Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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d12431d72c
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[haxe] Fix MeshAttachment#updateRegion for the 270° case.
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2023-10-24 17:11:10 +02:00 |
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Mario Zechner
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c960402c08
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[c] Closes #2401, fixed incorrect allocation of TransformTimeline.
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2023-10-23 13:18:04 +02:00 |
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Mario Zechner
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5989c861ca
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[c] Closes #2397, buffer overflow when loading sequences with less than 10 frames.
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2023-10-19 19:43:59 +02:00 |
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Harald Csaszar
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3c1492ac32
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[unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders.
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2023-10-18 18:20:54 +02:00 |
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badlogic
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65d68ed45f
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[ue] Temporary (disabled) hack to get atlas and skeleton assets to display in content browsers. This doesn't work, as the UE editor thinks the assets are cooked. It also only loads assets that are referenced. As soon as the references no longer exist, the assets are unloaded. See #2368.
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2023-10-18 18:19:02 +02:00 |
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Mario Zechner
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c2425dbdde
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[ue] WIP for 5.3 content browser visibility fix.
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2023-10-18 17:32:02 +02:00 |
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Mario Zechner
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e283fada77
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[pixi] Added note on status of runtime.
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2023-10-18 15:09:17 +02:00 |
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Mario Zechner
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3c386ea234
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[haxe] Added note on status of runtime.
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2023-10-18 15:08:28 +02:00 |
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Harald Csaszar
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a08c7dd419
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[unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc).
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2023-10-17 18:41:38 +02:00 |
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Harald Csaszar
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408c0bcc3d
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[unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers.
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2023-10-16 22:10:51 +02:00 |
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badlogic
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5b3aaee94b
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[godot] Updated NuGet packages
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2023-10-13 11:54:38 +02:00 |
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badlogic
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1c9b263955
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-10-13 11:34:07 +02:00 |
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Mario Zechner
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087b2688db
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[c] Closes #2394, double free of sequences in mesh attachments.
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2023-10-11 11:44:36 +02:00 |
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Misaki Eymard
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f854579239
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Update to clarify the supported versions of spine-ue4 with Unreal Engine. (#2396)
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2023-10-11 11:33:02 +02:00 |
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Harald Csaszar
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ca06a5a7f6
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[unity] Minor: formatting fixes.
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2023-10-06 19:18:45 +02:00 |
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Harald Csaszar
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8bc1201b83
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[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
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2023-10-06 18:35:32 +02:00 |
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Mario Zechner
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f5caeacf0c
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[godot] Fix compilation errors with 3.5.3, fix const correctness.
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2023-10-06 11:15:21 +02:00 |
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Mario Zechner
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97fb551cee
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[godot] Update 4.1 editor build to 4.1.2-stable
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2023-10-06 10:54:05 +02:00 |
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Mario Zechner
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66f2bfeb61
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[godot] Update 3.5 editor build to 3.5.3-stable
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2023-10-06 10:53:09 +02:00 |
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Mario Zechner
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5f6b637d53
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[godot] Make SpineAtlasResource::clear_native_data const.
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2023-10-06 10:50:15 +02:00 |
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Mario Zechner
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b3e8821966
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[godot] Fix const assignments in SpineAtlasResource::copy_from()
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2023-10-05 20:51:50 +02:00 |
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Mario Zechner
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b70aa0c9fb
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[godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects.
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2023-10-05 15:46:58 +02:00 |
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Mario Zechner
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f31f12d57e
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[ue] Fixes #2368, use the InName provided to FactoryCreateFile for the asset object name.
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2023-10-05 11:58:31 +02:00 |
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Mario Zechner
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b8eda5e27b
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[godot] Use GD.Print instead of Console.WriteLine.
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2023-10-05 11:52:58 +02:00 |
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Harald Csaszar
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cc352cf026
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[unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392.
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2023-10-04 19:37:58 +02:00 |
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Harald Csaszar
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209acdc892
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[unity] Added UpdateTiming mode In Late Update for all animated skeleton components.
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2023-10-03 17:17:37 +02:00 |
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Harald Csaszar
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c0032b4ffb
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[unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389.
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2023-10-02 16:49:10 +02:00 |
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Mario Zechner
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64853b73bc
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[Flutter] Release 4.1.7
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2023-09-22 22:13:03 +02:00 |
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Mario Zechner
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b89d550711
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[flutter] Closes #2383, fix allocations of temp structs for Windows.
Dart FFIs MallocAllocator does in fact not use malloc...
# Conflicts:
# spine-flutter/lib/assets/libspine_flutter.wasm
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2023-09-22 22:11:52 +02:00 |
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Mario Zechner
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68c87192f8
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[flutter] 4.1.6 release
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2023-09-22 17:33:09 +02:00 |
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Mario Zechner
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6fbe065fe0
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[flutter] Update changelog
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2023-09-22 17:32:00 +02:00 |
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Mario Zechner
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92ed5f6fa7
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[flutter] Fix path composition when loading from assets. Requires forward slash, path.join() does not work on Windows.
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2023-09-22 17:30:47 +02:00 |
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badlogic
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fe7d7b1e8a
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-09-22 16:59:49 +02:00 |
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Mario Zechner
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24a2ae07e6
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[ts] 4.1.42 release
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2023-09-22 16:06:20 +02:00 |
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Mario Zechner
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f38790eeed
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[pixi] Update to 7.3.0, generalize loaders due to PIxi API change.
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2023-09-22 16:03:50 +02:00 |
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Mario Zechner
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c198203695
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[ts] Closes #2370, added SpineCanvas.dispose and callback.
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2023-09-22 15:55:59 +02:00 |
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Mario Zechner
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57388824ca
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[godot] Closes #2372, fix UTF-8 texture atlas loading.
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2023-09-22 15:41:36 +02:00 |
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Mario Zechner
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fb11c02be8
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[godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
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2023-09-22 14:42:05 +02:00 |
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Mario Zechner
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fa1fb09cb2
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[godot] Closes #2381, regression in SpineSlot::get_bone()
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2023-09-22 11:15:25 +02:00 |
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Harald Csaszar
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432cb9d8e7
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[unity] Minor, added changelog entry for commit e384bb3. See #2366.
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2023-09-21 21:35:27 +02:00 |
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Harald Csaszar
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e384bb31e8
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[unity] URP Shaders: Package examples as samples. Closes #2366.
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2023-09-21 21:18:39 +02:00 |
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Harald Csaszar
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9487d3a5f3
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[unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378.
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2023-09-21 19:29:41 +02:00 |
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badlogic
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a2b80fe761
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-09-21 18:32:52 +02:00 |
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badlogic
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70e169d5c4
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[godot] Added C# example project with ports of the GDScript example scenes.
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2023-09-21 18:32:41 +02:00 |
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Mario Zechner
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ae87c777d2
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[godot] Fix VulkanSDK version for now.
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2023-09-20 16:11:48 +02:00 |
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Mario Zechner
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6914c70ee5
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[godot] Fix C# packaging
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2023-09-20 16:00:09 +02:00 |
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badlogic
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6d4b04cda3
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[godot] Fix Windows dev builds.
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2023-09-20 15:36:09 +02:00 |
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badlogic
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88e231a27a
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[godot] Disable Live++ patching in setup.sh
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2023-09-20 15:04:14 +02:00 |
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badlogic
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d9b640254a
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[godot] Improve debug renderer.
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2023-09-20 14:43:58 +02:00 |
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