badlogic
f4a65fdcd4
[as3] Missing new in Atlas.as. Closes #787
2016-12-01 11:18:23 +01:00
badlogic
6377618e3f
[as3] Fix for rotation timelines in AnimationState
2016-11-29 13:16:11 +01:00
badlogic
14d872b092
[as3] Ported latest AnimationState changes
2016-11-28 16:37:06 +01:00
badlogic
721cbf0260
[as3] Ported AnimationState changes
2016-11-24 13:28:50 +01:00
badlogic
7637fdbefd
[as3] Updated FDT projects to use player 23
2016-11-24 13:22:26 +01:00
NathanSweet
d52d2e72ee
Updated READMEs, supported version is 3.5.xx.
2016-11-15 23:29:27 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
NathanSweet
f63561085a
List explicit Spine editor version that is supported.
2016-10-13 22:55:04 +02:00
badlogic
ef50131431
[runtimes] Updated all LICENSE files and README.mds
2016-10-13 15:21:05 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
1ecd627afa
[runtimes] Closes #719 , fixed sortPathConstraintAttachment
2016-10-13 12:03:23 +02:00
badlogic
ea0c2ae704
[as3] Closes #715 , wrong default rotation mode for path constraints
2016-10-03 13:34:29 +02:00
badlogic
eb3cb8a700
Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity.
2016-09-05 15:05:23 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00
badlogic
ddb7e52a41
[starling] Closes #662 . Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
badlogic
d5ba507ebb
[starling] Closes #662 , had outdated .swcs used by user. Works as intended
2016-08-04 10:45:23 +02:00
Julienpretty
9a8ce4e78e
Improved performances when applying color and alpha on vertices
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Instead of setting color and alpha on each vertex, call colorize() only once before iterating through all vertices.
In our use case, performances are multiplied by 2.
2016-07-28 10:46:56 +02:00
badlogic
3bbba1bd72
[starling] Added vine sample to repro #640 , no luck.
2016-07-18 14:18:39 +02:00
badlogic
d281f2a358
[as3][starling] Updated README.mds
2016-07-15 12:20:20 +02:00
badlogic
efa2f89289
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
2016-07-15 12:12:02 +02:00
badlogic
3de5fe4ea3
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
badlogic
413bda2de6
[as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API
2016-07-11 14:52:44 +02:00
NathanSweet
e834982b49
Updated READMEs for v3.3 support.
2016-06-20 19:26:05 +02:00
NathanSweet
04552b74e5
Clean up.
2016-05-11 13:21:59 +02:00
NathanSweet
6271128587
Shouldn't be committing binary files.
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Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
a1554a3b42
spine-starling, fixed batching when not visible.
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closes #416
2016-05-11 13:11:56 +02:00
NathanSweet
a9342ed193
Fixed spine-starling batch flushing.
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closes #392
closes #507
2016-05-11 13:06:45 +02:00
NathanSweet
93bc7080f1
Fixed bounds.
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closes #440
2016-05-11 12:48:11 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
56abccb508
Fixed tinting for non-PMA textures.
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closes #489
2016-04-04 11:11:24 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
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closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
ef0b4b4bb9
Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
2016-02-27 02:12:55 +01:00
NathanSweet
d22073b1a3
Docs
2016-02-25 08:47:23 +01:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
f6e4027ef1
Reverting corrupt files.
2015-11-04 09:15:04 +01:00
NathanSweet
01cb844993
You get a license file, you get a license file, EVERYBODY GETS A LICENSE FILE!
2015-07-30 22:47:00 +02:00
NathanSweet
f06fbb3d8d
Clarified licensing on runtimes pages.
2015-07-30 22:44:47 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
Sebastien Flory
01ba46ff0e
Fix issue with HitTest
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Hi,
I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates)
Have a nice day!
Seb
2014-12-16 10:02:46 +01:00
Daniel Sperl
0dc21d23c0
added support for textures without premultiplied alpha
2014-11-03 12:19:49 +01:00
NathanSweet
b2f09b352b
Reanedm goblins-ffd example to goblins-mesh.
2014-10-05 18:53:47 +02:00
NathanSweet
d8eac649ba
Improved examples.
2014-09-30 02:17:39 +02:00
NathanSweet
03020e0ff4
Merge remote-tracking branch 'origin/master'
2014-09-30 01:27:48 +02:00
NathanSweet
84a80feccc
IK constraints for spine-as3.
2014-09-30 01:27:01 +02:00
Nathan Sweet
757db3f6cb
Merge pull request #303 from Fraggle/patch-3
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Fix to avoid excessive flushing of polygon batch.
2014-09-30 01:21:50 +02:00