badlogic
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d2f6758e42
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[as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951
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2017-07-19 14:00:33 +02:00 |
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badlogic
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f2bd63ce6c
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[as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939
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2017-07-17 14:18:26 +02:00 |
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badlogic
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c7b0329918
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Recompiled .swc's after change to Bone, fixed constructor of Vertex
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2017-07-12 10:57:17 +02:00 |
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badlogic
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4f0708deb0
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Manually merged PR #929
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2017-07-12 10:54:27 +02:00 |
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badlogic
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2567339fa6
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[as3] Ported fix for DeformTimeline, see #932
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2017-06-27 16:32:51 +02:00 |
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badlogic
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c6fefe8fa0
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[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
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2017-06-27 16:15:23 +02:00 |
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badlogic
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943b4f98a7
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[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
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2017-06-27 14:25:02 +02:00 |
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badlogic
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ba409c8f3b
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[as3] Ported VertexAttachment id and Timeline/Animation#apply changes
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2017-06-12 17:27:14 +02:00 |
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badlogic
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57eab37e11
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[as3] Fixed deform timelines not mixing from/to setup pose. #920
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2017-06-04 11:06:22 +02:00 |
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badlogic
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0eaf8fcfa0
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[as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919
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2017-06-04 10:55:35 +02:00 |
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badlogic
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75041ab65e
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[as3] Ported IKConstraint fix.
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2017-05-24 17:33:31 +02:00 |
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badlogic
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679a1997c0
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[as3] Ported Animation State changes, see #908
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2017-05-24 12:59:49 +02:00 |
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badlogic
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0041378267
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[as3] Ported IKConstraint simplification, see #907
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2017-05-24 11:42:26 +02:00 |
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badlogic
|
8335ea6af7
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[as3] Ported latest anim state change
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2017-05-18 10:29:49 +02:00 |
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badlogic
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18ebc9b447
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[as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less.
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2017-05-17 15:31:10 +02:00 |
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badlogic
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03e08dc74f
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[as3] Ported animation state changes, see #904
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2017-05-17 15:27:57 +02:00 |
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badlogic
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2b60e8f3b2
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[starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897
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2017-05-10 15:32:02 +02:00 |
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badlogic
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11b402fcaf
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[as3] Fixed memory leak in Triangulator
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2017-05-04 14:16:59 +02:00 |
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badlogic
|
73dce74fcc
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[as3] Separated triangulation and convex decomposition
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2017-04-21 10:33:55 +02:00 |
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badlogic
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d0a79def31
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[starling] Fixed assignment of MeshStyle and colorizing vertices. Closes #879
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2017-04-21 10:24:18 +02:00 |
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badlogic
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74c47bb1ff
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[starling] Repro for two color tint issue
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2017-04-14 16:54:14 +02:00 |
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badlogic
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19f962c85a
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[starling] Cleaned up FDT projects and SDK swcs included by projects
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2017-04-14 16:05:13 +02:00 |
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badlogic
|
8bd058f82e
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[starling] Updated to Starling 2.1. Added coin sample
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2017-04-14 15:58:15 +02:00 |
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badlogic
|
971e203b9e
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[as3][starling] Added clipping. Worked before moving stuff around in FDT. Seems like convex decomposer is now bugged?
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2017-04-13 15:08:34 +02:00 |
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badlogic
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8920840ecf
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[starling] Fixed renderer, ignores path attachments. Fixed samples, click on sprites to advance to next sample. Updated assets
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2017-04-11 13:11:02 +02:00 |
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badlogic
|
293f960333
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[as3] Ported AnimationState change
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2017-04-10 15:48:13 +02:00 |
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badlogic
|
dc9845bdc4
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[as3] Fixed dipping problem fix
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2017-04-10 14:37:12 +02:00 |
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badlogic
|
f63f8c022f
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[as3] Ported dipping problem fix, see #867
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2017-03-31 12:38:54 +02:00 |
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badlogic
|
cc9fdf3f1f
|
[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
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2017-03-14 10:10:59 +01:00 |
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badlogic
|
60bbfce2fc
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[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
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2017-03-14 10:07:40 +01:00 |
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badlogic
|
4935284449
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[starling] Added two color tinting. Closes part of #843
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2017-03-10 11:28:51 +01:00 |
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badlogic
|
787a525a93
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[runtimes] Closes #842, sorting of transform constraints
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2017-02-23 15:44:31 +01:00 |
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badlogic
|
f617ff635f
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[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
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2017-02-20 11:22:26 +01:00 |
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badlogic
|
7ac7afac2c
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[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
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2017-01-27 11:43:04 +01:00 |
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badlogic
|
5210b7756d
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[as3] Ported d77e1fbc53ba809b255db7ceda26f2c1f6c74739
|
2016-12-15 14:56:33 +01:00 |
|
badlogic
|
a596aa49e7
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[as3] Fix for clearTracks, see #805
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2016-12-15 13:45:12 +01:00 |
|
badlogic
|
f5422f1950
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[as3] Renames applyFFD in MeshAttachment to applyDeform. Fixes bug in AnimationState#applyMixingFrom, local events may be null. Closes #801
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2016-12-12 09:38:32 +01:00 |
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badlogic
|
ee9b03bc9d
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[as3] Ported latest AnimationState changes. See #792
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2016-12-02 15:40:22 +01:00 |
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badlogic
|
f4a65fdcd4
|
[as3] Missing new in Atlas.as. Closes #787
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2016-12-01 11:18:23 +01:00 |
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badlogic
|
6377618e3f
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[as3] Fix for rotation timelines in AnimationState
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2016-11-29 13:16:11 +01:00 |
|
badlogic
|
14d872b092
|
[as3] Ported latest AnimationState changes
|
2016-11-28 16:37:06 +01:00 |
|
badlogic
|
721cbf0260
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[as3] Ported AnimationState changes
|
2016-11-24 13:28:50 +01:00 |
|
NathanSweet
|
36000e3c55
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Updated to v3.5 (merge dev branch).
# Conflicts:
# spine-c/src/spine/AnimationState.c
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2016-11-15 23:10:23 +01:00 |
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badlogic
|
1ecd627afa
|
[runtimes] Closes #719, fixed sortPathConstraintAttachment
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2016-10-13 12:03:23 +02:00 |
|
badlogic
|
ea0c2ae704
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[as3] Closes #715, wrong default rotation mode for path constraints
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2016-10-03 13:34:29 +02:00 |
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badlogic
|
ddb7e52a41
|
[starling] Closes #662. Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
|
2016-08-09 11:06:11 +02:00 |
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badlogic
|
d5ba507ebb
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[starling] Closes #662, had outdated .swcs used by user. Works as intended
|
2016-08-04 10:45:23 +02:00 |
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badlogic
|
efa2f89289
|
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
|
2016-07-15 12:12:02 +02:00 |
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badlogic
|
3de5fe4ea3
|
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
|
2016-07-12 14:18:29 +02:00 |
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NathanSweet
|
6271128587
|
Shouldn't be committing binary files.
Need better solution!
|
2016-05-11 13:13:10 +02:00 |
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