Davide Tantillo
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538c4ed58e
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[haxe] Use physicsTranslate in the example
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2024-07-25 09:19:34 +02:00 |
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Davide Tantillo
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73c401c2e5
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[haxe] Renamed example ControlBones
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2024-06-04 09:13:52 +02:00 |
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Davide Tantillo
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455e2cbd6f
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[haxe] Add events example
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2024-06-03 11:59:19 +02:00 |
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Davide Tantillo
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acd4b1eb98
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[haxe] Add coordinates transform and before/after UWT methods. Add stretchyman example.
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2024-05-29 11:23:05 +02:00 |
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Mario Zechner
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a911384e67
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Re-export examples and copy to runtimes
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2024-05-16 16:08:40 +02:00 |
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Davide Tantillo
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d860c3dbb4
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[haxe] Add SkeletonSprite.getAnimationBounds() to get the animation bound. Add AnimationBoundExample.
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2024-05-04 12:15:41 +02:00 |
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Davide Tantillo
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b3435430b8
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[examples] Updated mix-and-match not inheriting rotation on feet
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2024-05-03 09:24:01 +02:00 |
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Davide Tantillo
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9b5dcdac1f
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[haxe] Physics porting completed - Added 4 physics examples
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2024-04-16 13:01:37 +02:00 |
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Davide Tantillo
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bb9d23c4d0
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[haxe] Physics porting - Missing Skeleton loaders, examples and TODO
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2024-04-13 18:31:10 +02:00 |
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Mario Zechner
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ff9a6cde8b
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[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
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2024-04-09 11:03:10 +02:00 |
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Mario Zechner
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32952de12d
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[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
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2024-04-02 17:51:14 +02:00 |
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Mario Zechner
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dcb73ec24e
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Updated example exports
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2024-03-19 10:04:06 +01:00 |
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Nathan Sweet
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ecbc6329a9
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Updated example exports to 4.2.32-beta.
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2024-03-07 22:41:09 -04:00 |
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Mario Zechner
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02773518b1
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[ts] Fix physics!
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2023-12-05 15:10:38 +01:00 |
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Mario Zechner
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2eb1033b65
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Update example exports to 4.2.09-beta
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2023-12-01 17:04:11 +01:00 |
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Mario Zechner
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fa4310b4d3
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[haxe] Closes #2403, deform vertices arrays need to be initialized with default values.
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2023-10-30 15:10:19 +01:00 |
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Mario Zechner
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a7bb103ec9
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[haxe] Fix Scene touch handling, fix PathConstraint
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2023-10-24 18:52:55 +02:00 |
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Mario Zechner
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eed1a3e30a
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[haxe] AssetsTextureLoader is now StarlingTextureLoader, remove TextureAtlas.from, change SkeletonData.from to not use OpenFL Assets.
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2023-09-14 15:05:02 +02:00 |
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Mario Zechner
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bb3bd3ad40
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[haxe] Rewrite core to not use OpenFL classes. Needed for compatibility with Heaps engine.
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2023-09-14 14:53:30 +02:00 |
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Mario Zechner
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f2f1a8ce46
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[haxe] Fix SkeletonSprite.advanceTime to use the actual delta time.
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2023-09-14 12:26:34 +02:00 |
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Mario Zechner
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8f8bf06610
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[haxe] License headers.
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2023-09-14 11:33:15 +02:00 |
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Mario Zechner
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02220279bb
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[haxe] Remove superfluous OpenFL imports.
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2023-09-14 11:23:09 +02:00 |
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Mario Zechner
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fd62fee92a
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[haxe] Make SequenceExample compile.
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2023-09-14 00:11:27 +02:00 |
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Mario Zechner
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9eab06f3ba
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[haxe] Fix texture atlas loading, sequence example.
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2023-09-13 19:35:30 +02:00 |
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Mario Zechner
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806ec03e0d
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[haxe] Fix binary asset loading, make Skeleton.getBounds() easier to use.
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2023-09-13 17:36:52 +02:00 |
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Mario Zechner
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fdfc4642ad
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[haxe] minimal scene framework, fixes for Haxe C++, clean-up of API
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2023-09-13 15:36:03 +02:00 |
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Mario Zechner
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4cc4f15f47
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[haxe] Fix json parsing, rendering.
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2023-09-12 17:44:06 +02:00 |
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Mario Zechner
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30311f2cd8
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[haxe] More porting from 4.0 -> 4.1, WIP
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2023-09-11 14:06:13 +02:00 |
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Mario Zechner
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ec0ff67084
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[haxe] Initial commit
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2023-09-08 14:06:49 +02:00 |
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