Harald Csaszar
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3b061eaa5f
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[unity][csharp] Moved automated tests out of the spine-unity Assets directory to a UPM package (to prevent potential compile errors upon incomplete setup). Updated spine-csharp tests to be usable as a UPM package.
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2021-11-22 19:12:18 +01:00 |
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Mario Zechner
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1ac6c6bd35
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[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
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2021-11-17 15:32:35 +01:00 |
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Harald Csaszar
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4ad9c4fa24
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[unity] minor formatting: changes to please format checks.
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2021-11-16 18:08:54 +01:00 |
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Harald Csaszar
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90dd4bc8af
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[unity] SkeletonRootMotion components now respect TransformConstraint timelines. Closes #1944.
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2021-11-16 18:01:00 +01:00 |
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Harald Csaszar
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da6016cf07
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Merge branch '4.0' into 4.1-beta, fixed conflict.
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2021-11-15 16:20:06 +01:00 |
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Harald Csaszar
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7afb7975e3
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:18:11 +01:00 |
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Harald Csaszar
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62d796f105
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[unity] Added previously uncommitted unity asset copy lines to runtimes.sh script.
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2021-11-15 16:16:20 +01:00 |
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Harald Csaszar
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506a1abf53
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[unity] Fixed extension method VertexAttachment.GetLocalVertices ignoring deform timelines. Closes #1990.
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2021-11-15 16:12:11 +01:00 |
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Mario Zechner
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a79f3395ce
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[c][cpp] Add dragon assets to SFML example.
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2021-11-15 16:08:52 +01:00 |
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Harald Csaszar
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fe635d9a79
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[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
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2021-11-11 17:33:03 +01:00 |
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Harald Csaszar
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a67fd18293
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[unity] Fixed NaN issue when SkeletonGraphic.MatchRectTransform() is called after manual Initialize() without following Update(0).
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2021-11-11 15:09:22 +01:00 |
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Harald Csaszar
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b1e81fc1b2
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Merge branch '4.0' into 4.1-beta
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2021-11-10 19:34:19 +01:00 |
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Harald Csaszar
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a182cdb169
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[unity] Fixed MeshGenerator not updating triangle indices when inactive bone implicitly clears attachment. Closes #1984.
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2021-11-10 19:32:52 +01:00 |
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Harald Csaszar
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42142a4561
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[unity] Minor importer improvement: Fixed required atlas region list containing duplicates.
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2021-11-10 16:29:28 +01:00 |
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Harald Csaszar
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1517ffcde4
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[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
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2021-11-10 11:03:23 +01:00 |
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Harald Csaszar
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618e20dc9a
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[Unity] Fixed Initial Flip not updating mesh in Editor mode. Closes #1953.
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2021-11-09 20:06:16 +01:00 |
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Harald Csaszar
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e16d39f00e
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Merge branch '4.0' into 4.1-beta
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2021-11-09 17:50:18 +01:00 |
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Harald Csaszar
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ead89c9c35
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[unity] Fixed a Timeline bug (not pausing) when Don't end at clip end is enabled and PlayableDirector.pause is called. Closes #1980.
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2021-11-09 17:39:13 +01:00 |
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Harald Csaszar
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8a83d9aabe
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Merge branch '4.0' into 4.1-beta
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2021-11-08 18:23:05 +01:00 |
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Harald Csaszar
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d3a2a65513
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Merge pull request #1981 from vhristov/fix_1973
[unity] Fix skleton mesh "Identifier uniqueness violation" warning
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2021-11-08 18:19:50 +01:00 |
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Harald Csaszar
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2c535b65c7
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[unity] Fixed SkeletonGraphic RectTransform bounds not being applied at submeshes in match call. Closes #1983.
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2021-11-08 17:20:37 +01:00 |
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Vladislav Hristov
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9c106ca5f5
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Fix skleton mesh "Identifier uniqueness violation" warning
To remove the warning a new unique name is created for each mesh, where
an index is added after the renderer name.
Closes #1973
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2021-11-07 14:56:54 +02:00 |
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Mario Zechner
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6d420d8667
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[ts] Updated to version 4.1.4.
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2021-11-04 17:30:57 +01:00 |
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Mario Zechner
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0e82c97cb5
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-lua/spine-lua/AnimationState.lua
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-11-04 17:28:21 +01:00 |
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Mario Zechner
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77575a66d1
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[ts] Updated to version 4.0.16.
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2021-11-04 17:26:57 +01:00 |
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Mario Zechner
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d9bc3b010e
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[ts] Process status code 0 properly, closes #1969
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2021-11-04 17:24:37 +01:00 |
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Mario Zechner
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f1a72be01b
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[lua] Fix typo in AnimationState, closes #1978
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2021-11-04 17:21:51 +01:00 |
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Mario Zechner
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f0e39e41a9
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[ts] Updated to version 4.1.3
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2021-11-04 17:19:11 +01:00 |
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Mario Zechner
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2af8636407
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[ts] Fix copy constructor of region and mesh attachments
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2021-11-04 17:16:33 +01:00 |
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Mario Zechner
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c7b54dc9b3
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[libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
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2021-11-04 17:13:00 +01:00 |
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Harald Csaszar
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a135288a7c
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Merge branch '4.0' into 4.1-beta
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2021-11-03 20:06:47 +01:00 |
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Harald Csaszar
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c94cad7403
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[unity] Minor: formatting fixes.
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2021-11-03 20:03:49 +01:00 |
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Harald Csaszar
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e11dea1497
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[unity] Minor refactoring: renamed a preprocessor constant.
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2021-11-03 19:57:14 +01:00 |
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Harald Csaszar
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f2cf39cfb6
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Merge branch '4.0' into 4.1-beta
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2021-11-03 19:52:46 +01:00 |
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Harald Csaszar
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69460f3bd6
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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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2021-11-03 19:47:38 +01:00 |
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Harald Csaszar
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4cd1d13d3a
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[csharp][unity] Fixed compile error on older Unity/csharp versions of previous commit 3250e74 "Port sequence attachment." See #1956.
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2021-11-03 16:08:31 +01:00 |
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Harald Csaszar
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df3ec19252
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[csharp][unity] Fixed formatting of previous commit 3250e74 "Port sequence attachment." See #1956.
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2021-11-03 15:38:41 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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Cesar Guirao
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c92bca135f
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Fix AABB calculation (#1971)
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2021-11-02 22:23:11 +01:00 |
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Harald Csaszar
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dfa52de90d
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[unity] Fixed URP shader compile error at Unity 2021.2 (with URP 12.0 and newer). Closes #1912. Added commented-out include references to spine-core include files using package name, to be used when spine-unity is used via UPM package.
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2021-10-29 16:16:12 +02:00 |
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Harald Csaszar
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5052b727de
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[unity] Removed unnecessary URP shader variants that lead to very high compile time. Closes #1974.
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2021-10-29 13:20:45 +02:00 |
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Harald Csaszar
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4b70b1489c
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[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972.
IAnimationStateComponent throws exception due to interface null check #1972
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2021-10-27 18:06:37 +02:00 |
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badlogic
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536e56ae05
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Merge branch '4.0' into 4.1-beta
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2021-10-20 00:27:18 +02:00 |
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badlogic
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12cd0d7c0b
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[ts] Fix formatting.
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2021-10-20 00:26:13 +02:00 |
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badlogic
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7ddf5b3e1b
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[ts] Updated to version 4.1.2
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2021-10-20 00:24:06 +02:00 |
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badlogic
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868c1bc4e4
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2021-10-20 00:20:34 +02:00 |
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badlogic
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248e4a9759
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[ts] Update README.
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2021-10-20 00:18:57 +02:00 |
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badlogic
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5a6b9fcae4
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[ts] Updated to version 4.0.15
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2021-10-20 00:15:27 +02:00 |
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badlogic
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93aa0ceed4
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Fixed merge conflicts manually.
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2021-10-20 00:12:22 +02:00 |
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badlogic
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ecbe087227
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
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2021-10-20 00:10:54 +02:00 |
|