6525 Commits

Author SHA1 Message Date
NathanSweet
655d2d856b Ignore 2013-04-16 11:43:30 +02:00
NathanSweet
d4f2011aba License headers. 2013-04-16 11:40:44 +02:00
NathanSweet
3d049106d4 spine-unity ignore. 2013-04-16 07:28:17 +02:00
Nathan Sweet
7d2b974a75 Merge pull request #31 from darktable/master
Reorganized Unity project to be more "plugin" compliant.
2013-04-15 22:10:27 -07:00
Calvin Rien
0f767689f6 "using UnityEditor" is not necessary. 2013-04-15 18:32:08 -07:00
Calvin Rien
3dd401b342 Made Unity project directory structure more plugin compliant.
Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
2013-04-15 18:04:13 -07:00
NathanSweet
4568d7ebfd Clear method for animation state. 2013-04-15 18:05:53 +02:00
NathanSweet
d3bd35a0e3 Reorganized Unity project. 2013-04-15 12:02:48 +02:00
NathanSweet
92f946b159 Merge remote-tracking branch 'origin/master' 2013-04-15 11:17:30 +02:00
NathanSweet
a9d03f668f Unity runtime. 2013-04-15 11:17:13 +02:00
NathanSweet
75e0f68832 AnimationState for spine-csharp. 2013-04-15 11:16:58 +02:00
Nathan Sweet
bee85e56ea Merge pull request #30 from flaming0/patch-1
Update spine-cocos2dx.cpp
2013-04-14 03:28:08 -07:00
flamingo
817304cecc Update spine-cocos2dx.cpp
Fixed crash at bounding box function.
2013-04-14 14:25:08 +04:00
NathanSweet
e1b7b713a2 Fixed crash with no newline at start of atlas. 2013-04-14 06:45:27 +02:00
NathanSweet
087b0cd874 Readers, not streams. 2013-04-13 19:25:05 +02:00
NathanSweet
3b1cf6579c Refactoring.
API clean up, better JSON parsing, better atlas, easier to extend.
2013-04-13 19:17:37 +02:00
NathanSweet
2b49c59907 Updated to use goblins to test skins. 2013-04-13 10:12:58 +02:00
NathanSweet
977122f41c Removed use of Tuple, unsupported on WP XNA.
Made parsing floats not locale specific.
2013-04-13 10:12:42 +02:00
NathanSweet
d66f211456 Configurable memory allocation functions. 2013-04-12 09:01:43 +02:00
NathanSweet
8c2f817da9 Don't need a private, empty dispose method. 2013-04-12 08:12:25 +02:00
NathanSweet
ed6a062942 Multi line comments in case we every want to support C89. 2013-04-12 08:07:16 +02:00
NathanSweet
0496318431 Merge remote-tracking branch 'origin/master' 2013-04-12 06:28:40 +02:00
NathanSweet
c92748a622 Update projection matrix on begin. 2013-04-12 06:26:28 +02:00
Nathan Sweet
85adbbec2e Merge pull request #29 from RandolphBurt/FixAnimationSlotsInJsonReader
Fix parsing Animation/slots in SkeletonJson.cs
2013-04-11 13:10:20 -07:00
Randolph Burt
ea5849764d Fix parsing Animation/slots in SkeletonJson.cs 2013-04-11 20:56:00 +01:00
NathanSweet
71bffc5356 Batch across skeletons. 2013-04-11 10:52:00 +02:00
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
4a354f4565 Generic C# runtime & XNA runtime. 2013-04-11 10:25:12 +02:00
NathanSweet
d5d5839a15 Allow access to the skin in attachment loader. 2013-04-11 06:14:53 +02:00
NathanSweet
7453edd1e5 Allow access to the skin in attachment loader. 2013-04-11 06:11:08 +02:00
NathanSweet
8cae181c37 Minor refactoring. 2013-04-11 06:07:17 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
4f971f30fb Initialize fields, issue #28. 2013-04-11 00:13:53 +02:00
NathanSweet
42564828d4 Added Android example project. Thanks Luis Mende! 2013-04-08 23:17:58 +02:00
NathanSweet
a624c637c7 Added updateQuad and boundingBox. 2013-04-08 19:02:58 +02:00
NathanSweet
5fbef05423 Atlas readLine to not skip starting \n. 2013-04-08 05:22:20 +02:00
NathanSweet
5bab2830a9 Fixed texture atlas capacity expansion. 2013-04-08 04:26:15 +02:00
NathanSweet
9f198b4998 Fixed cocos2d for ARC. Issue #24 2013-04-06 19:00:26 +02:00
NathanSweet
a165849d6e Clean up. 2013-04-06 18:27:51 +02:00
NathanSweet
8b8896bbeb Fixed fo C++, really this time.
Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f Fixed for C++. 2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8 Added ifdefs for C++. 2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0 Added asserts. 2013-04-05 16:24:08 +02:00
NathanSweet
d776be8078 Fixed SFML. 2013-04-05 14:53:09 +02:00
NathanSweet
b083ce8816 Fixed parsing animations with no bone timelines. 2013-04-05 14:51:45 +02:00
NathanSweet
4ea3a8a632 Fixed parsing animations with no bone timelines. 2013-04-05 12:02:37 +02:00
NathanSweet
b947ac02b6 Rename projects to .spine. 2013-04-05 08:30:19 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
71661965ca Explicit casts. 2013-04-04 00:18:13 +02:00