badlogic
c774c45cb7
[ts][player] Slower loading screen spinner.
2018-12-21 11:32:00 +01:00
badlogic
f40bdaac3a
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-12-20 18:33:22 +01:00
badlogic
96a2386609
[ts][player] PMA by default.
2018-12-20 18:33:16 +01:00
NathanSweet
b12658d8ad
Fixed error with mesh UVs.
...
#1232
2018-12-20 17:40:06 +01:00
badlogic
61f4165dae
[ts][player] iframe content is base64 encoded now.
2018-12-20 17:19:13 +01:00
badlogic
1a0b0543e3
[ts][player] Media query to change editor/player layout on small screens.
2018-12-20 16:24:20 +01:00
badlogic
660a507221
[ts][player] Media query to change editor/player layout on small screens.
2018-12-20 16:21:58 +01:00
badlogic
9409a772c6
[ts][player] Fixes for default post/prefix.
2018-12-20 15:27:32 +01:00
badlogic
e5646f0370
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-12-20 15:22:28 +01:00
badlogic
0d6deee210
[ts][player] Added embedable player code editor.
2018-12-20 15:22:23 +01:00
pharan
0180f59336
[unity] Improved Mecanim+SkeletonAnimation example.
2018-12-20 10:54:19 +08:00
NathanSweet
63238bfc69
[libgdx] Handle whitespace stripping for mesh texture regions.
2018-12-19 14:40:48 +01:00
NathanSweet
9d77b4bf12
[libgdx] Moved duplicate code outside the IF.
2018-12-19 14:40:48 +01:00
pharan
65e8d12e63
[unity] Fix tint black buffer mismatched sizes when vertex array is smaller.
2018-12-18 14:02:38 +08:00
badlogic
ac45cc9154
[ts][player] Closes #1231 .
2018-12-17 18:53:48 +01:00
badlogic
ba33942a45
[ts][player] Fixed constructor.
2018-12-17 18:43:42 +01:00
badlogic
d1172cc785
[ts][player] Handle touch events for hover.
2018-12-17 18:35:29 +01:00
badlogic
65511c6581
[ts][player] Longer delay for control hiding.
2018-12-17 18:26:29 +01:00
badlogic
43227961ce
[ts][player] Click on canvas will now pause/resume player ala YouTube.
2018-12-17 18:17:18 +01:00
badlogic
d5ee59558a
[ts][player] constructor now takes string in addition to HTMLElement, hover behaviour now similar to YouTube.
2018-12-17 18:00:44 +01:00
badlogic
7a3ec78638
[ts][player] decreased delay for when mouse leaves player area and controls are hidden.
2018-12-17 17:04:58 +01:00
badlogic
49f9eb12a9
Updated CHANGELOG.
2018-12-17 15:57:49 +01:00
badlogic
86dca93180
[ts][player] Updated docs.
2018-12-17 15:56:43 +01:00
badlogic
c21b366d03
[ts][player] Renamed build output.
2018-12-17 15:45:22 +01:00
badlogic
075d4a1be5
[ts][player] Removed old widget. Renamed TSC output to spine-player.js, moved sources from widget/ to player/.
2018-12-17 15:32:25 +01:00
badlogic
7d066d7f9d
[lua] Fix path constraint for when path length is NaN. See #1230 .
2018-12-17 15:25:06 +01:00
badlogic
9f8003a3b6
[as3] Fix path constraint for when path length is NaN. See #1230 .
2018-12-17 15:23:24 +01:00
badlogic
19fdea7d80
[ts] Fix path constraint for when path length is NaN. See #1230 .
2018-12-17 15:21:59 +01:00
badlogic
503cdb81f4
[c][cpp] Fix path constraint for when path length is NaN.
2018-12-17 15:20:12 +01:00
pharan
55f4a2968b
[unity] Some fixes and docs for frame limit example.
2018-12-17 16:17:40 +08:00
pharan
9a7f6add4b
[unity] Frame limit example component and scene.
2018-12-17 16:09:42 +08:00
pharan
43f31bd675
[unity] Update example materials.
2018-12-17 16:08:51 +08:00
Harald Csaszar
8c47b66dc0
[csharp] Added missing default initialization of scaleX and scaleY parameters which caused incorrectly placed bones with PathConstraints in some cases. Fixes #1222
...
(cherry picked from commit 651416c620f13beb4ecf98de0a62c1466bc2afaf)
2018-12-15 23:01:01 +01:00
Harald Csaszar
258215ec06
[csharp] Fixed path constraint computations being invalid if a path's length is ever NaN. See #1230
2018-12-15 22:56:41 +01:00
NathanSweet
e6acc6725b
[libgdx] Fixed path constraint computations being invalid if a path's length is ever NaN.
2018-12-15 22:41:11 +01:00
badlogic
91a1dc4ece
[csharp] Closes #1228 .
2018-12-13 18:11:18 +01:00
badlogic
90f3823c15
[csharp] Allow negative scale and shear mix in transform constraint. See #1227 .
2018-12-13 18:07:23 +01:00
badlogic
3f77c0e172
[lua] Allow negative scale and shear mix in transform constraint. See #1227 .
2018-12-13 18:06:35 +01:00
badlogic
1a50622fc5
[as3] Allow negative scale and shear mix in transform constraint. See #1227 .
2018-12-13 18:04:20 +01:00
badlogic
8fc251f55e
[ts] Allow negative scale and shear mix in transform constraint. See #1227 .
2018-12-13 17:51:01 +01:00
badlogic
4a5c031540
[c][cpp] Allow negative scale and shear mix in transform constraint. See #1227 .
2018-12-13 17:49:19 +01:00
NathanSweet
0062424589
Allow transform constraint scale and shearY mix < 0.
...
#1227
2018-12-13 09:50:19 +01:00
NathanSweet
237f1fd968
[csharp] Removed unnecessary porting differences.
2018-12-13 09:50:19 +01:00
pharan
e601f889b7
[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.
2018-12-13 05:31:41 +08:00
pharan
594e287721
[unity] Minor formatting.
2018-12-13 05:30:39 +08:00
Jhett Black
c36e0a93ed
[Unity] Use AssetDatabase for locating editor base directory ( #1207 )
...
The current method assumes the Spine Runtime exists in a sub-directory of the project's "Assets" folder.
With the package manager, and the support of local packages in Unity 2018, the runtime could be located elsewhere. The AssetDatabase would be a more reliable option for finding this path.
2018-12-11 04:46:34 +08:00
pharan
3b92f7cb79
[unity] Fix warning case in examples.
2018-12-11 04:46:06 +08:00
pharan
bda6c58dbe
[unity] Disable baking in 2018.3
2018-12-11 04:44:19 +08:00
pharan
987d074152
[unity] Skip loading SpineEditorUtilities in play mode.
2018-12-11 03:12:37 +08:00
pharan
1bd0347038
[unity] Fix SkeletonBakingWindow header.
2018-12-11 02:34:05 +08:00