Harald Csaszar
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cefdf8394d
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Merge branch '4.1' into 4.2-beta
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2023-02-21 20:08:35 +01:00 |
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Harald Csaszar
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41dc6cc84f
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[unity] Fixed Sprite URP shader incorrectly applying light probe GI when Specular is enabled. Closes #2256. Fixed a shader compile error on older Unity version.
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2023-02-21 20:03:37 +01:00 |
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Harald Csaszar
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c191282f54
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[unity] Added Spine/SkeletonGraphic Grayscale shader.
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2023-02-21 17:57:11 +01:00 |
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Harald Csaszar
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85a972922a
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[unity] Fixed SkeletonutilityBone zPosition property having no effect. Closes #2255.
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2023-02-21 14:02:00 +01:00 |
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UjNoaUlFVjJjbXNnU1dacQ==
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a3888f5e99
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Update README.md (#2254)
typo
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2023-02-21 09:30:11 +01:00 |
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Mario Zechner
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a5fc30cbf2
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Merge branch '4.1' into 4.2-beta
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2023-02-20 12:57:34 +01:00 |
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Mario Zechner
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de808262bb
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[c] Closes #2253, incorrect parsing of stepped curves in SkeletonJson.
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2023-02-20 12:57:23 +01:00 |
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Mario Zechner
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fc2354dede
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Merge branch '4.1' into 4.2-beta
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2023-02-20 11:32:43 +01:00 |
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Mario Zechner
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fbb0d0d41f
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[cpp] Closes #2252, add accessors for polygons and bounding boxes to SkeletonBounds.
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2023-02-20 11:32:33 +01:00 |
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badlogic
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7a4312a7ba
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[ue] Fix compilation errors after RendererObject change in spine-cpp.
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2023-02-20 10:19:46 +01:00 |
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Mario Zechner
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ed940a43a2
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Merge branch '4.1' into 4.2-beta
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2023-02-17 16:50:27 +01:00 |
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Mario Zechner
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983220d3bc
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[godot] Fix refactoring compilation errors.
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2023-02-17 16:50:20 +01:00 |
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Mario Zechner
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4e0dd648f4
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[flutter] Upgrade dependencies.
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2023-02-17 16:44:09 +01:00 |
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Mario Zechner
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329f5b404f
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
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2023-02-17 14:28:05 +01:00 |
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Mario Zechner
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96c0842021
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[cpp] Backport of some 4.2 changes to enable Flutter runtime in 4.1
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2023-02-17 14:25:41 +01:00 |
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Mario Zechner
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81b96886ad
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Merge branch '4.1' into 4.2-beta
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2023-02-17 11:38:50 +01:00 |
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Mario Zechner
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8e16576e94
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[flutter] Backport to 4.1.
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2023-02-17 11:38:40 +01:00 |
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Mario Zechner
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e5a481770d
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
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2023-02-17 11:27:28 +01:00 |
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Mario Zechner
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55b6f43d9b
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[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
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2023-02-17 11:17:15 +01:00 |
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Mario Zechner
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9d2c16f388
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[cpp] Fix compilation error in SkeletonBinary.cpp after merge.
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2023-02-17 10:33:07 +01:00 |
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Mario Zechner
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4f3fcc5ed0
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Merge branch '4.1' into 4.2-beta
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2023-02-17 07:43:08 +01:00 |
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Mario Zechner
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bcf268462d
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[ue] Closes #2251, fix shadowed local var.
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2023-02-17 07:42:57 +01:00 |
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Mario Zechner
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9cef3b443a
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Merge branch '4.1' into 4.2-beta
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2023-02-17 07:13:59 +01:00 |
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Mario Zechner
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13803ce644
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Fix formatting.
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2023-02-17 07:13:51 +01:00 |
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Nathan Sweet
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d5cd7f67b1
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Don't indent shader code to minify better.
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2023-02-16 19:29:27 -04:00 |
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Harald Csaszar
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55c2bd9ed4
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[unity] Fixed a shader branch compile error with Unity 2022.2 URP Forward+ renderer when shadow receiving is disabled. See #2173.
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2023-02-16 17:55:55 +01:00 |
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Mario Zechner
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b1426e3b04
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Merge branch '4.1' into 4.2-beta
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2023-02-16 13:51:18 +01:00 |
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Mario Zechner
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b80b57b380
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[godot] FIx 4.0 compilation errors.
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2023-02-16 13:51:00 +01:00 |
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Nathan Sweet
|
cc6f25340c
|
Javadoc.
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2023-02-15 11:50:04 -04:00 |
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Nathan Sweet
|
9ac1d77d32
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WIP
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2023-02-15 11:50:04 -04:00 |
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Harald Csaszar
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d8f0e9e88d
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Merge branch '4.1' into 4.2-beta
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2023-02-14 19:41:29 +01:00 |
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Harald Csaszar
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b64942b257
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[unity] Fixed URP 2D shaders ignoring texture alpha at Additive light blend style. Closes #2250.
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2023-02-14 19:40:28 +01:00 |
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badlogic
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1532229f20
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Merge branch '4.1' into 4.2-beta
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2023-02-14 16:25:17 +01:00 |
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badlogic
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11f261ba1f
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[ue4] Fix world vertices buffer allocation in widget.
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2023-02-14 16:24:43 +01:00 |
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badlogic
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89412eeada
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Merge branch '4.1' into 4.2-beta
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2023-02-14 15:38:07 +01:00 |
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badlogic
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1aed9a2aa4
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[godot] Fix 3.5 compilation after renderer reworking.
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2023-02-14 15:37:21 +01:00 |
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badlogic
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fe8f51810a
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Merge branch '4.1' into 4.2-beta
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2023-02-14 13:44:36 +01:00 |
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badlogic
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b8a2facf93
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[ue4] Reworked renderer component, does not fail GC when single attachment > 1000 vertices.
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2023-02-14 13:43:53 +01:00 |
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Mario Zechner
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aec3b6adaa
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-02-13 14:55:36 +01:00 |
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Mario Zechner
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2751d76426
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[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
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2023-02-13 14:55:33 +01:00 |
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Harald Csaszar
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cf68a29da1
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[unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246.
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2023-02-13 11:12:12 +01:00 |
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Mario Zechner
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2826a3610e
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Merge branch '4.1' into 4.2-beta
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2023-02-13 07:42:27 +01:00 |
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Mario Zechner
|
d9fff16b5f
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[godot] Closes #2243, custom resource types returned incorrect values from get_resource_type().
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2023-02-13 07:42:06 +01:00 |
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Mario Zechner
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7a861dc605
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[godot] Preparation work for mesh-based rendering.
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2023-02-13 06:49:56 +01:00 |
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Mario Zechner
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f573beb721
|
Merge branch '4.1' into 4.2-beta
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2023-02-10 23:20:07 +01:00 |
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Mario Zechner
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7ef8ca40f4
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[godot] Closes #2239, debug rendering of root bone.
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2023-02-10 23:19:57 +01:00 |
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Mario Zechner
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467295a782
|
Merge branch '4.1' into 4.2-beta
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2023-02-10 23:02:52 +01:00 |
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Mario Zechner
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bc2a1af417
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[godot] Closes #2242, register SpineMesh2D.
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2023-02-10 23:02:42 +01:00 |
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Mario Zechner
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c2e32368b6
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[godot] Fix Windows template executable names in GH action.
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2023-02-10 22:52:19 +01:00 |
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Mario Zechner
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2d32e36673
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Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
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2023-02-10 22:35:41 +01:00 |
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