6607 Commits

Author SHA1 Message Date
Nathan Sweet
da6d73a365 Fixes for latest libgdx (scrolled now takes x/y floats). 2020-10-13 17:34:56 -07:00
Nathan Sweet
d5b668111d Don't need to key crosshair in walk animation. 2020-10-11 12:23:54 -07:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Nathan Sweet
403fb86122 Updated examples readme. 2020-10-09 22:52:47 -07:00
Nathan Sweet
2b0e6babb2 Example project export script improvements. 2020-10-09 22:48:48 -07:00
Nathan Sweet
8c799b51f9 Updated example projects to v4.0. 2020-10-09 22:48:11 -07:00
Harald Csaszar
c3bfac7edd [unity] Fixed a compile error on older .NET versions, introduced by last commit 75efe44. See #1765. 2020-10-07 20:33:51 +02:00
Harald Csaszar
75efe44fab [unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765. 2020-10-07 20:23:52 +02:00
Nathan Sweet
3bfbc75a6a Fixed SkeletonBinary scale for path constraint position/spacing. 2020-10-06 13:23:32 -07:00
Harald Csaszar
5215d954a7 [unity] Added CHANGELOG entry for previous commit 1b8a378 (Timeline: Added SpineAnimationStateClip holdPrevious parameter). 2020-10-06 17:22:58 +02:00
Harald Csaszar
1b8a378f4f [unity] Timeline: Added SpineAnimationStateClip holdPrevious parameter. Closes #1775. 2020-10-06 17:15:27 +02:00
Harald Csaszar
977133fc38 [unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753. 2020-10-06 16:16:49 +02:00
Jiří Atanasovsky
40d738d8b8
Update AnimationState.lua (#1691) 2020-10-06 13:43:15 +02:00
HALX99
e1692353f2
Add missing const-qualifiers (#1732) 2020-10-06 13:42:39 +02:00
Nathan Sweet
1dbbec55fc Added setDefaultShader and a bind method for customization when a texture is bound (eg to set shader values). 2020-10-05 23:08:26 -07:00
Harald Csaszar
9bfe314aeb [unity] Fixed false warning issued on URP 2D shaders. Closes #1767. 2020-09-30 19:57:02 +02:00
Harald Csaszar
ac60110629 [unity] Added changelog entry mentioning the added "mix and Match Skins" example scene, introduced by commit 899a109. See #1628. 2020-09-30 17:40:51 +02:00
Harald Csaszar
4ed4b87195 [unity] Added info text to "Mix and Match Equip" example scene that there is now a "Mix and Match Skins" example scene showing the new skin API. See #1628. 2020-09-30 17:17:16 +02:00
Harald Csaszar
c16cfdd158 [unity] Fix of compile error (occurring in Unity 2019) introduced by commit 899a109. See #1628. 2020-09-30 17:04:42 +02:00
Harald Csaszar
899a109a13 [unity] Added an example scene "Mix and Match Skins" demmonstrating a character customization wardrobe system using the new Skins API, using the mix-and-match ("Spine dudes") asset. See #1628. 2020-09-30 16:57:20 +02:00
Harald Csaszar
5c1faa85af [unity] Fixed all Tint and TintBlack shader blend behaviour, previous changes by commit d43b7b0 were incorrect in some cases. Closes #1756. 2020-09-29 16:38:37 +02:00
Harald Csaszar
106250a6c5 [unity] Improved CHANGELOG documentation text. Related to code changes of commit d43b7b0. See #1756. 2020-09-28 14:25:34 +02:00
Harald Csaszar
87c989b258 [unity] minor cleanup, removed unnecessary meta files of packages. 2020-09-28 13:24:55 +02:00
Nathan Sweet
4e34c0bae1 [libgdx] Removed updateCacheReset optimization.
closes #549
2020-09-20 22:42:05 -07:00
MikalDev
93f1e546bb Webworker support for SharedAssetManger 2020-09-15 15:56:23 -07:00
Nathan Sweet
eada9e756b Cleaned up example export script. 2020-09-13 23:23:27 -07:00
Harald Csaszar
d43b7b0a9f [unity] Fixed enabling CanvasGroup Compatible at Spine-SkeletonGraphic-TintBlack shader causing Additive blend mode not to work but instead hide the attachment completely. Now providing a Canvas Group Tint Black parameter a SkeletonGraphic Inspector in the Advanced section. Closes #1756. 2020-09-11 20:38:14 +02:00
Harald Csaszar
4cf792f51d [Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747. 2020-09-11 18:38:03 +02:00
Harald Csaszar
faf9bbfe87 [unity] Removed redundant [SerializeField] attributes at public members. Closes #1757. 2020-09-10 18:06:26 +02:00
Harald Csaszar
263097953e [unity] Deleted accidentally added/duplicate CHANGELOG.md file in spine-unity/Assets/Spine. How did this file get there in the first place?? 2020-09-03 17:51:45 +02:00
Harald Csaszar
cf7035e112 [unity] Fixed URP 2D Sprite shader not respecting straight alpha blend modes. Closes #1755. 2020-09-03 17:36:55 +02:00
Harald Csaszar
24e17bfeea [unity] Fixed SkeletonMecanim MixModes being incorrectly initialized (AlwaysMix vs MixNext) when Custom MixMode is enabled and the Component was just created/reset or new Mecanim layers were added. 2020-09-02 20:14:02 +02:00
Harald Csaszar
7011a462db [unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754. 2020-09-02 19:48:28 +02:00
Harald Csaszar
9667bd2293 [unity] Added OnMeshAndMaterialsUpdated callback for SkeletonRenderSeparator and SkeletonPartsRenderer. Closes #1752. 2020-09-01 16:51:02 +02:00
Harald Csaszar
cccd2132bf [unity] Added/updated HelpUrl of Spine components, now pointing to proper sections of online spine-unity doc. 2020-09-01 16:25:23 +02:00
Harald Csaszar
30ce32519f [unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751. 2020-08-31 19:34:40 +02:00
badlogic
893c3a25e4 Merge branch '3.8' into 4.0-beta 2020-08-26 16:26:39 +02:00
badlogic
6b4c7aeda3 [lua] Closes 1697, call to setAttachment in wrong location. 2020-08-26 16:26:26 +02:00
badlogic
cc654ac229 Merge branch '3.8' into 4.0-beta 2020-08-26 16:23:43 +02:00
Alexander Akhundzhanov
297fc2f438
[spine-c] Fixed floating point exception - division by zero (#1706) 2020-08-26 16:23:01 +02:00
badlogic
706a68761c Merge branch '3.8' into 4.0-beta 2020-08-26 16:20:59 +02:00
badlogic
4927c2be63 [cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x. 2020-08-26 16:20:46 +02:00
badlogic
0d252ff4d7 Merge branch '3.8' into 4.0-beta 2020-08-26 16:19:04 +02:00
badlogic
9dbc4b408a [cpp] Closes #1711, duplicate namespace specifier. 2020-08-26 16:18:52 +02:00
badlogic
9f1ce2853b Merge branch '3.8' into 4.0-beta 2020-08-26 16:16:49 +02:00
badlogic
1cc50fd09e [cocos2dx] Closes #1734, simplify file I/O. 2020-08-26 16:16:36 +02:00
badlogic
585a6f0e39 Merge branch '3.8' into 4.0-beta 2020-08-26 16:14:59 +02:00
badlogic
0a42f4fe28 [cocos2dx] Closes #1733, missing JS bindings. 2020-08-26 16:14:48 +02:00
badlogic
fdc96d8c8e Merge branch '3.8' into 4.0-beta 2020-08-26 16:12:52 +02:00
badlogic
1662ebea4f [cpp] Closes #1736, remove nullptr usage. 2020-08-26 16:12:42 +02:00