Harald Csaszar
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9882fe1da3
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[unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084.
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2022-05-18 15:11:17 +02:00 |
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Harald Csaszar
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4f5bc00d66
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[unity] Added missing null checks in SkeletonRendererCustomMaterials. Closes #2081.
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2022-05-16 19:43:24 +02:00 |
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Harald Csaszar
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70277b8f04
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[unity] Fixed incorrect reloading behaviour (especially of deform timeline) at Domain Reload. (Fix of previous commit 0820bd7). Closes #2066.
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2022-04-13 20:41:58 +02:00 |
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Harald Csaszar
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ec53964603
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[unity] Hopefully fixed some occurrances of a build crash when building many prefabs and textures. See #2047.
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2022-03-18 15:44:34 +01:00 |
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Harald Csaszar
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5ff19ea31c
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[unity] Added meta file of add spine-csharp here.txt to prevent an error message when using Unity Package Manager and git URL.
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2022-03-07 17:57:18 +01:00 |
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Harald Csaszar
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b7f4bbc5e3
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[unity] Added missing added changes of previous commit 6a3fb6a.
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2022-03-01 11:32:41 +01:00 |
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Harald Csaszar
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6a3fb6a42a
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[unity] Added warnings when Spine Preferences - Texture Atlas Settings PMA and blend mode materials PMA do not match. Added straight alpha blend modes material templates.
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2022-02-28 16:14:44 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Harald Csaszar
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7400da8896
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[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990.
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2021-12-21 13:07:48 +01:00 |
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Harald Csaszar
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193882f2c6
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[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
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2021-12-15 16:52:14 +01:00 |
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Harald Csaszar
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0e2fe5c6c9
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[unity] Minor: documentation improvement of SpineAtlasAsset.CreateRuntimeInstance method description.
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2021-12-13 17:24:10 +01:00 |
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Harald Csaszar
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4b42f23fc4
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[unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001.
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2021-12-10 16:04:08 +01:00 |
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Harald Csaszar
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3025b370f5
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[Unity] Fixed MaterialChecks to correctly check for Sprite material settings. Closes pull request #2000.
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2021-12-09 18:56:26 +01:00 |
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Harald Csaszar
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bb7804ac9e
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[unity] Fixed root motion components ignoring split translate timelines. Closes #1997.
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2021-12-07 19:16:28 +01:00 |
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Harald Csaszar
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9dfd69e49d
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[unity] Fixed json files starting with array brackets not being detected as json. Closes #1992.
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2021-11-24 15:00:13 +01:00 |
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Harald Csaszar
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506a1abf53
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:12:11 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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Harald Csaszar
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a182cdb169
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[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984.
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2021-11-10 19:32:52 +01:00 |
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Harald Csaszar
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2c535b65c7
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[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983.
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2021-11-08 17:20:37 +01:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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Harald Csaszar
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5142ecc9ca
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[unity] Minor: whitespace changes to please formatting checks.
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2021-09-29 21:34:21 +02:00 |
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Harald Csaszar
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8ea166b331
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[unity] Fixed json vs binary file detection.
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2021-09-29 21:10:58 +02:00 |
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Harald Csaszar
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39dfca8263
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[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954.
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2021-09-29 19:32:48 +02:00 |
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Harald Csaszar
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7f5e7c3bfc
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[unity] Prepared MeshGenerator class for creating subclasses.
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2021-09-17 20:38:55 +02:00 |
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Harald Csaszar
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4785dcc212
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[unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951.
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2021-09-15 18:25:12 +02:00 |
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Harald Csaszar
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cd8064774f
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[csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676.
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2021-09-15 16:30:43 +02:00 |
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Harald Csaszar
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91f7969cdc
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[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676.
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2021-09-14 17:12:50 +02:00 |
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Harald Csaszar
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8770e319c5
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[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951.
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2021-09-13 17:04:23 +02:00 |
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Harald Csaszar
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83b50f265e
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[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
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2021-09-07 15:32:17 +02:00 |
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Harald Csaszar
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6cd3e54b83
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[unity] Fixed SkeletonGraphic with Multiple Canvas Renderers ignoring Mask when CustomMaterialOverride or blend modes are active. Closes #1948.
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2021-08-31 17:52:20 +02:00 |
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Harald Csaszar
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d6df0725a2
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[unity] Added null-check at AnimationReferenceAsset.
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2021-08-31 17:03:20 +02:00 |
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Mario Zechner
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6a93555805
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Remove BOMs
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2021-08-18 20:51:17 +02:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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Harald Csaszar
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32449a3b4d
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[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941.
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2021-08-16 18:17:19 +02:00 |
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Harald Csaszar
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88b893dd9e
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[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 12:03:03 +02:00 |
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Harald Csaszar
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57dadbdd81
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[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939, see commit 5fd4494e.
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2021-08-12 11:35:29 +02:00 |
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park.saerom
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0a73ce902c
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add null check
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2021-08-11 18:10:23 +09:00 |
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park.saerom
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5fd4494ea2
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Fix multiple nested prefab override issue.
Related to #1273.
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2021-08-11 15:36:41 +09:00 |
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Harald Csaszar
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b8ec11f20e
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[unity] Added another null check. See #1273, #1931.
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2021-08-09 15:42:24 +02:00 |
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Harald Csaszar
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c2cbdc57b7
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[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
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2021-08-04 20:18:37 +02:00 |
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Harald Csaszar
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bfce11f043
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[unity] Minor cleanup of commit 60e67017. See #1316.
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2021-07-27 17:25:30 +02:00 |
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Harald Csaszar
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6c24aceab3
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[unity] Fixed compile error for older Unity versions introduced by last commit 60e67017. See #1316.
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2021-07-27 17:21:06 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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43565f197d
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[unity] Fixed incorrect rendering when CanvasGroup compatible is enabled on SkeletonGraphic TintBlack shader. Closes #1908.
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2021-07-09 18:36:10 +02:00 |
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Harald Csaszar
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20aebce749
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Merge branch '3.8' into 4.0
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2021-07-06 12:14:15 +02:00 |
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Harald Csaszar
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d1749f8aa8
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[unity] Fixed potential null reference exception upon access in Start if Reload Scene is disabled. Closes #1919.
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2021-07-06 12:13:19 +02:00 |
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Harald Csaszar
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11077589c3
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[unity] Fixed Update when invisible: mesh and mesh bounds were not always initialized when starting off-screen. Closes #1911.
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2021-07-05 21:23:37 +02:00 |
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Harald Csaszar
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ea991a6324
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Merge branch '3.8' into 4.0
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2021-06-23 20:33:39 +02:00 |
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Harald Csaszar
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b3f76c4e54
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[unity] Fixed SkeletonGraphic Update When Invisible not working. Now it uses onCullStateChanged, which can be used with RectMask2D. Closes #1910.
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2021-06-23 20:30:33 +02:00 |
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