Harald Csaszar
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d9962bfb09
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-04-30 19:58:00 +02:00 |
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Harald Csaszar
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c6fa814c6d
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-04-30 18:36:47 +02:00 |
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Harald Csaszar
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0d2ab87816
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-04-30 18:10:48 +02:00 |
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Harald Csaszar
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02fc928318
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:57:31 +02:00 |
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Harald Csaszar
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f53ce3734c
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[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:28:35 +02:00 |
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Harald Csaszar
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89e759a8f5
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[unity] Fixed initial animation not being mixed out in some circumstances due to PoseSkeleton call. Removed PoseSkeleton and PoseWithAnimation extension methods to prevent related issues on user side. Fixed incorrect random Nth frame preview in Scene view for SkeletonAnimation and SkeletonGraphic. Closes #1340.
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2019-04-25 18:41:56 +02:00 |
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Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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9bb5a0d044
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:48:17 +02:00 |
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Harald Csaszar
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f0e9164648
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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.
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2019-03-20 18:44:12 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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56fc291a40
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:04:02 +01:00 |
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Harald Csaszar
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b90dd126b2
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:32:25 +01:00 |
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Harald Csaszar
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9d3c9dd443
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[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
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2019-02-07 22:23:32 +01:00 |
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Harald Csaszar
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009929bbc9
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:18:49 +01:00 |
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Harald Csaszar
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1638aa2c5f
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[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-01-31 14:52:10 +01:00 |
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Harald Csaszar
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255bc753d1
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[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
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2019-01-28 16:33:34 +01:00 |
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Harald Csaszar
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5344d71c05
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[unity] Fixed PointFollower error message on script rebuild, closes #1261.
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2019-01-22 12:27:30 +01:00 |
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Harald Csaszar
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edb2fbe85d
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[unity] Added using and finally-dispose guards around all stream instances, see #1260.
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2019-01-22 11:27:47 +01:00 |
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Harald Csaszar
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1e25ff05a6
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[unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249.
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2019-01-16 17:09:20 +01:00 |
|
pharan
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66689b3800
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[unity] Make components compatible with new 2018.3 Prefab Mode.
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2018-12-30 03:30:36 +08:00 |
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pharan
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65e8d12e63
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[unity] Fix tint black buffer mismatched sizes when vertex array is smaller.
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2018-12-18 14:02:38 +08:00 |
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pharan
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e601f889b7
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[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.
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2018-12-13 05:31:41 +08:00 |
|
pharan
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594e287721
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[unity] Minor formatting.
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2018-12-13 05:30:39 +08:00 |
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pharan
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68ef65eee0
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[unity] Rename extension to SetLocalPosition
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2018-12-10 02:28:52 +08:00 |
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pharan
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3331d30eae
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[unity] Handle case where 0 textures are repacked.
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2018-12-08 01:45:13 +08:00 |
|
pharan
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3ff14fc186
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[unity] Update separator slot APIs.
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2018-12-04 19:42:58 +08:00 |
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pharan
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37b99d6933
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[unity] spine-unity whitespace formatting.
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2018-12-03 17:49:34 +08:00 |
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harald.csaszar
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6d3fc9b3a0
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[unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208
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2018-11-29 10:12:21 +01:00 |
|
pharan
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533a25286a
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[unity] SpineEvent attribute audioOnly flag.
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2018-11-19 11:07:24 +08:00 |
|
pharan
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12e7ebf78f
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[unity] SkeletonRenderer cleanup.
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2018-11-19 11:06:50 +08:00 |
|
pharan
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b6c00a4880
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[unity] SpineAttributes formatting.
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2018-11-19 10:42:25 +08:00 |
|
pharan
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3a96c22c3a
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[unity] Fix mesh generator submesh buffer starting too large.
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2018-11-15 11:30:48 +08:00 |
|
pharan
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ff31888adf
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[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
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2018-11-15 10:49:19 +08:00 |
|
pharan
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8b49ad91cb
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[unity] SkeletonRenderSeparator update when instantiated in edit mode.
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2018-11-13 05:48:21 +08:00 |
|
pharan
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1458f0eae1
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[unity] SkeletonRenderSeparator fixes.
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2018-11-13 05:47:47 +08:00 |
|
pharan
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235391d81e
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[unity] Remove primary Skin.RemoveAttachment extension.
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2018-11-13 05:47:11 +08:00 |
|
pharan
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495321e6af
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[unity] SkeletonGraphic runtime instantiation requires Material.
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2018-11-13 05:46:45 +08:00 |
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pharan
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aa0dcee09a
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[unity] SkeletonUtility method for delaying its update order forward.
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2018-11-13 05:46:22 +08:00 |
|
pharan
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1b95de7ac4
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[unity] Formatting and docs.
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2018-11-13 05:45:47 +08:00 |
|
pharan
|
5ab16f6ba7
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[unity] Fix SkeletonUtility not following IK bone positions.
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2018-11-13 05:45:11 +08:00 |
|
pharan
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27828048fb
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[unity] Fix MeshGenerator unnecessarily disposing buffer objects.
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2018-10-18 21:37:24 +08:00 |
|
pharan
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8d74ef06ac
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[unity] Prospective resizing for MeshGenerator AddSubmesh branch.
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2018-10-18 21:36:22 +08:00 |
|
pharan
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d78b2fd024
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[unity] Use EnsureCapacity for predetermined list sizes.
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2018-10-18 21:35:33 +08:00 |
|
pharan
|
fac440c434
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[unity] Allow user to preallocate MeshGenerator buffer size.
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2018-10-17 22:18:53 +08:00 |
|
pharan
|
6dec3d37fa
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[unity] Fix MeshGenerator unnecessarily replacing buffer objects.
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2018-10-17 22:18:06 +08:00 |
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