1 Message Date
Nathan Sweet
a75e166cbb Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta 2017-10-28 20:26:57 +02:00
Nathan Sweet
72d18eefd4 Deform timeline additive 2017-10-28 20:14:08 +02:00
Nathan Sweet
5a4da17e7d Shear timeline additive, clean up. 2017-10-28 18:11:56 +02:00
Nathan Sweet
ecedff1ffa Can only use #1024 fix on track 0. 2017-10-28 18:11:41 +02:00
badlogic
893b9a8a93 Merge branch '3.6' into 3.7-beta 2017-10-28 16:23:36 +02:00
badlogic
3006353c8c [c] Fix handling of SP_MIX_POSE_CURRENT_LAYERED, closes #1028. 2017-10-28 16:23:27 +02:00
Nathan Sweet
eb44a67240 Additive for translate and scale timelines 2017-10-28 15:33:19 +02:00
badlogic
aba0348d06 Merge branch '3.6' into 3.7-beta 2017-10-28 09:46:52 +02:00
badlogic
ed2594deca [csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:44:21 +02:00
badlogic
a8c5282653 [c] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:43:26 +02:00
badlogic
bb23c5e25c [lua] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:41:28 +02:00
badlogic
77c990c75e [as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:40:17 +02:00
badlogic
5b410bf2ba [ts] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1013 2017-10-28 09:37:28 +02:00
Nathan Sweet
882f49f5a9 Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
2017-10-28 00:20:33 +02:00
Nathan Sweet
0414803ee1 Fix not returning to setup pose when multiple mixing from entries end at same time
#1024
2017-10-28 00:18:20 +02:00
Nathan Sweet
980352a7ce Removed bad fix for #1024 2017-10-28 00:08:47 +02:00
Nathan Sweet
1514b4acbb Removed bad fix for #1024 2017-10-28 00:05:56 +02:00
Nathan Sweet
0d4ce16fc3 MSAA for Skeleton Viewer.
WCGW
2017-10-27 21:02:36 +02:00
NathanSweet
b52fe0b771 Merge remote-tracking branch 'origin/3.7-beta' into 3.7-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2017-10-27 11:04:11 +02:00
badlogic
e53a295dff Merge branch '3.6' into 3.7-beta 2017-10-27 10:45:43 +02:00
badlogic
93d34666b0 Fixed typo in README.md 2017-10-27 10:45:29 +02:00
NathanSweet
bda035e836 Added additive mixing, still a WIP. 2017-10-27 00:23:41 +02:00
John
b502aa3c23 [unity] Handle null preview texture in editor. 2017-10-25 20:30:23 +08:00
John
7c29b9573a [unity] Fix SkeletonGraphic shader alpha. 2017-10-24 18:29:01 +08:00
John
1f704aec5e [csharp] Don't use the dip fix if mixing is complete.
Based on: 28fd5aff09
See https://github.com/EsotericSoftware/spine-runtimes/issues/1024
2017-10-24 00:41:35 +08:00
NathanSweet
28fd5aff09 [libgdx] Don't use the dip fix if mixing is complete.
closes #1024
2017-10-23 18:30:46 +02:00
NathanSweet
472392190f [libgdx] Documented track entry timeline mix types.
#1024
2017-10-23 18:15:49 +02:00
NathanSweet
1ae9fb955b [libgdx] Documented track entry timeline mix types. 2017-10-23 18:02:06 +02:00
NathanSweet
406a8fba13 [libgdx] Fixed off by 1 errors. 2017-10-21 21:48:04 +02:00
NathanSweet
3b3527ffc7 Merge branch '3.6' into 3.7-beta 2017-10-20 22:13:07 +02:00
NathanSweet
751c99ad2d Merge remote-tracking branch 'origin/3.6' into 3.6 2017-10-20 22:00:29 +02:00
NathanSweet
1e7f7026ab [libgdx] Fixed off by 1 errors. 2017-10-20 22:00:16 +02:00
NathanSweet
77b38c2ed1 [libgdx] Javadocs. 2017-10-20 22:00:08 +02:00
pharan
92a5faba58 [unity] Use UnityObjectViewPos in Sprite shader. 2017-10-20 17:30:53 +08:00
pharan
652506df0c [unity] Handle playModeStateChanged API change (2017.2). 2017-10-20 17:30:07 +08:00
pharan
6659902457 [unity] Add rotation param to RegionAttachment creation. 2017-10-20 17:29:33 +08:00
badlogic
e7f21bfa29 Merge branch '3.6' into 3.7-beta 2017-10-20 11:19:48 +02:00
badlogic
299fa5dc8f [c] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:18:52 +02:00
badlogic
52a300eeae [lua] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:16:44 +02:00
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
bcc7da56d2 [ts] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:09:42 +02:00
John
bdb97a023f [unity] Fix UI TintBlack shader. 2017-10-20 16:51:10 +08:00
NathanSweet
ef798dafe3 Merge branch '3.6' into 3.7-beta 2017-10-19 16:21:19 +02:00
John
da54111238 [csharp] Fix PathConstraint length spacing for zero length bones.
see https://github.com/EsotericSoftware/spine-runtimes/issues/1023
2017-10-19 19:29:26 +08:00
John
292f1a26e3 [csharp] Fix ExposedList.Resize 2017-10-19 19:27:51 +08:00
NathanSweet
bcf90240db [libgdx] Fixed using path constraint length spacing with zero length bones. Safer float zero checks. 2017-10-19 12:44:00 +02:00
pharan
e6aebf2754 [xna] Match change in SkeletonClipping.IsClipping 2017-10-19 16:19:57 +08:00
pharan
f2bac04e43 [csharp] Resize better if T is a class. 2017-10-19 16:17:18 +08:00
pharan
a5eed13591 [csharp] Some cleanup. 2017-10-19 16:15:27 +08:00
pharan
af7471f5f4 Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6 2017-10-19 16:10:03 +08:00