badlogic
|
471f054ae8
|
Updated CHANGELOG to reflect breaking changes from #1194.
|
2018-10-30 16:59:41 +01:00 |
|
badlogic
|
59bab83701
|
[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178.
|
2018-09-24 14:23:21 +02:00 |
|
badlogic
|
97c978a749
|
Updated CHANGELOG.
|
2018-09-06 15:59:53 +02:00 |
|
badlogic
|
4b8b4a4adf
|
Updated CHANGELOG.
|
2018-08-14 16:16:52 +02:00 |
|
badlogic
|
172bf22d84
|
[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
|
2018-07-23 14:43:19 +02:00 |
|
pharan
|
eb534a516e
|
Update CHANGELOG.md
|
2018-06-12 21:41:43 +08:00 |
|
pharan
|
32e53a4d1e
|
Update CHANGELOG to reflect 9a832de821
|
2018-06-12 21:39:30 +08:00 |
|
pharan
|
0520f96b68
|
Fix type in CHANGELOG.
|
2018-06-08 01:41:34 +08:00 |
|
pharan
|
7408bd5fd1
|
Add Unity changes to CHANGELOG.
|
2018-06-08 01:39:32 +08:00 |
|
badlogic
|
f14eec9cf7
|
Fixed type in CHANGELOG.
|
2018-06-07 19:16:51 +02:00 |
|
badlogic
|
aeb032daf1
|
Fixed type in CHANGELOG.
|
2018-06-07 19:16:31 +02:00 |
|
badlogic
|
0cdeef7377
|
Updated CHANGELOG.
|
2018-06-07 19:12:17 +02:00 |
|
badlogic
|
eb69071a0a
|
Merge branch '3.6' into 3.7-beta
|
2018-05-16 11:46:01 +02:00 |
|
badlogic
|
3d8e55d909
|
[as3] Fixes completion event firing for 0 duration animations. See #1112.
|
2018-05-16 11:31:46 +02:00 |
|
badlogic
|
ba90852ad6
|
Merge branch '3.6' into 3.7-beta
|
2018-02-16 13:48:10 +01:00 |
|
badlogic
|
4d5010680d
|
[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
|
2018-02-16 13:47:03 +01:00 |
|
badlogic
|
814dcf302b
|
Merge branch '3.6' into 3.7-beta
|
2018-02-08 16:29:13 +01:00 |
|
badlogic
|
7a10d04e61
|
[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
|
2018-02-08 14:39:51 +01:00 |
|
badlogic
|
28df2f8944
|
Merge branch '3.6' into 3.7-beta
|
2018-02-06 15:16:55 +01:00 |
|
badlogic
|
eecde9e871
|
[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
|
2018-02-06 15:16:23 +01:00 |
|
badlogic
|
c24990a1c4
|
Merge branch '3.6' into 3.7-beta
|
2018-01-22 16:13:22 +01:00 |
|
badlogic
|
fe9ae97747
|
[ts][threejs] Fixed bug in core AssetManager when loading multi-page atlases. Rewrote THREE.JS renderer to support multi-page atlases. Fixed clipping in THREE.JS backend. Closes #1066, closes #677.
|
2018-01-22 16:11:42 +01:00 |
|
badlogic
|
a3653ce51b
|
Closes #1058, spine-sfml.h doesn't define SPINE_SHORT_NAMES to avoid API collisions.
|
2018-01-10 16:50:24 +01:00 |
|
badlogic
|
49137a58ea
|
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
|
2017-11-17 10:57:44 +01:00 |
|
badlogic
|
ed24d3b33f
|
[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
|
2017-10-30 10:11:07 +01:00 |
|
badlogic
|
5a7db58772
|
Updated CHANGELOG.
|
2017-10-13 14:53:21 +02:00 |
|
badlogic
|
9cb8745deb
|
Updated CHANGELOG
|
2017-10-13 09:51:03 +02:00 |
|
badlogic
|
77221b4cee
|
[ue4] SkeletonRendererComponent now generates collision meshes by default.
|
2017-10-12 15:39:58 +02:00 |
|
badlogic
|
14108679bb
|
[c] Added void* userData to spAnimationState to be consumed in callbacks. Closes
#1017.
|
2017-10-12 14:36:58 +02:00 |
|
badlogic
|
cdc335d41b
|
[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
|
2017-09-28 17:00:05 +02:00 |
|
badlogic
|
69923111b9
|
[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
|
2017-09-27 14:03:05 +02:00 |
|
badlogic
|
c1538b113b
|
[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
|
2017-09-25 11:44:28 +02:00 |
|
badlogic
|
a4a97969e8
|
[c] Listeners on spAnimationState and spTrackEntry will now also be called if a track entry gets disposed as part of disposing an spAnimationState.
|
2017-09-05 11:46:03 +02:00 |
|
badlogic
|
92c557e6ba
|
Updated CHANGELOG with spine-c, spine-ue4 changes
|
2017-08-29 15:21:20 +02:00 |
|
badlogic
|
34086c1f41
|
[sfml] Added premultiplied alpha support to SkeletonDrawable. Closes #967
|
2017-08-17 11:30:30 +02:00 |
|
badlogic
|
a5d2519f86
|
[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
|
2017-07-21 15:54:55 +02:00 |
|
badlogic
|
0227513188
|
[c] Functions in extension.h are now prefixed with _sp to avoid name collisions with other libraries
|
2017-07-19 10:32:13 +02:00 |
|
badlogic
|
fdee465333
|
[lua][love][corona] Added vertex effect support. See #898
|
2017-06-27 15:46:44 +02:00 |
|
badlogic
|
943b4f98a7
|
[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
|
2017-06-27 14:25:02 +02:00 |
|
badlogic
|
7488383b15
|
[cocos2dx] Added support for vertex effects. See #898
|
2017-06-26 15:00:59 +02:00 |
|
badlogic
|
fc06686080
|
Merged origin 3.6 with local 3.6 manually.
|
2017-06-26 09:08:53 +02:00 |
|
badlogic
|
16af9b9a5c
|
Updated CHANGELOG with VertexEffect addition to libGDX
|
2017-06-21 14:52:28 +02:00 |
|
pharan
|
55fb613b48
|
[unity] Built-in shaders for SkeletonGraphic tint black.
|
2017-06-20 10:00:06 +08:00 |
|
pharan
|
25578440c6
|
[csharp] Update CHANGELOG.md
|
2017-06-16 12:13:52 +08:00 |
|
pharan
|
ac4028d159
|
[unity] Update CHANGELOG.md
|
2017-06-16 12:13:31 +08:00 |
|
badlogic
|
fa4e521175
|
Updated CHANGELOG to reflect core API changes in C#
|
2017-06-14 22:25:30 +02:00 |
|
badlogic
|
afdbbc2044
|
Updated CHANGELOG with note on UE 4.16(.1)
|
2017-06-14 15:18:52 +02:00 |
|
badlogic
|
2a973da308
|
[lua] Ported Animation/Timeline changes
|
2017-06-14 14:59:24 +02:00 |
|
badlogic
|
ba409c8f3b
|
[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
|
2017-06-12 17:27:14 +02:00 |
|
badlogic
|
f158e9e996
|
[ts] Ported VertexAttachment id and Timeline/Animation#apply changes
|
2017-06-12 17:00:10 +02:00 |
|