8101 Commits

Author SHA1 Message Date
Harald Csaszar
cefdf8394d Merge branch '4.1' into 4.2-beta 2023-02-21 20:08:35 +01:00
Harald Csaszar
41dc6cc84f [unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version. 2023-02-21 20:03:37 +01:00
Harald Csaszar
c191282f54 [unity] Added Spine/SkeletonGraphic Grayscale shader. 2023-02-21 17:57:11 +01:00
Harald Csaszar
85a972922a [unity] Fixed SkeletonutilityBone zPosition property having no effect. Closes #2255. 2023-02-21 14:02:00 +01:00
UjNoaUlFVjJjbXNnU1dacQ==
a3888f5e99
Update README.md (#2254)
typo
2023-02-21 09:30:11 +01:00
Mario Zechner
a5fc30cbf2 Merge branch '4.1' into 4.2-beta 2023-02-20 12:57:34 +01:00
Mario Zechner
de808262bb [c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson. 2023-02-20 12:57:23 +01:00
Mario Zechner
fc2354dede Merge branch '4.1' into 4.2-beta 2023-02-20 11:32:43 +01:00
Mario Zechner
fbb0d0d41f [cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds. 2023-02-20 11:32:33 +01:00
badlogic
7a4312a7ba [ue] Fix compilation errors after RendererObject change in spine-cpp. 2023-02-20 10:19:46 +01:00
Mario Zechner
ed940a43a2 Merge branch '4.1' into 4.2-beta 2023-02-17 16:50:27 +01:00
Mario Zechner
983220d3bc [godot] Fix refactoring compilation errors. 2023-02-17 16:50:20 +01:00
Mario Zechner
4e0dd648f4 [flutter] Upgrade dependencies. 2023-02-17 16:44:09 +01:00
Mario Zechner
329f5b404f Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
2023-02-17 14:28:05 +01:00
Mario Zechner
96c0842021 [cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1 2023-02-17 14:25:41 +01:00
Mario Zechner
81b96886ad Merge branch '4.1' into 4.2-beta 2023-02-17 11:38:50 +01:00
Mario Zechner
8e16576e94 [flutter] Backport to 4.1. 2023-02-17 11:38:40 +01:00
Mario Zechner
e5a481770d Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
2023-02-17 11:27:28 +01:00
Mario Zechner
55b6f43d9b [godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching. 2023-02-17 11:17:15 +01:00
Mario Zechner
9d2c16f388 [cpp] Fix compilation error in SkeletonBinary.cpp after merge. 2023-02-17 10:33:07 +01:00
Mario Zechner
4f3fcc5ed0 Merge branch '4.1' into 4.2-beta 2023-02-17 07:43:08 +01:00
Mario Zechner
bcf268462d [ue] Closes #2251, fix shadowed local var. 2023-02-17 07:42:57 +01:00
Mario Zechner
9cef3b443a Merge branch '4.1' into 4.2-beta 2023-02-17 07:13:59 +01:00
Mario Zechner
13803ce644 Fix formatting. 2023-02-17 07:13:51 +01:00
Nathan Sweet
d5cd7f67b1 Don't indent shader code to minify better. 2023-02-16 19:29:27 -04:00
Harald Csaszar
55c2bd9ed4 [unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173. 2023-02-16 17:55:55 +01:00
Mario Zechner
b1426e3b04 Merge branch '4.1' into 4.2-beta 2023-02-16 13:51:18 +01:00
Mario Zechner
b80b57b380 [godot] FIx 4.0 compilation errors. 2023-02-16 13:51:00 +01:00
Nathan Sweet
cc6f25340c Javadoc. 2023-02-15 11:50:04 -04:00
Nathan Sweet
9ac1d77d32 WIP 2023-02-15 11:50:04 -04:00
Harald Csaszar
d8f0e9e88d Merge branch '4.1' into 4.2-beta 2023-02-14 19:41:29 +01:00
Harald Csaszar
b64942b257 [unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250. 2023-02-14 19:40:28 +01:00
badlogic
1532229f20 Merge branch '4.1' into 4.2-beta 2023-02-14 16:25:17 +01:00
badlogic
11f261ba1f [ue4] Fix world vertices buffer allocation in widget. 2023-02-14 16:24:43 +01:00
badlogic
89412eeada Merge branch '4.1' into 4.2-beta 2023-02-14 15:38:07 +01:00
badlogic
1aed9a2aa4 [godot] Fix 3.5 compilation after renderer reworking. 2023-02-14 15:37:21 +01:00
badlogic
fe8f51810a Merge branch '4.1' into 4.2-beta 2023-02-14 13:44:36 +01:00
badlogic
b8a2facf93 [ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices. 2023-02-14 13:43:53 +01:00
Mario Zechner
aec3b6adaa Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-02-13 14:55:36 +01:00
Mario Zechner
2751d76426 [godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold. 2023-02-13 14:55:33 +01:00
Harald Csaszar
cf68a29da1 [unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246. 2023-02-13 11:12:12 +01:00
Mario Zechner
2826a3610e Merge branch '4.1' into 4.2-beta 2023-02-13 07:42:27 +01:00
Mario Zechner
d9fff16b5f [godot] Closes #2243, custom resource types returned incorrect values from get_resource_type(). 2023-02-13 07:42:06 +01:00
Mario Zechner
7a861dc605 [godot] Preparation work for mesh-based rendering. 2023-02-13 06:49:56 +01:00
Mario Zechner
f573beb721 Merge branch '4.1' into 4.2-beta 2023-02-10 23:20:07 +01:00
Mario Zechner
7ef8ca40f4 [godot] Closes #2239, debug rendering of root bone. 2023-02-10 23:19:57 +01:00
Mario Zechner
467295a782 Merge branch '4.1' into 4.2-beta 2023-02-10 23:02:52 +01:00
Mario Zechner
bc2a1af417 [godot] Closes #2242, register SpineMesh2D. 2023-02-10 23:02:42 +01:00
Mario Zechner
c2e32368b6 [godot] Fix Windows template executable names in GH action. 2023-02-10 22:52:19 +01:00
Mario Zechner
2d32e36673 Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta 2023-02-10 22:35:41 +01:00