badlogic
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ad989bae1e
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[godot] Fix cpu core count on Linux.
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2022-07-01 14:40:34 +02:00 |
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Harald Csaszar
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cffd11a4b3
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[unity] Fixed Unity defines, see #2101.
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2022-07-01 14:34:33 +02:00 |
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Mario Zechner
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16d41d46b2
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[godot] More CI build script work.
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2022-07-01 12:14:08 +02:00 |
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Mario Zechner
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2d48d986b5
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Merge branch '4.2-beta' of https://github.com/esotericsoftware/spine-runtimes into 4.2-beta
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2022-07-01 10:34:38 +02:00 |
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Mario Zechner
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bfcc128b85
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[godot] More CI build scripts work.
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2022-07-01 10:34:35 +02:00 |
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Nathan Sweet
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a2158cb64f
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Revert "[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build."
Nothing to see here!
This reverts commit 4a6e2fee4bb4a198a4c8a65b7b89c2e05eee5dd0.
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2022-06-30 22:27:36 -04:00 |
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Nathan Sweet
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4a6e2fee4b
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[libgdx] Rollback SV to LWJGL2 to fix 4.0 SV build.
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2022-06-30 22:13:49 -04:00 |
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badlogic
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b33b27e71b
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[godot] More CI build script work.
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2022-06-30 16:07:56 +02:00 |
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badlogic
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4f18911433
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[godot] More CI build script work.
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2022-06-30 15:48:46 +02:00 |
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badlogic
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8f68da5864
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[godot] More CI build script work for Windows.
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2022-06-30 14:56:45 +02:00 |
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badlogic
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70a51db836
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[godot] more CI build script work
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2022-06-30 14:45:15 +02:00 |
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Mario Zechner
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3e98524b24
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[godot] More CI scripts work, web templates.
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2022-06-29 11:54:28 +02:00 |
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Mario Zechner
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a6f4bc0e8a
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[godot] More CI script refactoring.
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2022-06-29 09:37:57 +02:00 |
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Mario Zechner
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72cb43458a
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[godot] More build script work.
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2022-06-29 08:51:16 +02:00 |
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Mario Zechner
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842b679692
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[godot] Export template builds for macOS and iOS
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2022-06-28 17:13:35 +02:00 |
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Harald Csaszar
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ab28b77c70
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[unity] Fixed previous bugfix, Unity defines UNITY_2020_3_OR_NEWER and UNITY_2020_3_16 but not UNITY_2020_3_16_OR_NEWER. See #2101.
4.1.00
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2022-06-28 16:32:24 +02:00 |
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Harald Csaszar
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0a32573581
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[unity] Fixed compile error due to not all 2020.3 and 2021.1 versions having SaveAssetIfDirty. Closes #2101.
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2022-06-28 15:57:04 +02:00 |
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Harald Csaszar
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845cc33895
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Merge branch '4.0' into 4.1-beta
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2022-06-27 14:06:22 +02:00 |
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Harald Csaszar
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6e659dc08b
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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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2022-06-27 14:03:12 +02:00 |
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Mario Zechner
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f2c7ab3683
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[godot] Rework build scripts for CI
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2022-06-27 12:33:17 +02:00 |
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Bryan Fordney
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63a8f65e35
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resolve ambiguous argument for Variant error (#2099)
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2022-06-25 19:38:59 +02:00 |
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Mario Zechner
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fe5d84e022
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[godot] Finished in-editor docs.
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2022-06-24 11:58:50 +02:00 |
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Mario Zechner
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ef7ab8f79c
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[godot] More in-editor docs.
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2022-06-24 11:00:20 +02:00 |
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Harald Csaszar
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61a09fd650
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[unity] Fixed URP Sprite shader not receiving secondary light shadows. Closes #2098.
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2022-06-23 17:25:02 +02:00 |
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Mario Zechner
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83c8225db2
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[godot] More in-editor docs.
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2022-06-23 16:05:44 +02:00 |
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Mario Zechner
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e94e279057
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[godot] More in-editor docs.
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2022-06-22 15:42:14 +02:00 |
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Mario Zechner
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6fc9d85f05
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[ts] Release 4.2.4
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2022-06-22 14:15:02 +02:00 |
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Mario Zechner
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4cc9cfa94f
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Merge branch '4.1-beta' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-06-22 14:12:23 +02:00 |
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Mario Zechner
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4c527e3055
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[ts] Release 4.1.19
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2022-06-22 14:11:51 +02:00 |
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Mario Zechner
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386ad25ebc
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[ts] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be, fix VertexAttachment.timlineAttachment typo.
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2022-06-22 14:08:28 +02:00 |
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Mario Zechner
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2ab6f361cb
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[godot] More in-editor docs.
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2022-06-21 13:46:16 +02:00 |
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Mario Zechner
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9d5508732e
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[godot] Fix-up newlines in editor docs.
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2022-06-21 13:18:18 +02:00 |
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Mario Zechner
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dcfc3ef969
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[godot] More in-editor docs.
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2022-06-21 12:04:39 +02:00 |
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Mario Zechner
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e31ae75c79
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[godot] In-editor docs.
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2022-06-21 10:52:47 +02:00 |
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Mario Zechner
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fa205f1426
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[ts] Add build artifact to ignore.
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2022-06-21 10:09:54 +02:00 |
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Mario Zechner
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34b1f82b37
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[godot] Add logs/ dir to gitignore.
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2022-06-21 10:06:14 +02:00 |
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Mario Zechner
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804a85dbca
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[godot] Fix formatting.
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2022-06-21 10:02:08 +02:00 |
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Luke Ingram
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838b9dd4c3
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[ts] Port of 81baef0b5bb181376d15b0208697db8dabce095e
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2022-06-20 23:25:15 -05:00 |
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Mario Zechner
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f5b72c62cf
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[godot] Added in-editor doc scafolds.
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2022-06-20 16:42:56 +02:00 |
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Mario Zechner
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d75ce9571d
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Merge branch '4.1-beta' into 4.2-beta
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2022-06-20 16:03:14 +02:00 |
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Mario Zechner
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ca75d3605e
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[c][cpp] Port of 4efd63f89cb995cbe4f30358d268a9d0eaf0c9be and 81baef0b5bb181376d15b0208697db8dabce095e
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2022-06-20 15:39:33 +02:00 |
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Harald Csaszar
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5b6c220bf6
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[csharp] Port of commits 81baef0 and 4efd63f: Fixed crash when a pingpong sequence has 1 frame. Use linked mesh sequence properties when inheriting a sequence timeline.
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2022-06-20 11:26:35 +02:00 |
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Nathan Sweet
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4efd63f89c
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[libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one.
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2022-06-18 18:57:11 -04:00 |
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Nathan Sweet
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81baef0b5b
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[libgdx] Fixed crash when a pingpong sequence has 1 frame.
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2022-06-18 13:45:13 -04:00 |
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Nathan Sweet
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a1e782a533
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[libgdx] Javadoc for skeleton transform properties.
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2022-06-16 11:19:51 -04:00 |
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Harald Csaszar
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1ed52764b3
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Merge branch '4.0' into 4.1-beta
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2022-06-13 16:27:46 +02:00 |
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Harald Csaszar
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e39f74837a
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[unity] Fixed UPM package Index out of bounds exception in editor code. Closes #2095.
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2022-06-13 16:26:12 +02:00 |
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Mario Zechner
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c72ea8c652
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[godot] Fix incorrect altas utf8 string length, closes #2094.
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2022-06-10 15:00:12 +02:00 |
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Harald Csaszar
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f48e32b70c
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Merge branch '4.0' into 4.1-beta
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2022-06-09 18:14:07 +02:00 |
|
Harald Csaszar
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0c286734a7
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[unity] Fixed build crashing on Unity 2022.1.3 on PostprocessSpinePrefabMeshes() calling AssetDatabase.SaveAssets(). Closes #2093.
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2022-06-09 18:07:15 +02:00 |
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