158 Commits

Author SHA1 Message Date
Mario Zechner
c72ea8c652 [godot] Fix incorrect altas utf8 string length, closes #2094. 2022-06-10 15:00:12 +02:00
badlogic
bcee8a7245 [godot] Closes #2068, don't memdelete and queue_delete container. 2022-06-07 11:52:35 +02:00
badlogic
120254439b [godot] Add SpineAnimationState::get_num_tracks, closes #2007 2022-06-07 11:48:59 +02:00
badlogic
ef5152943c [godot] Revert fix... 2022-06-02 15:46:58 +02:00
badlogic
39eb65fc55 [godot] Try to fix ObjectDB segfault on editor shutdown. 2022-06-02 15:40:39 +02:00
badlogic
e7f0455487 [godot] Fix normal maps in Godot 4. 2022-06-02 15:19:59 +02:00
Mario Zechner
151af3abdf [godot] Fix up examples, segfaults, rendering 2022-05-31 15:28:12 +02:00
Mario Zechner
9e81422302 [godot] Fix up 3.x examples. 2022-05-31 13:32:53 +02:00
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
Mario Zechner
11910df2ab [godot] Make compilation work for 4.0 again. 2022-05-30 13:53:10 +02:00
badlogic
dc8c380986 [godot] Fix bone-following.gd to not connect to "world_transforms_changed" 2022-05-10 12:19:44 +02:00
badlogic
0ae85df770 [godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work. 2022-05-10 12:18:44 +02:00
Mario Zechner
b96db92250 [godot] Fixes for latest Godot master commits. 2022-05-05 15:26:16 +02:00
badlogic
ce73d3c986 [godot] Fix SpineSprite hover rendering. 2022-05-03 02:49:28 +02:00
badlogic
a90cdfbee6 [godot] Improved SpineSprite debug hover. 2022-05-03 02:27:20 +02:00
badlogic
1c686a96e8 [godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c 2022-05-03 01:13:07 +02:00
badlogic
a1eff056e7 [godot] Fix setup.bat for fresh checkout 2022-05-02 18:36:32 +02:00
badlogic
1a0b243b63 [godot] SpineBoneNode debug rendering and enable flag. 2022-05-02 17:52:31 +02:00
badlogic
2a4adc282e [godot] Fix SpineBone::set_global_transform and examples 2022-05-02 16:57:46 +02:00
badlogic
47f21e24b0 [godot] More raggedy spineboy fixes. 2022-05-01 07:57:31 +02:00
badlogic
6e9e75f7a5 [godot] Add raggedy spineboy asset. 2022-05-01 07:52:58 +02:00
badlogic
df7cb783ba [godot] Fix icons for new nodes. 2022-05-01 07:28:25 +02:00
badlogic
afdce49a20 [godot] Fix SpineBoneNode scale application. 2022-05-01 07:24:32 +02:00
badlogic
b9b123ff48 [godot] Fix update order of SpineBoneNode. 2022-05-01 07:12:52 +02:00
badlogic
8bf6d2f45d [godot] Save SpineSprite preview settings. 2022-05-01 05:10:27 +02:00
badlogic
e5393dfed9 [godot] SpineSprite preview properties, finished SpineBoneNode, bone node example. 2022-05-01 05:00:03 +02:00
badlogic
4326314fd1 [godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example 2022-04-30 14:59:16 +02:00
badlogic
33ea04646a [godot] Normal map support + example. 2022-04-29 13:18:21 +02:00
badlogic
4906d71856 [godot] Support per-slot materials via SpineSlotNode. 2022-04-29 12:43:21 +02:00
badlogic
ed90e9011d [godot] Fix SpineAnimationTrack incorrectly setting looping. 2022-04-29 11:52:07 +02:00
badlogic
9a99aef7e8 [godot] Clean-up and optimize SpineSprite. 2022-04-29 11:33:10 +02:00
badlogic
bcf20d764b [godot] Don't apply "[stop]" animation. 2022-04-29 10:24:28 +02:00
badlogic
3785147ba3 [godot] Custom materials on the skeleton level. 2022-04-28 16:57:34 +02:00
badlogic
248109b88b [godot] Set loop on animation in v3. 2022-04-28 16:57:10 +02:00
badlogic
2e2e5becf8 [godot] Support for Live++ for Godot 4 2022-04-28 16:56:46 +02:00
badlogic
a19262ca3a [godot] Keep vorbis for minimal build. 2022-04-27 15:27:43 +02:00
badlogic
9ce8d5171a [godot] Cleaned-up and added v4 examples. 2022-04-27 15:27:16 +02:00
badlogic
323a8b9299 [godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x 2022-04-27 14:54:23 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
7866fff884 [godot] Fix owners not being set correctly, more sanity checks. 2022-04-26 20:56:57 +02:00
badlogic
6ad83c94a8 [godot] Make SpineObjectWrapper a RefCounted, fix up type hierarchy. 2022-04-26 17:15:27 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
cb36ae34cd [godot] Remove collision shape proxy, add object wrapper template. 2022-04-26 14:27:15 +02:00
badlogic
7fe9e7cbdf [godot] (u)int64_t -> int 2022-04-26 13:34:03 +02:00
badlogic
dfd2fc057a [godot] Fetch animation player on the fly, improve animation player example. 2022-04-26 09:04:43 +02:00
badlogic
15e6ccf05e [godot] Clean-up animation-player example. 2022-04-25 22:39:53 +02:00
badlogic
5cd4b1410b [godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes. 2022-04-25 22:22:12 +02:00
badlogic
a09e765c33 [godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player 2022-04-24 20:05:22 +02:00
badlogic
9f5eaf89a8 [godot] Only return global transforms is SpineSprite is visible in tree. 2022-04-23 22:14:32 +02:00
badlogic
30ef5d350a [godot] Remove remaining bind slots code from SpineSprite 2022-04-22 20:32:15 +02:00