badlogic
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0e8e0646e4
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[ts][webgl] Fixed spritesheet demo, was using old animation API.
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2019-04-23 16:13:49 +02:00 |
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Harald Csaszar
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4ff249fa30
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:13:44 +02:00 |
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Harald Csaszar
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ee3655f4d3
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[unity] Removed 2 of 3 warnings in Unity 2019.1. See #1336.
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2019-04-22 22:09:23 +02:00 |
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NathanSweet
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ae8adb9fab
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Merge branch '3.7' into 3.8-beta
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2019-04-21 21:12:49 +02:00 |
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NathanSweet
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51d6681db4
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[libgdx] Fixed NPE when a mesh has no region.
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2019-04-18 21:04:10 +02:00 |
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Harald Csaszar
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bf93b00e6b
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:55 +02:00 |
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Harald Csaszar
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14a98545a1
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[unity] Fixed SkeletonDataAsset auto-update mechanism on .json file change for both scene view and inspector. Closes #1330.
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2019-04-18 19:53:03 +02:00 |
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badlogic
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470c2f5953
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[csharp] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 18:21:49 +02:00 |
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badlogic
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5ad114f671
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[lua] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:48:49 +02:00 |
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badlogic
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cdd06b22f1
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-18 17:06:16 +02:00 |
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badlogic
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1ea001110e
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[as3] Ported rotated mesh region UV loading. See #1327.
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2019-04-18 17:06:10 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5e4141cbdd
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
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Harald Csaszar
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356fb38442
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:10:01 +02:00 |
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Harald Csaszar
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299ffc6de8
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:09:20 +02:00 |
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badlogic
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0a3f6cc28c
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[cpp] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:26:22 +02:00 |
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badlogic
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3a4151baf0
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 17:20:17 +02:00 |
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badlogic
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9a30520669
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[c] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 17:18:59 +02:00 |
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badlogic
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8c0e1a845f
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-17 16:28:36 +02:00 |
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badlogic
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145aaf27ce
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[ue4] Skeletons in SpineWidget are centered now. Closes #1329.
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2019-04-17 16:28:25 +02:00 |
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badlogic
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037802bb0c
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[ts] Ported rotated mesh region UV loading. See #1327.
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2019-04-17 14:07:28 +02:00 |
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NathanSweet
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d2c006dfd9
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[libgdx] Rotated mesh region UV loading.
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2019-04-16 19:04:57 +02:00 |
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NathanSweet
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175bb90523
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[libgdx] Javadoc.
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2019-04-16 19:04:57 +02:00 |
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NathanSweet
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a42f135baa
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[libgdx] SkeletonViewer, show "Reload" for load scale reset button.
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2019-04-16 19:04:57 +02:00 |
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badlogic
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d337f587b7
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[csharp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:55:54 +02:00 |
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badlogic
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67753024ec
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[lua] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:52:52 +02:00 |
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badlogic
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6e67fbf5e3
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[as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:50:04 +02:00 |
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badlogic
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c68d85a1fc
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[c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 14:06:41 +02:00 |
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badlogic
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9531cb0b7d
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-16 13:53:02 +02:00 |
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badlogic
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cfb1e8c5f0
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[ts] Ported addition of x/y bounding coordinates to SkeletonData. See #1325.
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2019-04-16 13:52:56 +02:00 |
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NathanSweet
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b99df7286a
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[libgdx] Fixed AnimationState crash when the number of timelines changes during a mix.
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2019-04-14 00:30:56 +02:00 |
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badlogic
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19fc021d58
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-04-12 17:12:09 +02:00 |
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badlogic
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64542d92cc
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[ue4] Fixed scaling and rendering of widget. SpineWidget has an additional field Scale that can be used to size a skeleton in a widget in a addition to the default sizing based on the setup pose bounds.
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2019-04-12 17:11:46 +02:00 |
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NathanSweet
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269e3970ba
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[libgdx] Added x and y coordinates for setup pose AABB.
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2019-04-12 16:39:15 +02:00 |
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badlogic
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bf0999e202
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[ue4] Fix crash related to multi-cast delegates. Re-used the event callback for SkeletonAnimationComponent. That cast the rendering object to that class, when the class is really SpineWidget. Lead to various mystery crashes.
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2019-04-12 16:17:11 +02:00 |
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badlogic
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8ca8012804
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[ue4] Fixed widget test. Needs to be added to viewport. Designer view does NOT preview blueprint actions...
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2019-04-11 16:31:44 +02:00 |
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badlogic
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90a2565a78
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Merge branch '3.7' into 3.8-beta
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2019-04-11 16:16:42 +02:00 |
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badlogic
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a29dbcaf97
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[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
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2019-04-11 16:16:25 +02:00 |
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badlogic
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262f2d8aa6
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Merge branch '3.7' into 3.8-beta
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2019-04-08 18:04:27 +02:00 |
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badlogic
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4f0b7bef2c
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[ue4] Fixed UE 4.22 linker error. IMPLEMENT_MODULE macro changed. No mention of this in the UE changelog.
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2019-04-08 18:04:08 +02:00 |
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badlogic
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35edb7922e
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[ue4] Remove dependency on RHI, RenderCore, and ShaderCore. Still doesn't work with UE 4.22 as symbol names generator in UBT seems broken. Linker can't find editor plugin symbols.
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2019-04-08 17:47:42 +02:00 |
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badlogic
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03999fc938
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Merge branch '3.7' into 3.8-beta
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2019-04-08 17:02:22 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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a3916b82c8
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:08 +02:00 |
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badlogic
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2a1b39ee59
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Merge branch '3.7' into 3.8-beta
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2019-04-04 14:58:35 +02:00 |
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badlogic
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ab9b5dc731
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[csharp] Port of additive blending fix, see #1322.
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2019-04-04 14:55:20 +02:00 |
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badlogic
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97ff156362
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[lua] Port of additive blending fix, see #1322.
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2019-04-04 14:54:39 +02:00 |
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badlogic
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3093f3a79e
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[sfml-cpp] Fix for owl sample.
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2019-04-04 14:51:14 +02:00 |
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badlogic
|
00515250bf
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[as3] Port of additive blending fix, see #1322.
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2019-04-04 14:41:49 +02:00 |
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badlogic
|
0e0ed6ef3a
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[c][cpp] Port of additive blending fix, see #1322.
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2019-04-04 14:33:41 +02:00 |
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