John
41024db6eb
[unity] Fix AnimationStateClip first frame mesh.
2018-05-25 11:59:11 +08:00
John
d11ebfeded
[unity] Skeleton preview in 2018.1 and 2017.4.
...
Special thanks to @GarlicDipping
Fixes https://github.com/EsotericSoftware/spine-runtimes/issues/1110
2018-05-24 09:25:09 +08:00
badlogic
3598f51a65
[ts][canvas] Closes #1114 , alpha tinting support for triangle rendering.
2018-05-17 13:43:09 +02:00
John
df45ae9d22
[csharp] Use explicit primitive declaration.
2018-05-17 03:55:35 +08:00
badlogic
0ad0fc4de8
[csharp] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:42:19 +02:00
badlogic
1833f4211a
[c] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:40:30 +02:00
badlogic
6c18d55d94
[lua] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:36:23 +02:00
badlogic
ca15f5e64f
[ts] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:33:18 +02:00
badlogic
3d8e55d909
[as3] Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:31:46 +02:00
badlogic
99ca67ca77
Fixes completion event firing for 0 duration animations. See #1112 .
2018-05-16 11:26:22 +02:00
badlogic
0d2ca5a62b
[starling] Don't perform hit test if SkeletonSprite is invisible or untouchable. Closes #1111
2018-05-15 11:22:31 +02:00
pharan
5919e0bea3
[unity] Add Spine Playables and Clip types.
2018-05-14 04:37:15 +08:00
pharan
d3a38367e1
[unity] Fix AnimationReferenceAsset inspector without SkeletonDataAsset.
2018-05-13 03:20:01 +08:00
pharan
debc5801c8
[unity] Handle obsolete APIs in 2018.1
2018-05-13 03:19:03 +08:00
pharan
8ee47b2f5a
[unity] Handle BoneFollowerGraphic error on editor instantiate.
2018-05-11 06:38:03 +08:00
pharan
093d06cfdb
[unity] Remove old code.
2018-05-11 06:33:24 +08:00
pharan
f6f264336a
[unity] SkeletonAnimator.GetAnimation(clip)
2018-05-11 06:33:02 +08:00
pharan
0c24e5e2d3
[unity] Fix clipping subsets of submeshes.
2018-05-11 06:31:58 +08:00
pharan
afc0b3ff4e
[unity] Some code cleanup.
2018-05-11 06:31:18 +08:00
pharan
093090875f
[unity] Remove Unity 5.4 code.
2018-05-11 06:30:34 +08:00
pharan
496c3dd2ca
[unity] Minor cleanup for AnimationReferenceAsset.
2018-04-25 09:55:41 +08:00
pharan
861aa8d5c8
[unity] Handle extra case for attributes without dataField.
2018-04-25 09:55:12 +08:00
pharan
aea15e63d8
[unity] Better GetPathSafeName
2018-04-25 09:53:49 +08:00
pharan
7e910cb8f7
[csharp] Minor cleanup.
2018-04-20 12:18:36 +08:00
pharan
1e7b9a1083
[csharp] Make AnimationPair nested type public.
2018-04-20 12:17:46 +08:00
pharan
5766aa747d
[unity] Minor updates to editors.
2018-04-20 12:05:32 +08:00
pharan
69cb86eeef
[unity] Add PointAttachment icon to editor.
2018-04-20 12:05:02 +08:00
Dennis Lieu
ba129b7b90
[unity] Use public properties in examples.
...
* Use public Rotation property instead of internal rotation field in code example to allow Spine to be imported in Plugins folder
* Use public Attachment property instead of internal attachment field to allow Spine to be imported in Plugins folder
2018-04-20 08:14:33 +08:00
pharan
7999610a24
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
2018-04-19 11:50:31 +08:00
pharan
2d9a772954
[examples] Update hero-pro
2018-04-19 11:49:45 +08:00
John
58f0c7f21e
[unity] Remove extraneous update call.
2018-04-18 12:02:31 +08:00
pharan
99166771e5
[unity] Update Basic Platformer example.
2018-04-18 07:30:47 +08:00
pharan
a4361cae91
Merge branch '3.6' of https://github.com/EsotericSoftware/spine-runtimes into 3.6
2018-04-18 07:29:14 +08:00
pharan
79a8a33776
[examples] Update hero-pro animations.
2018-04-18 07:28:22 +08:00
badlogic
acca89688d
[ue4] Fixes FMemory::Free crash. Still unsure why this is happening. Possibly cross-DLL allocation/free.
2018-04-17 11:50:51 +02:00
pharan
207d51ae93
[unity] Update Examples.
2018-04-17 08:05:46 +08:00
pharan
36db4e381d
[unity] Add AnimationReferenceAsset
2018-04-17 08:04:07 +08:00
pharan
a04242cacf
[unity] More class segregation for SpineEditorUtilities.
2018-04-17 08:01:10 +08:00
pharan
2a792c0247
[unity] Update SkeletonInspectorPreview.
2018-04-17 08:00:19 +08:00
pharan
0a23ed3d85
[unity] MeshGenerator can fill mesh with setup pose attachment.
2018-04-17 07:59:27 +08:00
pharan
1c3f6b1b32
[unity] Spine.BoneMatrix struct.
2018-04-17 07:58:54 +08:00
pharan
f3bb19a339
[unity] Minor changes to SpineMesh. NewMesh is now NewSkeletonMesh.
2018-04-17 07:57:35 +08:00
pharan
331228e5e4
[unity] Minor cleanup of Skeleton Baking.
2018-04-17 07:55:47 +08:00
pharan
488e6a8b2c
[unity] Some cleanup.
2018-04-17 07:54:58 +08:00
badlogic
63b27b9f46
[as3] Don't submit meshes with alpha==0. Closes #1080
2018-04-12 10:46:57 +02:00
badlogic
7647c345e3
[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
2018-04-12 10:42:34 +02:00
badlogic
fb2ce44723
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:31:38 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments.
2018-04-12 09:19:26 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs
2018-04-08 23:32:04 +08:00
smaren
c28bbebf80
[TS] WebKit 602 disappearing graphics bug ( #1093 )
...
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00