badlogic
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f033239b54
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[cocos2dx] Fixes tint black.
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2018-08-13 16:56:05 +02:00 |
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badlogic
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a6dcbc61e3
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[cocos2dx] Fix for tint black in 3.7 branch.
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2018-08-13 16:47:36 +02:00 |
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badlogic
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bd778ba417
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Merge branch '3.6' into 3.7-beta
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2018-08-13 16:36:38 +02:00 |
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badlogic
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ce536558e5
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[cocos2dx] Tint black did not work, didn't multiple dark color with skeleton/attachment color. Closes #1158.
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2018-08-13 16:34:06 +02:00 |
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badlogic
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5a78663bfa
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[cocos2dx] Resolved merge conflict that got accidentially commited.
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2018-08-10 11:57:11 +02:00 |
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badlogic
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253bda4ee4
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-10 11:54:49 +02:00 |
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badlogic
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d3e37284fc
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Merge branch '3.6' into 3.7-beta
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2018-08-10 11:14:01 +02:00 |
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badlogic
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a578be88e0
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[cocos2dx][c] Fixed call to spVertexAttachment_computeWorldVertices, as well as count calcalculation.
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2018-08-10 11:11:15 +02:00 |
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badlogic
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c405dcd165
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[cocos2dx][cpp] More changes to computeWorldVertices.
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2018-08-09 15:27:26 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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badlogic
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4005ff2ad4
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Merge branch '3.6' into 3.7-beta
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2018-08-09 15:02:55 +02:00 |
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badlogic
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9a428a02b8
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[c] Fixes #1148, revert changes to spVertexAttachment_computeWorldVertices. Vertex size must be a multiple of 4, which explains why #1148 failed.
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2018-08-09 14:59:09 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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218d3b4737
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[cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0.
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2018-07-18 14:27:57 +02:00 |
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badlogic
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22c1e32164
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 14:14:39 +02:00 |
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badlogic
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6e83e6aed1
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[c][cpp][sfml][cocos2d-x] Skip rendering of skeleton/slot/attachment early if alpha is 0. See #1145
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2018-07-18 12:04:11 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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f315f36956
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[cocos2dx] Fixed batchers, MSVC projects.
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2018-06-05 14:36:20 +02:00 |
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badlogic
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7e68a48189
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[cocos2dx] More fixes to two color batching.
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2018-06-05 13:30:00 +02:00 |
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badlogic
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ec718b73ee
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[cocos2dx] Fixed Android example project.
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2018-06-05 11:48:54 +02:00 |
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badlogic
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162ce9f5aa
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Fixed meshes.
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2018-05-30 18:31:36 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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7867f09a6d
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Merge branch '3.6' into 3.7-beta
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2018-04-12 10:42:46 +02:00 |
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badlogic
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7647c345e3
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[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
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2018-04-12 10:42:34 +02:00 |
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badlogic
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34bac82ee2
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[c] Fixed parsing of dark slot colors for binary files. See #1097
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2018-04-12 10:30:43 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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badlogic
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eecde9e871
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[cocos2d-x] Closes #1075, added SkeletonRenderer:setSlotsRange and SkeletonRenderer::createWithSkeleton. Allows rendering parts of a single skeleton, mixed with other nodes. See SkeletonRendererSeparator.cpp for an example.
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2018-02-06 15:16:23 +01:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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badlogic
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999e836ba0
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[cocos2dx] Closes #1062, proper handling of batch boundaries.
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2018-01-12 13:44:58 +01:00 |
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Greg Rynkowski
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97dd5ab8df
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Fix typo in the SkeletonAnimation::createWithFile (#1045)
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2017-12-07 15:47:32 +01:00 |
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badlogic
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f40efe6066
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Revert "fix warnings (#1034)"
This reverts commit 5948e5a62f0d9fb5a526c200dc70a81d286b1e38.
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2017-12-06 15:35:02 +01:00 |
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minggo
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5948e5a62f
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fix warnings (#1034)
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2017-11-21 11:17:39 +01:00 |
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badlogic
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843159b6c3
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[cocos2dx] Updated Android.mk. Closes #1036
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2017-11-10 11:27:23 +01:00 |
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badlogic
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095fe71ff8
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[cocos2dx] Updated to cocos2d-x 3.16.
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2017-11-02 10:51:26 +01:00 |
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Jare Guo
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041b6ddb00
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[cocos2dx] allow load custom atlas texture in _spAtlasPage_createTexture for CocosCreator (#1018)
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2017-10-13 09:50:03 +02:00 |
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badlogic
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8650c668e9
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[cocos2dx] Removed hard coded scratch buffer size, replaced with dynamic allocation. Also made it a global scratch buffer, instead of a per instance buffer. Saves 4kb per SkeletonRenderer instance. Closes #1015.
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2017-10-10 15:37:27 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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f9245031a6
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[cocos2d-x] Ported new tint black shader. See #1003.
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2017-09-30 09:43:19 +02:00 |
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badlogic
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cdc335d41b
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[cocos2dx] Didn't invoke GL program state setup in initialize and setTwoColorTint. See #989
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2017-09-28 17:00:05 +02:00 |
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badlogic
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c1538b113b
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[cocos2d-x] Added ETC1 support, thanks @halx99. Closes #989
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2017-09-25 11:44:28 +02:00 |
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badlogic
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083e696220
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[cocos2d-x] Closes #984.
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2017-09-11 15:24:56 +02:00 |
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zzya
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5947520c9b
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fix clipping issue (#966)
* modify for clip
* fix clipping issue
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2017-08-15 20:27:26 +02:00 |
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badlogic
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f7bb981852
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[cocos2d-x] Call Node::update in SkeletonRenderer. Closes #960
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2017-08-03 11:22:47 +02:00 |
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zzya
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687d774082
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modify for clip (#955)
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2017-07-28 11:58:10 +02:00 |
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badlogic
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6e7c6ebc07
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[cocos2d-x] Not submitting geometry when final opacity of attachment is 0
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2017-07-17 14:26:06 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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7488383b15
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[cocos2dx] Added support for vertex effects. See #898
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2017-06-26 15:00:59 +02:00 |
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badlogic
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b443e6e609
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[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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2017-06-19 17:49:01 +02:00 |
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