NathanSweet
ec70e3438d
Formatting.
2014-04-23 13:14:44 +02:00
NathanSweet
083a842c97
Support attachment loader discarding attachment by returning null.
2014-04-23 12:24:23 +02:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
cee7e3f336
setSkin with no previous skin attaches setup pose attachments.
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No more API gotcha, setSlotsToSetupPose is not needed.
2014-04-23 01:06:59 +02:00
NathanSweet
68238d9032
Minor changes.
2014-04-23 01:06:10 +02:00
NathanSweet
6cf7dcf413
Support for rotated atlas regions.
2014-04-22 03:11:32 +02:00
Nathan Sweet
6b60a311f4
Merge pull request #208 from semtiko/patch-1
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libgdx runtime, box2d as extension
2014-04-20 20:56:16 +02:00
Alex Vega
32ffa7b609
libgdx runtime, box2d as extension
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Need new lib in build path to run box2d test.
2014-04-20 21:42:25 +04:00
Nathan Sweet
053198b5d7
Update README.md
2014-04-19 02:22:47 +02:00
Nathan Sweet
49171dd811
Update README.md
2014-04-19 02:22:09 +02:00
NathanSweet
6b95c8b5da
Additive blending support.
2014-04-15 21:11:01 +02:00
NathanSweet
d3bf1d00bb
Setter for attachment vertices.
2014-04-08 21:12:36 +02:00
NathanSweet
f7413f0c3b
Ctor taking ShapeRenderer.
2014-04-03 18:35:34 +02:00
NathanSweet
74b41be899
Merge branch 'origin/master'
2014-04-02 16:22:32 +02:00
NathanSweet
c757da504d
Added skinning, compatible with 1.8.19.
2014-04-02 16:22:23 +02:00
Nathan Sweet
a94927968c
Merge pull request #204 from Fraggle/patch-2
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Fix related to Starling update
2014-03-28 12:11:33 +01:00
Sebastien Flory
94ba593940
Fix related to Starling update
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Hi,
Commit 5250246d8e breaks this code because you might not have a frame for a sub texture anymore.
My patch fix the issue.
2014-03-28 11:58:03 +01:00
NathanSweet
02da6a42ad
Fixed a different kind of flickering for multi page atlases.
2014-03-18 19:48:13 +01:00
NathanSweet
4fa11e72d5
Fixed spine-unity and spine-tk2d to create assets in the current folder.
2014-03-18 19:02:11 +01:00
NathanSweet
43ce1c3dff
Fixed flickering with multi page atlases and animated attachment changes.
2014-03-18 00:25:21 +01:00
NathanSweet
c4a3de0e7f
Bug fixes.
2014-03-17 18:42:58 +01:00
NathanSweet
11266e0cc5
Better handling of AnimationState state changes during listeners.
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Except "end" listeners, don't change the state from there.
2014-03-17 16:54:25 +01:00
NathanSweet
df70264a5b
Go back to clearing the entry after the "end" listeners.
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Changing the AnimationState state from an "end" listener is problematic even when the entry is cleared before the listener, so better to make the track that is ending available to the listener.
2014-03-17 16:53:33 +01:00
NathanSweet
f0e4b5e9b8
Fixed AnimationState error.
2014-03-13 16:19:54 +01:00
NathanSweet
579564906d
Simpler test.
2014-03-09 12:15:53 +01:00
NathanSweet
951fe77c09
Merge branch 'origin/master'
2014-03-09 12:15:23 +01:00
NathanSweet
aff250daf4
Allow a track to mix with the track below.
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http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2248
2014-03-09 12:06:36 +01:00
Nathan Sweet
86c4232538
Merge pull request #186 from Fraggle/patch-1
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Wrong type for rgba
2014-03-08 16:14:13 +01:00
Nathan Sweet
806d121e3d
Merge pull request #198 from pharan/patch-1
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Allow Skin.AddAttachment (C#) to overwrite safely
2014-03-08 16:12:44 +01:00
NathanSweet
3424f31f53
Fixed skeleton attachment position.
2014-03-08 00:20:43 +01:00
NathanSweet
211f82fedd
Clear the track before calling end on the listener.
2014-03-08 00:20:26 +01:00
NathanSweet
173bd1c8e1
Updated goblins example data.
2014-03-08 00:17:48 +01:00
NathanSweet
8b17257293
Update for latest libgdx, GL 1.x support is gone.
2014-03-07 14:37:26 +01:00
NathanSweet
8a66c3cd0a
Include algorithm for std::min/min.
2014-03-07 14:36:55 +01:00
NathanSweet
f14b2a5c53
Clear mesh deform in setToSetupPose, untested.
2014-03-06 20:40:49 +01:00
NathanSweet
f3c47d1c4f
Needed for editor.
2014-03-06 20:40:29 +01:00
NathanSweet
3ab08eadd2
Allow customizing file to load from CLI.
2014-03-06 20:40:15 +01:00
John
9e69a711b5
Allow Skin.AddAttachment to overwrite safely
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Allow Skin.AddAttachment to overwrite an existing attachment as intended.
( For more info, see the Remarks section of: http://msdn.microsoft.com/en-us/library/k7z0zy8k%28v=vs.110%29.aspx )
2014-03-04 05:12:49 +08:00
NathanSweet
fa52abc780
Fancier SkeletonTest for trying skeleton files, organized assets.
2014-02-27 19:41:07 +01:00
NathanSweet
7570e0a18c
Adjusted order objects are read.
2014-02-27 19:39:29 +01:00
NathanSweet
0365100f27
Merge branch 'origin/master'
2014-02-21 17:38:31 +01:00
NathanSweet
cc62e8ce39
Updated license to clarify how permission is typically granted.
2014-02-21 17:38:16 +01:00
Nathan Sweet
1597efb8d9
Merge pull request #185 from pharan/patch-1
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Faster BoneComponent
2014-02-20 15:53:09 +01:00
Sebastien Flory
70189a94cb
Wrong type for rgba
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Hi,
I think you did a typo. From my understanding of the code, the RGBA value should be numbers, not it (as they are in the RegionAttachement class).
Thanks for the tool.
2014-02-20 10:30:22 +01:00
John
d50386a3a9
Faster BoneComponent
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Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
2014-02-20 13:59:33 +08:00
Nathan Sweet
453c4bcbb1
Update README.md
2014-02-13 19:23:30 +01:00
Nathan Sweet
dab32201c9
Update README.md
2014-02-13 19:22:19 +01:00
Nathan Sweet
f448fdef42
Update README.md
2014-02-13 19:20:28 +01:00
Nathan Sweet
34ae588e67
Update README.md
2014-02-13 19:10:36 +01:00
Nathan Sweet
ba03c323a7
Update README.md
2014-02-13 19:09:54 +01:00