7839 Commits

Author SHA1 Message Date
Mario Zechner
a7bb103ec9 [haxe] Fix Scene touch handling, fix PathConstraint 2023-10-24 18:52:55 +02:00
Mario Zechner
d12431d72c [haxe] Fix MeshAttachment#updateRegion for the 270° case. 2023-10-24 17:11:10 +02:00
Mario Zechner
c960402c08 [c] Closes #2401, fixed incorrect allocation of TransformTimeline. 2023-10-23 13:18:04 +02:00
Mario Zechner
5989c861ca [c] Closes #2397, buffer overflow when loading sequences with less than 10 frames. 2023-10-19 19:43:59 +02:00
Harald Csaszar
3c1492ac32 [unity] URP Shaders: Added Tint Black functionality at "Blend Modes" URP 2D and 3D shaders. 2023-10-18 18:20:54 +02:00
badlogic
65d68ed45f [ue] Temporary (disabled) hack to get atlas and skeleton assets to display in content browsers. This doesn't work, as the UE editor thinks the assets are cooked. It also only loads assets that are referenced. As soon as the references no longer exist, the assets are unloaded. See #2368. 2023-10-18 18:19:02 +02:00
Mario Zechner
c2425dbdde [ue] WIP for 5.3 content browser visibility fix. 2023-10-18 17:32:02 +02:00
Mario Zechner
e283fada77 [pixi] Added note on status of runtime. 2023-10-18 15:09:17 +02:00
Mario Zechner
3c386ea234 [haxe] Added note on status of runtime. 2023-10-18 15:08:28 +02:00
Harald Csaszar
a08c7dd419 [unity] URP Shaders: Removed unsupported Outline parameters from URP "Blend Mode" shaders (added in commit 408c0bc). 2023-10-17 18:41:38 +02:00
Harald Csaszar
408c0bcc3d [unity] URP Shaders: Added URP "Blend Mode" shader variants for URP 3D and 2D renderers. 2023-10-16 22:10:51 +02:00
badlogic
5b3aaee94b [godot] Updated NuGet packages 2023-10-13 11:54:38 +02:00
badlogic
1c9b263955 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-10-13 11:34:07 +02:00
Mario Zechner
087b2688db [c] Closes #2394, double free of sequences in mesh attachments. 2023-10-11 11:44:36 +02:00
Misaki Eymard
f854579239
Update to clarify the supported versions of spine-ue4 with Unreal Engine. (#2396) 2023-10-11 11:33:02 +02:00
Harald Csaszar
ca06a5a7f6 [unity] Minor: formatting fixes. 2023-10-06 19:18:45 +02:00
Harald Csaszar
8bc1201b83 [unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method RequestLoadTexture and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890. 2023-10-06 18:35:32 +02:00
Mario Zechner
f5caeacf0c [godot] Fix compilation errors with 3.5.3, fix const correctness. 2023-10-06 11:15:21 +02:00
Mario Zechner
97fb551cee [godot] Update 4.1 editor build to 4.1.2-stable 2023-10-06 10:54:05 +02:00
Mario Zechner
66f2bfeb61 [godot] Update 3.5 editor build to 3.5.3-stable 2023-10-06 10:53:09 +02:00
Mario Zechner
5f6b637d53 [godot] Make SpineAtlasResource::clear_native_data const. 2023-10-06 10:50:15 +02:00
Mario Zechner
b3e8821966 [godot] Fix const assignments in SpineAtlasResource::copy_from() 2023-10-05 20:51:50 +02:00
Mario Zechner
b70aa0c9fb [godot] Closes #2387, reimport of skeleton and atlas files is reflect by referencing objects. 2023-10-05 15:46:58 +02:00
Mario Zechner
f31f12d57e [ue] Fixes #2368, use the InName provided to FactoryCreateFile for the asset object name. 2023-10-05 11:58:31 +02:00
Mario Zechner
b8eda5e27b [godot] Use GD.Print instead of Console.WriteLine. 2023-10-05 11:52:58 +02:00
Harald Csaszar
cc352cf026 [unity] Fixed exception at SkeletonMecanim with UpdateTiming InLateUpdate. Closes #2392. 2023-10-04 19:37:58 +02:00
Harald Csaszar
209acdc892 [unity] Added UpdateTiming mode In Late Update for all animated skeleton components. 2023-10-03 17:17:37 +02:00
Harald Csaszar
c0032b4ffb [unity] Added manual Update(float) method at SkeletonMecanim for updateTiming ManualUpdate. Closes #2389. 2023-10-02 16:49:10 +02:00
Mario Zechner
64853b73bc [Flutter] Release 4.1.7 2023-09-22 22:13:03 +02:00
Mario Zechner
b89d550711 [flutter] Closes #2383, fix allocations of temp structs for Windows.
Dart FFIs MallocAllocator does in fact not use malloc...

# Conflicts:
#	spine-flutter/lib/assets/libspine_flutter.wasm
2023-09-22 22:11:52 +02:00
Mario Zechner
68c87192f8 [flutter] 4.1.6 release 2023-09-22 17:33:09 +02:00
Mario Zechner
6fbe065fe0 [flutter] Update changelog 2023-09-22 17:32:00 +02:00
Mario Zechner
92ed5f6fa7 [flutter] Fix path composition when loading from assets. Requires forward slash, path.join() does not work on Windows. 2023-09-22 17:30:47 +02:00
badlogic
fe7d7b1e8a Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-09-22 16:59:49 +02:00
Mario Zechner
24a2ae07e6 [ts] 4.1.42 release 2023-09-22 16:06:20 +02:00
Mario Zechner
f38790eeed [pixi] Update to 7.3.0, generalize loaders due to PIxi API change. 2023-09-22 16:03:50 +02:00
Mario Zechner
c198203695 [ts] Closes #2370, added SpineCanvas.dispose and callback. 2023-09-22 15:55:59 +02:00
Mario Zechner
57388824ca [godot] Closes #2372, fix UTF-8 texture atlas loading. 2023-09-22 15:41:36 +02:00
Mario Zechner
fb11c02be8 [godot] Closes #2373
The spine-godot renderer made assumptions about index data that didn't hold in case of clipping.
2023-09-22 14:42:05 +02:00
Mario Zechner
fa1fb09cb2 [godot] Closes #2381, regression in SpineSlot::get_bone() 2023-09-22 11:15:25 +02:00
Harald Csaszar
432cb9d8e7 [unity] Minor, added changelog entry for commit e384bb3. See #2366. 2023-09-21 21:35:27 +02:00
Harald Csaszar
e384bb31e8 [unity] URP Shaders: Package examples as samples. Closes #2366. 2023-09-21 21:18:39 +02:00
Harald Csaszar
9487d3a5f3 [unity] BoneFollowerGraphic does not respect LayoutScaleMode. Closes #2378. 2023-09-21 19:29:41 +02:00
badlogic
a2b80fe761 Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-09-21 18:32:52 +02:00
badlogic
70e169d5c4 [godot] Added C# example project with ports of the GDScript example scenes. 2023-09-21 18:32:41 +02:00
Mario Zechner
ae87c777d2 [godot] Fix VulkanSDK version for now. 2023-09-20 16:11:48 +02:00
Mario Zechner
6914c70ee5 [godot] Fix C# packaging 2023-09-20 16:00:09 +02:00
badlogic
6d4b04cda3 [godot] Fix Windows dev builds. 2023-09-20 15:36:09 +02:00
badlogic
88e231a27a [godot] Disable Live++ patching in setup.sh 2023-09-20 15:04:14 +02:00
badlogic
d9b640254a [godot] Improve debug renderer. 2023-09-20 14:43:58 +02:00