badlogic
c7f96ebc70
Manually merged PR #952
2017-07-28 10:59:04 +02:00
aram-ahak
edc756507d
Removed TextureAtlas operations from newRegionAttachment and newMeshAttachment.
2017-07-25 00:06:53 +04:00
badlogic
ea7dbecb98
[starling] You can now override StarlingAtlasAttachmentLoader#getTexture to provide your own texture for a path
2017-07-19 14:27:45 +02:00
badlogic
262bc26c64
[as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948
2017-07-19 14:24:13 +02:00
badlogic
d2f6758e42
[as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
2017-07-19 14:00:33 +02:00
badlogic
f2bd63ce6c
[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
2017-07-17 14:18:26 +02:00
badlogic
dfb8861de4
Updated supported versions in README.md
2017-07-12 11:25:54 +02:00
badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
c7b0329918
Recompiled .swc's after change to Bone, fixed constructor of Vertex
2017-07-12 10:57:17 +02:00
badlogic
4f0708deb0
Manually merged PR #929
2017-07-12 10:54:27 +02:00
badlogic
2567339fa6
[as3] Ported fix for DeformTimeline, see #932
2017-06-27 16:32:51 +02:00
badlogic
c6fefe8fa0
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
2017-06-27 16:15:23 +02:00
badlogic
943b4f98a7
[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
2017-06-27 14:25:02 +02:00
badlogic
9bd1153518
Updated examples and runtime demo code
2017-06-19 16:47:28 +02:00
badlogic
ba409c8f3b
[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
2017-06-12 17:27:14 +02:00
badlogic
57eab37e11
[as3] Fixed deform timelines not mixing from/to setup pose. #920
2017-06-04 11:06:22 +02:00
badlogic
0eaf8fcfa0
[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
2017-06-04 10:55:35 +02:00
badlogic
75041ab65e
[as3] Ported IKConstraint fix.
2017-05-24 17:33:31 +02:00
badlogic
679a1997c0
[as3] Ported Animation State changes, see #908
2017-05-24 12:59:49 +02:00
badlogic
0041378267
[as3] Ported IKConstraint simplification, see #907
2017-05-24 11:42:26 +02:00
badlogic
8335ea6af7
[as3] Ported latest anim state change
2017-05-18 10:29:49 +02:00
badlogic
18ebc9b447
[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
2017-05-17 15:31:10 +02:00
badlogic
03e08dc74f
[as3] Ported animation state changes, see #904
2017-05-17 15:27:57 +02:00
badlogic
2b60e8f3b2
[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
2017-05-10 15:32:02 +02:00
badlogic
11b402fcaf
[as3] Fixed memory leak in Triangulator
2017-05-04 14:16:59 +02:00
badlogic
73dce74fcc
[as3] Separated triangulation and convex decomposition
2017-04-21 10:33:55 +02:00
badlogic
f757b39fb1
[starling] Updated assets
2017-04-21 10:25:41 +02:00
badlogic
d0a79def31
[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
2017-04-21 10:24:18 +02:00
badlogic
1e93019b82
[starling] Updated Raptor clipping repro.
2017-04-20 15:25:03 +02:00
badlogic
d7873928d1
[monogame] Updated project file and assets
2017-04-19 13:21:25 +02:00
badlogic
689d753030
[starling] Fixed another double header
2017-04-14 17:03:31 +02:00
badlogic
f00d5b61c7
[starling] Fixed double header
2017-04-14 17:02:52 +02:00
badlogic
74c47bb1ff
[starling] Repro for two color tint issue
2017-04-14 16:54:14 +02:00
badlogic
19f962c85a
[starling] Cleaned up FDT projects and SDK swcs included by projects
2017-04-14 16:05:13 +02:00
badlogic
8bd058f82e
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
badlogic
971e203b9e
[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
2017-04-13 15:08:34 +02:00
badlogic
8920840ecf
[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
2017-04-11 13:11:02 +02:00
badlogic
293f960333
[as3] Ported AnimationState change
2017-04-10 15:48:13 +02:00
badlogic
dc9845bdc4
[as3] Fixed dipping problem fix
2017-04-10 14:37:12 +02:00
badlogic
f63f8c022f
[as3] Ported dipping problem fix, see #867
2017-03-31 12:38:54 +02:00
badlogic
0b40dd7a9f
Updated exports
2017-03-27 10:19:51 +02:00
badlogic
cc9fdf3f1f
[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc
[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
2017-03-14 10:07:40 +01:00
badlogic
4935284449
[starling] Added two color tinting. Closes part of #843
2017-03-10 11:28:51 +01:00
badlogic
56ef82b843
[as3][starling] Formatting.
2017-03-09 14:34:09 +01:00
badlogic
8eba84856e
[starling] two color tint baby steps
2017-03-09 10:12:18 +01:00
badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
cbe79ba04a
Merged master manually
2017-02-23 14:39:36 +01:00
id-ilych
16b9d63bf7
Bug: animation totally disappears if has alpha < 1 ( #833 )
...
This problem was probably introduced while moving to new starling version where premultiplied alpha is no longer passed as an argument to `render()`.
BTW if I get it right then there's no need to manually restore `blendMode` because `DisplayObjectContainer` wraps child's `render()` with `painter.pushState()`/`painter.popState()`.
2017-02-23 11:22:48 +01:00
id-ilych
7a2547831a
Bug: hitTest is broken for empty animation ( #832 )
2017-02-23 11:21:19 +01:00