badlogic
8f80ceec7c
[ts] Port of additive blending fix, see #1322 .
2019-04-04 14:12:38 +02:00
NathanSweet
1a4e311522
Added Skin#getAttachments.
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Needed for Niklas' work. Not sure it's needed for all runtimes. Note the skin placeholder names are not provided when getting the attachments this way.
2019-04-04 13:04:19 +02:00
NathanSweet
ab78afb07e
Pass RotateTimeline to applyRotateTimeline.
2019-04-04 13:02:50 +02:00
NathanSweet
6514c41d17
Fixed additive track mixing when alpha!=1.
2019-04-04 13:02:38 +02:00
Harald Csaszar
4777009d79
[csharp] Fixed compile error after merge of 3.7 branch to 3.8 caused changes to Slot.cs to vanish, since there was a major reordering of methods happening. Reintroduced changes of commit 9deb3be61c855e4dcd14d53751a9bfdd7d890cf4 for Slot.cs, fixing all compile errors again.
2019-04-02 20:19:34 +02:00
Harald Csaszar
9bb5a0d044
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:48:17 +02:00
Harald Csaszar
646e6aec56
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
2019-04-02 19:47:00 +02:00
badlogic
0ab491491b
[ue4] Added test scenes and blueprints.
2019-03-29 16:57:05 +01:00
badlogic
39195fd710
[ue4] Port of SkeletonAnimationComponent to SpineWidget. Tick needs to be explicitely called by user in blueprint.
2019-03-29 16:55:22 +01:00
badlogic
cdaef06850
[ue4] Port of SkeletonComponent to SpineWidget.2
2019-03-29 16:00:51 +01:00
badlogic
461c7231b2
[ue4] Rewrite user changes. Need to duplicate code from SkeletonComponent and SkeletonAnimationComponent.
2019-03-29 15:31:36 +01:00
badlogic
977d38c69f
Merge branch '3.7' of https://github.com/GitHub-NetFly/spine-runtimes into GitHub-NetFly-3.7
2019-03-29 14:33:21 +01:00
badlogic
962aaa1c9f
[cpp] Updated CHANGELOG and clean-up.
2019-03-28 17:06:29 +01:00
badlogic
4ac0a86193
Merge branch 'cpp-callback' of https://github.com/AlvaroEstradaDev/spine-runtimes into AlvaroEstradaDev-cpp-callback
2019-03-28 16:59:34 +01:00
badlogic
d7a93811f7
Merge branch '3.7' into 3.8-beta
2019-03-27 15:15:10 +01:00
badlogic
0371344bc7
[ts][canvas] Fix flipping in canvas example.
2019-03-27 15:14:15 +01:00
badlogic
dae018e889
Merge branch '3.7' into 3.8-beta
2019-03-27 15:13:00 +01:00
Harald Csaszar
d03de3fdf7
[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312 .
2019-03-26 17:03:40 +01:00
Harald Csaszar
91532f19b1
[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312 .
2019-03-26 17:00:39 +01:00
Alvaro Estrada
8e715bd475
Making sure there is only one listener set at a time
2019-03-25 12:28:09 -06:00
badlogic
ae63d28920
[cpp] Ported AniamtionState and Animation changes. See #1303 .
2019-03-25 15:26:48 +01:00
badlogic
4785ad656d
[c] Ported AniamtionState and Animation changes. See #1303 .
2019-03-25 14:55:34 +01:00
unreal_netfly
78a5d850a7
Fix Widget rendering error
2019-03-21 09:53:51 +08:00
Harald Csaszar
f0e9164648
[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303 .
2019-03-20 18:44:12 +01:00
Harald Csaszar
ad20319387
[unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310 .
2019-03-20 18:18:55 +01:00
Harald Csaszar
0d44a041e9
[unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310 .
2019-03-20 18:17:00 +01:00
Harald Csaszar
22a0cdc3ac
[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303 .
2019-03-19 17:35:26 +01:00
Harald Csaszar
0d30263f50
[csharp] Ported AnimationState and Animation changes of commit 50bfb3a. See #1303 .
2019-03-19 17:27:37 +01:00
Harald Csaszar
9deb3be61c
[csharp] Ported AnimationState and Animation changes of commit bd306d4. See #1303 .
2019-03-19 17:27:37 +01:00
Harald Csaszar
37b759fc17
[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4. See #1294 and #1303 .
2019-03-19 17:27:37 +01:00
Harald Csaszar
18acce0354
[csharp] Ported AnimationState and Animation changes of commit a321aa7. See #1303 .
2019-03-19 17:27:37 +01:00
badlogic
9229d93c8f
[as3] Ported latest AnimationState and Animation changes. See #1303 .
2019-03-19 16:42:05 +01:00
badlogic
eecc0467b6
[ts] Ported latest AnimationState and Animation changes. See #1303 .
2019-03-19 16:17:52 +01:00
badlogic
646d0e3106
Merge branch '3.7' into 3.8-beta
2019-03-18 15:59:24 +01:00
Harald Csaszar
7d646316a7
[csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294 .
2019-03-15 14:15:34 +01:00
Harald Csaszar
e35a088c8b
[csharp] Minor: Fixed typo in comment, frack vs track.
2019-03-14 13:55:00 +01:00
Harald Csaszar
8ba88687dd
[csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294 .
2019-03-13 20:13:50 +01:00
Alvaro Estrada
c1632ee64a
Update AnimationState.cpp
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Fixed an issue of what pointer it was supposed to check for
2019-03-13 12:37:30 -06:00
Alvaro Estrada
4542dc9a82
[cpp] Making the callbacks also object oriented
2019-03-13 12:02:08 -06:00
badlogic
efc212110d
Merge branch '3.7' into 3.8-beta
2019-03-13 11:38:07 +01:00
badlogic
1772aaa569
[ts] Updated build artifacts.
2019-03-13 11:37:44 +01:00
NathanSweet
749d1743ab
Merge branch '3.7' into 3.8-beta
2019-03-13 11:31:28 +01:00
Harald Csaszar
75d16a4fc9
[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305 .
2019-03-12 18:55:00 +01:00
Harald Csaszar
f004e74965
[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305 .
2019-03-12 18:34:25 +01:00
Harald Csaszar
c33f768932
[csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294 .
2019-03-12 16:56:28 +01:00
Harald Csaszar
0da0294c83
[csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294 .
2019-03-12 16:46:46 +01:00
NathanSweet
50bfb3ae0f
[libgdx] Fixed NPE in AnimationState, javadoc.
2019-03-09 15:10:25 +01:00
NathanSweet
bd306d4781
[libgdx] Renamed Slot attachmentVertices to Slot deform.
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This is a better term because they aren't necessarily vertices (they are offsets for a weighted mesh), it's less similar to vertices, which use in many places, and "deform" is the terminology we use in the editor and deform timeline.
2019-03-08 20:20:10 +01:00
NathanSweet
a321aa76d5
[libgdx] Fixed mixing out an attachment timeline when a subsequent entry sets the same attachment.
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closes #1292
2019-03-08 20:15:30 +01:00
Ivan Popelyshev
6c32b9543e
I gift you the second equals sign ( #1299 )
2019-03-08 17:21:36 +01:00