1868 Commits

Author SHA1 Message Date
Harald Csaszar
68595c439d [unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618. 2020-02-17 16:21:29 +01:00
Harald Csaszar
d386bcc466 Merge branch '3.8' into 3.9-beta 2020-02-12 16:03:18 +01:00
Harald Csaszar
405628baca [unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614. 2020-02-12 16:01:14 +01:00
Harald Csaszar
3295192379 Merge branch '3.8' into 3.9-beta 2020-02-06 20:51:42 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
d8af0d3d24 Merge branch '3.8' into 3.9-beta 2020-02-06 19:02:43 +01:00
Harald Csaszar
6d3e63acf7 [unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524. 2020-02-06 19:01:16 +01:00
Harald Csaszar
6c205f666f Merge branch '3.8' into 3.9-beta 2020-02-05 20:26:10 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
Harald Csaszar
d9f26b7dbd Merge branch '3.8' into 3.9-beta 2020-02-04 18:21:21 +01:00
Harald Csaszar
0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 2020-02-04 18:18:27 +01:00
Harald Csaszar
98393ad244 Merge branch '3.8' into 3.9-beta 2020-01-30 17:05:57 +01:00
Harald Csaszar
3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
Harald Csaszar
e611c8c82e Merge branch '3.8' into 3.9-beta 2020-01-27 12:03:43 +01:00
Harald Csaszar
ed40731684 [unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608. 2020-01-27 12:02:16 +01:00
Harald Csaszar
66da4e4282 Merge branch '3.8' into 3.9-beta 2020-01-24 13:59:33 +01:00
Harald Csaszar
d252df7ece [unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604. 2020-01-24 13:55:45 +01:00
Harald Csaszar
f4408185f7 Merge branch '3.8' into 3.9-beta 2020-01-21 13:44:43 +01:00
Harald Csaszar
c568169821 [unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603. 2020-01-21 13:41:26 +01:00
Harald Csaszar
28ab23d6d0 [unity] minor - fixed method comment closing tag. 2020-01-18 16:57:21 +01:00
Harald Csaszar
5a29e12fc4 Merge branch '3.8' into 3.9-beta 2020-01-18 16:55:20 +01:00
Harald Csaszar
ec7f79d460 [unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602. 2020-01-18 16:31:21 +01:00
Harald Csaszar
661f773e14 Merge branch '3.8' into 3.9-beta 2020-01-14 19:28:14 +01:00
Harald Csaszar
9acf99e763 [unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600. 2020-01-14 19:26:45 +01:00
Harald Csaszar
3cf66670cc [unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599. 2020-01-14 18:54:04 +01:00
Harald Csaszar
9213141312 Merge branch '3.8' into 3.9-beta 2020-01-13 18:03:00 +01:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
Harald Csaszar
73ed75cef6 [unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594. 2020-01-10 12:46:29 +01:00
Harald Csaszar
5565022e42 [unity] minor: added parameter description comment. 2020-01-08 21:29:28 +01:00
Harald Csaszar
7b02253831 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 21:26:34 +01:00
Harald Csaszar
0f341f0594 [unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers. 2020-01-08 20:44:25 +01:00
Harald Csaszar
3e02f02f63 [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:28:54 +01:00
Harald Csaszar
99ff4cba6b [unity] Minor - fixed a component menu name string (looed like accidental string replacement). 2020-01-08 20:27:07 +01:00
Harald Csaszar
a297e7f7c5 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:48:40 +01:00
Harald Csaszar
12897260d7 [unity] Fixed GetRepackedSkin() ignoring mipmaps argument. Closes #1582. 2019-12-23 17:34:37 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
89d9474e40 Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8 2019-12-20 12:23:21 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
Harald Csaszar
d18f64c734 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:08:21 +01:00
Harald Csaszar
d4b29c34c7 [unity] Added support for Universal Render Pipeline (URP), including 2D Renderer (2D Lights) of Unity 2019.3 through an additional UPM package. Closes #1413. 2019-12-20 10:07:20 +01:00
Harald Csaszar
043d2b6365 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:15:07 +01:00
Harald Csaszar
3f9d7b1c63 [unity] Fixed SkeletonData asset preview constantly loading when editing a prefab. Closes #1545. 2019-12-16 17:13:33 +01:00
Harald Csaszar
9d46a0c8bf [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:54:11 +01:00
Harald Csaszar
ce0b4ff2b2 [unity] Now supporting correct CanvasGroup alpha blending at SkeletonGraphic shaders via an additional parameter CanvasGroup Compatible. Closes #1576. 2019-12-16 14:52:08 +01:00
Harald Csaszar
01c252689d [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:55:11 +01:00
Harald Csaszar
c59b2676bb [unity] Fixed Spine shader stencil parameters being hidden/shown inconsistently. Now there is a unified stencil foldout section, hiding complexity by default. Closes #1570. 2019-12-12 15:54:16 +01:00
Harald Csaszar
814d3a0408 [unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387. 2019-12-11 21:04:51 +01:00
Harald Csaszar
9550e9e6bc [unity] Fixed Prefab Inspector constantly reloading in Unity 2019.3. Closes #1387. 2019-12-11 21:04:02 +01:00
Harald Csaszar
cdcdb64a4f [unity] BoneFollower can now optionally follow (uniform) world scale of the reference bone. Renamed BoneFollower.followLocalScale to followScale. Scenes and prefabs are automatically upgraded, code needs manual correction. 2019-12-10 16:28:32 +01:00
Harald Csaszar
a8062da998 [unity] Fixed error when querying outline properties at LWRP shaders. Closes #1565. 2019-12-09 15:55:35 +01:00