NathanSweet
f8fe6c3246
Merge remote-tracking branch 'origin/master'
2016-05-11 13:12:00 +02:00
NathanSweet
a1554a3b42
spine-starling, fixed batching when not visible.
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closes #416
2016-05-11 13:11:56 +02:00
NathanSweet
a9342ed193
Fixed spine-starling batch flushing.
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closes #392
closes #507
2016-05-11 13:06:45 +02:00
NathanSweet
93bc7080f1
Fixed bounds.
...
closes #440
2016-05-11 12:48:11 +02:00
qinghong.sheng
16e900934f
fix a mistake ( #566 )
...
* fix a mistake
* fix a mistake
2016-05-10 12:48:02 +02:00
John
f695cf19c2
[Unity] Fixed no renderables causing errors.
2016-05-09 03:18:07 +08:00
NathanSweet
d7fb4f35ec
Merge remote-tracking branch 'origin/master'
2016-05-06 23:09:54 +02:00
NathanSweet
1be89d1c57
Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-05-06 23:09:50 +02:00
John
e493054028
[Unity] Cleanup SkeletonUtilityKinematicShadow.
2016-05-04 19:22:34 +08:00
John
4e730f0209
Spine.Unity namespace.
2016-05-03 21:37:15 +08:00
NathanSweet
a92b54b7f0
Clean up.
2016-04-29 23:18:01 +02:00
NathanSweet
55f6db3af9
Mix transform constraint scale and shear offsets.
2016-04-29 20:02:50 +02:00
NathanSweet
188bf8dc03
Fixed TransformConstraint constructors.
2016-04-28 20:39:26 +02:00
NathanSweet
27958c145b
Fixed setBonesToSetupPose not reseting shearMix.
2016-04-28 19:16:27 +02:00
NathanSweet
6491800a23
Fixed binary loader scale for transform constraints.
2016-04-28 19:16:04 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
...
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
506dc49d8a
Fixed spAttachmentLoader_configureAttachment being called too soon for linked meshes.
2016-04-21 16:15:40 +02:00
NathanSweet
86fa7aef11
On second thought, the math optimizations are OK.
...
(reverted from commit 547ea760d82c3c7e1dc825704eb2046a218317b1)
If inaccuracy becomes a problem at runtime (which is unlikely), users can decide to remove the optimizations.
2016-04-21 11:33:38 +02:00
NathanSweet
547ea760d8
Removed math optimizations to improve accuracy.
2016-04-21 11:26:39 +02:00
NathanSweet
e74b61e775
Clean up.
3.1.07
2016-04-19 20:51:52 +02:00
NathanSweet
2d03ac50a6
spine-js updated to v3.1. Also spine-threejs and spine-turbulenz.
2016-04-19 20:51:25 +02:00
NathanSweet
f42d6afece
Merge remote-tracking branch 'origin/master'
2016-04-19 11:17:31 +02:00
NathanSweet
747a0a1e38
spine-cocos2dx, auto resize SkeletonBatch buffer.
2016-04-19 11:16:59 +02:00
John
e360d08d5e
Link to new 2D Toolkit website.
2016-04-19 12:55:12 +08:00
John
be4e99bd47
Link to new 2D Toolkit website.
2016-04-19 12:54:15 +08:00
pharan
f14e898d2d
[Unity] Fix extra renderers check.
2016-04-19 05:45:10 +08:00
pharan
6316879c1c
[Unity] Fix attachment match check.
2016-04-18 17:37:19 +08:00
John
8fb067a2d8
Update README.md
2016-04-18 07:00:07 +08:00
NathanSweet
b41af15f0c
Cocos2d-x and SFML now respect the atlas filter and wrap settings.
2016-04-17 22:40:23 +02:00
NathanSweet
4064f0b7bc
Fixed atlas format and filter name parsing.
2016-04-17 22:35:44 +02:00
NathanSweet
d2eac9ead8
Fixed IK bug.
2016-04-17 22:35:26 +02:00
NathanSweet
1410f0e16f
Clean up.
2016-04-15 17:40:48 +02:00
NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
516c59b303
Formatting.
2016-04-15 16:51:32 +02:00
NathanSweet
108dd3dd97
Linked meshes also share edges and image size.
2016-04-15 12:21:45 +02:00
NathanSweet
421789e6f7
spine-c updated to v3.1.
2016-04-15 12:21:22 +02:00
John
ca0372c415
Fix insert operation.
...
Handle case where move is unnecessary.
2016-04-15 08:34:15 +08:00
John
f65ca667b3
Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed. ( #550 )
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based on : b0eec6f411
2016-04-14 21:45:34 +02:00
NathanSweet
47f79b7a8d
Fixed reading UTF-8 with GWT.
...
http://esotericsoftware.com/forum/SkeletonBinary-java-does-not-compile-on-LibGDX-GWT-6191
2016-04-14 14:43:00 +02:00
NathanSweet
2c0dea8f87
Fixed reading draw order timeline in binary format.
2016-04-14 13:40:39 +02:00
pharan
7a3c24b4fb
[Unity] 3.1.05 compatibility and cleanup for SkeletonExtensions.
2016-04-14 03:40:50 +08:00
pharan
bf35d4979e
[Unity] Workflow cleanup for serialized custom materials module.
2016-04-14 03:36:36 +08:00
NathanSweet
1fe73b0f53
Updated readmes.
2016-04-13 21:17:33 +02:00
NathanSweet
825a0d8c7c
Merge remote-tracking branch 'origin/master'
2016-04-13 21:15:04 +02:00
NathanSweet
7823833bb4
Minor clean up.
2016-04-13 21:14:59 +02:00
Serhii Yolkin
a634d39765
Improved material overrides ( #536 )
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* per-material material overrides, separate MonoBehaviour for setting overrides from inspector
* clean-up and fix SkeletonRendererMaterialOverride
* SkeletonRendererCustomMaterials: initialize SkeletonRenderer to ensure skeletonRenderer.skeleton != null
* rename SkeletonRendererCustomMaterials folder for consistency
2016-04-14 00:56:32 +08:00
John
ba5e4073c3
Updated spine-csharp to 3.1.05: linked meshes. ( #543 )
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* Updated spine-csharp to 3.1.00: linked meshes.
* Updated SkeletonBinary.cs for 3.1.05
based on:
3a06b829cc
8c55aa1f62
* Fixed skeleton flip when rotation and scale are disabled.
Based on: b22669711d
* Fixed IK when the parent has nonuniform scale and the child Y != 0.
Based on: bf902936aa
* Removed redundant locals.
2016-04-13 17:10:20 +02:00
NathanSweet
2b27761539
Docs.
2016-04-13 09:52:37 +02:00
NathanSweet
bf902936aa
Fixed IK when the parent has nonuniform scale and the child Y != 0.
2016-04-12 23:26:08 +02:00
NathanSweet
b22669711d
Fixed skeleton flip when rotation and scale are disabled.
2016-04-12 23:25:31 +02:00